You don't need an Anaconda to enjoy the game.

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Of course you don't need an Anaconda.
You need a fully engineered Cutter! :p

Damn it. You beat me to it!

+1 ! I agree! One does not need an Anaconda when you have a

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delicious!
 
You are dead wrong. I love Sandbox Games. However, there is not enough sand in the game.
I enjoy X Series for example, or Eve. Both have grind, but that is only the means to do stuff in the game.
In both games i can build my own Empire and others can come to knock it down.
Even if I just dominate a small sector in the market in Eve, it is highly satisfying. I will never be a big player in Jita, but I supply Ammo for a lot of mission runner hubs and make enough money to plex my account every month.
I used to own a POS and do T2 research, now I own a small citadel. So all the money making is not to only get bigger ships, but I actually change the Universe. What I do, matters. In Elite, it does not.

So you were expecting in cockpit Eve, and got an Elite game instead?

I can see why you're disappointed. :rolleyes:

I, for one, am glad that Eve style gameplay isn't a thing in Elite. It simply isn't the kind of thing I enjoy anymore. It's too much like work, IMO.

On the other hand, I've been enjoying Elite games since 1984. Probably why I kickstarted this game in the first place.

BTW, there's tons of sand in this game. You're simply ignoring it all as irrelevant to your preferences.

The station will be the same, it won't get removed or otherwise influenced, prices of ships or modules won't change.
There is no direct consequence for the player how the war turns out. Tell me how I am wrong. The only thing I can think of is artifact influence that stops you from fitting your ship or using the market for a day or so.
But that is hardly meaningful change.

I disagree. Systems that were once under the thumb of the evil Galactic Federation are now enjoying the peace and prosperity being loyal to the Empire brings, or are at least now independent, and free of the Federation's tyranny. It may be meaningless to you, but it means the world to me.
 
I dont have needs, I have wants and when i choose to engage combat i want to shred the target in the easiest fastest way possible for the greatest satisfaction per second.

If its not the Anaconda great, then it shall be the Corvette. Till then, (besides my A rated Python) every other ship ive used has been a means to the above end and i dont need ranking restrictions to appreciate and enjoy the power upon arrival.
 
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Exactly!
I've been playing for well over 2 years since the Beta days.
I stuck with the Sidewinder for the best part of a year, then I upgraded to an Adder - perhaps not very cool but I really liked it!
Then after a year or so of exclusively Adder based antics, I upgraded to a Cobra Mk III just a few hours ago! Great fun!
Never flown anything other than those three humble ships so far!
Early on I made a decision not to tear through to the biggest ship as fast as possible.

Edit - Although, saying that, I do feel that the mindset that my wilful shippy-abstinence was born out of has left me with fewer ingame mechanics with which to engage.
A lot of the mechanics do seem grind-based.
I have no solution for this.
 
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Exactly!
I've been playing for well over 2 years since the Beta days.
I stuck with the Sidewinder for the best part of a year, then I upgraded to an Adder - perhaps not very cool but I really liked it!
Then after a year or so of exclusively Adder based antics, I upgraded to a Cobra Mk III just a few hours ago! Great fun!
Never flown anything other than those three humble ships so far!
Early on I made a decision not to tear through to the biggest ship as fast as possible.

Edit - Although, saying that, I do feel that the mindset that my wilful shippy-abstinence was born out of has left me with fewer ingame mechanics with which to engage.
A lot of the mechanics do seem grind-based.
I have no solution for this.

IMO, there's a simple solution: don't grind.

For example, let's take the Engineers. So far, my engineer mods have come about not through deliberately grinding the materials I need for upgrade X, but simply playing the game as I always did. Every now and then, I'll make a pilgrimage to an Engineer, and THEN see what he or she can do with the materials I happen to have gathered. With the removal of commodities from Engineering recipes, it has become even easier to play this way.

I will grant you, I did have to alter my gameplay... slightly. For example, I now carry a wake scanner in my ships, so I can scan a single wake as I get out of mass lock range as I depart from a station. If I'm in a whimsical mood, I might even follow them to their destination. I now check out USS much more frequently than I used to. I've even taken a couple of assassination missions for the sake of an mission only engineering commodity I knew I needed (Modular Terminals).. but I assure you, they were all bad people.
 
Honestly, this thread has brought me back to ED after a 10 week break. LOL

I want an Anaconda again and I want to take it to Colonia.
 
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Another high horse thread telling people what their goals should be and how they should be enjoying the game.

...Oh yeh, and grind... That's not just in your mind.

It's not a question of 'how?'; it's a question of 'if you aren't, and spend your time wishing the game was another game, why are you playing it? You are supposed to be doing something fun right now.'
 
It's not a question of 'how?'; it's a question of 'if you aren't, and spend your time wishing the game was another game, why are you playing it? You are supposed to be doing something fun right now.'

Nobody is wishing the game was another game. They just think the grind is a bit too much or are impatient. Suggesting they go play something else because they like the game but don't like grinding, or are in a rush to get the ship they want is a headscratcher.

No matter how many times these lecture threads appear, other people remain other people, with other ways of thinking etc. It seems frustrating to some.
 
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Honestly, this thread has brought me back to ED after a 10 week break. LOL

I want an Anaconda again and I want to take it to Colonia.

Get yourself a Keelback with an A5 scoop and a class 5 passenger cabin (and a few cargo racks).
Go to a system with a faction you are allied with.
Earn a lot* of money while visiting interesting places - geysers, a bit of history, nice sights…

It's a lot of fun for me and if you like the journey to Colonia, then I suspect you might like it too.

You can take any other ship that can equip a class 5 cabin, but a ship with good jump-range and a class 5 cabin can make more money faster. Or do something else, what ever you like and have fun doing it - Doesn't matter how long it takes, as long it's fun for you.


*) depends on your definition of a lot. Quick 2-4 Mcr. missions that are doable in 10 minutes if faction is in a boom, 17 Mcr. for one hour missions, that type of "a lot".
 
THAT is a grind! I own every ship myself, most fully A-rated, but my damn Cutter is still like HALF of my assets [ugh]

It's a long road to that bliss.
Luckily I had come some of the way when it was introduced.
And was pretty close when I understood that I wanted it.
Only did some grinding at the end.

It was rather expensive.
But it looks like a Dragon. [yesnod]
A rather BIG Dragon.
 
It's a long road to that bliss.
Luckily I had come some of the way when it was introduced.
And was pretty close when I understood that I wanted it.
Only did some grinding at the end.

It was rather expensive.
But it looks like a Dragon. [yesnod]
A rather BIG Dragon.

Agreed. Cutter + Black Friday Paint = whyflyanythingelse.
 
I completely disagree with the sentiment that there is a grind in this game.

I've never had enough to buy anything bigger than an Asp.

Seems about right.

When people want their big ships "now" they mean that the current process is so boring that it needs to be as short as possible. So, is it player entitlement or Frontier's bad design? If you can roleplay for 500 hours, you'll blame players being greedy. If your enjoyment comes a bit more externally, it's squarely Frontier's incompetence.
 
People are just saying this game has a grind for no reason. People are meanies.

Then I challenge you to name one game whose forums aren't full of complaining threads. If there is no grind, than the game is too easy, or too much story driven.

Gamers are very entitled and will continue to moan until the Matrix is built. Hell, even that won't work because everyone will want to be Neo.
 
Gamers are very entitled and will continue to moan until the Matrix is built.

Since you're making a broad brush statement, I just want to opine that I hear this a lot, but maybe you can agree with me that games aren't what they used to be. Not to get on my giant pedestal but today's games are over budget, over marketed and released too soon. I don't think gamers want more AAA nonsense, I actually think they want honesty, quality control and communication.

I think Elite Dangerous by virtue of being a sandbox deserves the benefit of the doubt for quality control. And I do feel like people at a deep level don't understand Elite Dangerous, and are looking for some type of structure that doesn't exist and think it will show up at any point as long as they keep earning credits. That however...might actually be an issue with Frontier's marketing. Their PS4 trailer not the most honest representation of the pacing of the game.
 
EXACTLY. A fun ship that doesn't cost much. Yet most new players I encounter are like "But it's boring because it's small."

I literally don't understand that mentality.

Cobra MK IV for me was THE go to ship for a long time. Once people get over the whole idea that you NEED one of the big 3 then they start having fun :)
 
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