You Own a Python and have 55 mil to spend...

What are you using the power on?

A Python running all 4 A shield boosters, 6A shields, 6A cells, 3 large beams as primary weapons and frivolous components like A scanners and life support still don't hit 100% with all non-combat (i.e. FSD, Scoop, Interdictor etc) modules still enabled.

Is it for a build that runs 3 large Plasma Accelerators and two class 2 Railguns?

Yeah it does, weapon choice dictates heavily how much you can run but mine caps out at 2X 5A SCB with 3xboosters, can't add anything else even with the superfluous stuff turned off, no A scanner or life support
 
Get a B 7 powerplant, and splash on some nice shiny weapons and maybe a few hull reinforcement mods and go play.

With the above its quite a tank, although I suppose now with the increased repairs fighting with shields down is a bit more expensive ;)
 
I've got the B7 and as I say it's all good but I wanted to know the perks to the other two options at 55mil.

Just for reference I hit 50% hull last night and it cost around £600,000 to bang the dents out. It's ok though as I made 8 mil in 3 hours :)
 
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What are you using the power on?

A Python running all 4 A shield boosters, 6A shields, 6A cells, 3 large beams as primary weapons and frivolous components like A scanners and life support still don't hit 100% with all non-combat (i.e. FSD, Scoop, Interdictor etc) modules still enabled.

Is it for a build that runs 3 large Plasma Accelerators and two class 2 Railguns?

While that fit would be cute it might not be so practical, doubt it'd run anyway even with an A7. As Valethar and I pointed out there are not insignificant heat management benefits to an A7 plant, especially if you go with all energy weapons for pve to avoid ammo usage. Being able to run 2 scb simultaneously can also be handy at times.

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I've got the B7 and as I say it's all good but I wanted to know the perks to the other two options at 55mil.

Just for reference I hit 50% hull last night and it cost around £600,000 to ban the dents out. It's ok though as I made 8 mil in 3 hours :)

Tbh a Vulture is a good choice if you're happy as it is. I had my Python first so wasn't really an issue but use the Vulture for stuff when in the mood. Won't take long to earn back those credits anyway.
 
I've got the B7 and as I say it's all good but I wanted to know the perks to the other two options at 55mil.

Just for reference I hit 50% hull last night and it cost around £600,000 to ban the dents out. It's ok though as I made 8 mil in 3 hours :)

In that case, the A7 powerplant not only has more power, it weighs less than B7 and produces less waste heat. :)
 
I have chaff launcher instead of point defence on the grounds missiles are useless
Extra cargo space instead of docking computer for me.
not sure what role you're looking at - you have all 3 covered a bit.
with all that fuel and scoop / scanners you looking to explore? Better ships for that aren't there?

The last 2 slots are 8 cargo (to tempt pirates) and an FSDI - to grab missions out of SC
similar weapons, apart from turreted multicannon instead of gimbled and the chaff as previous mentioned.
If I want to go trading I swap out the cell banks/FSDI for cargo and drop the generator to A4 or something and swap the KWS for another shield booster- think it's 284 cargo then :)
The military hull isn't required unless you like loosing shields - not really had much in the way of problems re manouvarbility as it's only 26 T - considering the cell banks weigh in at 5, 10, 20, 40T apiece an extra 26 isn't going to do much.


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Ha ha, high five on the shield cells...no paranoid pilot leaves home without them :) I got rid of my chaff and now have four shield boosters...wasn't sure the chaff was helping me as much with the Python, but who knows... :)
 
I was actually in this situation. I had a Python, and a Fer De Lance, plus a few other ships.

I sold the Python and Fer De Lance, went back to my trusty Cobra and started smuggling.

Though right now, I'm enjoying the Diamondback Explorer a lot.
 
Nice! Thanks :)

So gonna refit the fuel scoop
Pick up the A7 for 46
Fit a new KWS and possibly sensors
ditch the Point Defence,
Fit another booster and possibly a SCB

It was worth asking :)
 
Price / performance ... you get a 13% faster refuel, but it's 4x the price and takes more power.

Not worth it IHMO

On a Python? The price difference is but a fraction of what the entire ship with all the equipment costs anyway, and power is rather irrelevant in supercruise, I don't think it is possible to overload an A7 or even just A6 power plant in a Python in supercruise, unless you deliberately go out of your way to do so (e.g. have many AFMs or SCBs powered simultaneously).
 
Thanks for your advice. I appreciate all angles and was kinda hoping to hear there was an obvious heat efficiency thing. I will buy the Vulture with the next 55mil ;)

Now, I know the below isn't perfect but it's got me around happily so far. But NPC tweaks would be gratefully received despite me liking the flexibility of not having to refit for each different task.

[Python]
L: 3C/G Beam Laser
L: 3C/G Beam Laser
L: 3C/G Beam Laser
M: 2D/G Cannon
M: 2D/G Cannon
U: 0B Kill Warrant Scanner
U: 0A Shield Booster
U: 0A Shield Booster
U: 0I Point Defence

BH: 1I Lightweight Alloy
RB: 7B Power Plant
TM: 6A Thrusters
FH: 5A Frame Shift Drive
EC: 4C Life Support
PC: 7A Power Distributor
SS: 6C Sensors
FS: 5C Fuel Tank (Capacity: 32)

6: 6A Shield Generator
6: 6E Cargo Rack (Capacity: 64)
6: 6C Fuel Tank (Capacity: 64)
5: 5E Cargo Rack (Capacity: 32)
5: 5A Shield Cell Bank
4: 3A Fuel Scoop
3: 1C Detailed Surface Scanner
3: 1C Advanced Discovery Scanner
2: 1E Standard Docking Computer

Hmm, I'm slightly confused, are you building a long range explorer (the extra fuel tanks)? Because you wouldn't need the scoop or the extra fuel tank if you are only exploring local to human space.

If you're planning rares runs, you could drop the scoop and the extra fuel tank will see you comfortably to your destination (6K tops in fuel costs beats the 2-9m for the scoop and you get an extra internal slot to play with).

Fixed Beams do 25% more damage than gimpled, so 3 fixed is almost equivalent to 4 gimpled, for insignificantly more powerdraw (0.02 more per beam); A7 capacitor can't really sustain 3c3 beams of any flavour and the Python will spend less time on target anyways, so fixed is better IMHO (more bang for short window and not negated by chaff).

Chaff is actually quite effective on a Python, if you keep the nose pointed at the enemy (FA Off will achieve this for 60-80% of the fight against all ship types). I've dropped down to 1 booster, the KWS and 2 Chaff and I believe the Chaff has done me better than the Boosters did, Pythons natural shields are strong enough that it really doesn't need much boosting (plus you can use more and smaller SCBs more frequently with less boosters).

I swapped out my 3c3 F Beams for 2c3 PAs and 1c3 G Burst to do big game hunting (1 g burst and 2 g cannon are enough for anything under a Clipper size) and even went 5PA (which is insane but fun) but dropped the PAs when 1.3s AI meant an Elite Python dodged 4 out of 6 shots like he was a freeking Eagle, I went back to beams but settled on 2c3 G Cannon and 2c2 F Beams topside, and 1c3 F Beam underneath....it just works more fluently than my old 3c3 Beams setup did.

Fixed beams force you to get better as a pilot, so I'd recommend them to anyone who wants to get better; gimples allow you to coast but will get you killed vs double chaff (more NPCs need to use double chaff IMO).
 
I A rated everything (and don't want hull), but I found an issue with using all the power from the A7 power plant - you overheat very fast. So the weapons that you can use on a more continuous basis, would be just fine with the B7 power plant, but I'm keeping the A7, because its more efficient, generating less heat than the B7.

After reading a lot of posts and testing a lot of combinations, I must say I'm rather happy with three class 3 pulse lasers, and two class 2 beam laser turrets.

I had tried the same but with an additional turreted class 3 burst laser in the lower slot, but that was too much turret, 20 seconds after I'd start shooting manually, good ole Python would overheat. And I'm trying to keep my 2 shield boosters, KWS and chaff launcher setup, would hate to muck it up with a heat sink, that's empty after 4 drops.

But the two class 2 beam turrets alone are great to get rid off pesky small ships, while I focus something bigger. (fire at will setting) They don't take too much cap nor do they cause me to overheat any faster than I did when I just used regular lasers.

Turrets do have one *small* issue: if you have multiple hostiles, they may switch targets before one is down (possible that they always target the closest target or some other seemingly sensible automatism - in fire-at-will setting) If you set them to 'target-only' instead, they won't take out the small fry, while you're killing a bigger fish, in which case there's little point in that mode, unless all you have are small targets.

I ended up with a pirate gang of 8 small fighters in a "strong signal source" who turned red instantly... And since 1.3, the small fish have mutated to piranhas, so I was very happy with my two small beam turrets. I think I would have had to run if it wasn't for the turrets popping eagles and vipers (never seen them miss) while I was going after the chunky ones.

So, depending on your purposes, you might earmark 4 million for beam turrets for the medium slots.


Can't say if that would work in PvP, haven't tried, might be rubbish for that.
 
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