Hardware & Technical Your Display Resolution for Elite:Dangerous

What display will you use?

  • VGA Video Graphics Array 640×480 (307k) 4:3

    Votes: 7 1.9%
  • SVGA 800×600 (480k) 4:3

    Votes: 0 0.0%
  • XGA 1024×768 (786k) 4:3

    Votes: 2 0.5%
  • XGA+ 1152×864 (995k) 4:3

    Votes: 0 0.0%
  • HD 1360×768 (1044k) 16:9

    Votes: 13 3.6%
  • WXGA 1280×800 (1024k) 16:10

    Votes: 3 0.8%
  • SXGA 1280×1024 (1310k) 5:4

    Votes: 6 1.6%
  • SXGA+ 1400×1050 (1470k) 4:3

    Votes: 0 0.0%
  • WXGA+ (WSXGA) 1440×900 (1296k) 16:10

    Votes: 8 2.2%
  • HD+ 1600×900 (1440k) 16:9

    Votes: 7 1.9%
  • UXGA 1600×1200 (1920k) 4:3

    Votes: 6 1.6%
  • WSXGA+ 1680×1050 (1764k) 16:10

    Votes: 14 3.8%
  • Full-HD 1920×1080 (2073k) 16:9

    Votes: 172 47.3%
  • WUXGA 1920×1200 (2304k) 16:10

    Votes: 66 18.1%
  • 2K 2048×1080 (2212k) 1.8962:1

    Votes: 0 0.0%
  • QXGA 2048×1536 (3146k) 4:3

    Votes: 0 0.0%
  • WQHD 2560×1440 (3686k) 16:9

    Votes: 27 7.4%
  • WQXGA 2560×1600 (4096k) 16:10

    Votes: 17 4.7%
  • QWXGA+ 2880×1800 (5184k) 16:10

    Votes: 4 1.1%
  • 4K UHD 3840×2160 (8294k) 16:9

    Votes: 12 3.3%

  • Total voters
    364
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Currently running 5760x1080 on 3x 23.6 inch monitors - which would make a nice cockpit letter box view onto star studded the inky black outside :)

Works a treat in Battleground Europe when manning an ATG, instead of panning your view around you can simply survey the scenery with your mark one eyeballs for anything approaching.

Inside buildings though it's a bit WOAH! :eek: to many walls wrapping around you.

Very neat feature to have in flight sims though, the peripheral vision it gives is very handy

Depending on display sizes - size is one thing but a configurable field of view would be a nice option to have.
 
Any thing more than 1920 x 1080 or 1920×1200 is pointless on standard PC setup. You're just too close to the screens to notice the difference.
 
Any thing more than 1920 x 1080 or 1920×1200 is pointless on standard PC setup. You're just too close to the screens to notice the difference.

anything bigger than that is just overcompensating, then again it was only 5 or 6 years ago that we was all saying anything more than 2gigs ram for your windows XP was pointless.
 
It's not really a issue with the hardware itself. The Human Eye only has a certain ability to distinguish between different details within the arc of vision. 4K and the higher resolutions are really only useful on large screens like those at the cinema where people sit further away from the screen. The larger resolution prevents the image from looking pixelated. This problem won't happen if you're closer, since the individual pixels are smaller than the eye's ability to distinguish between them.
 
It's not really a issue with the hardware itself. The Human Eye only has a certain ability to distinguish between different details within the arc of vision. 4K and the higher resolutions are really only useful on large screens like those at the cinema where people sit further away from the screen. The larger resolution prevents the image from looking pixelated. This problem won't happen if you're closer, since the individual pixels are smaller than the eye's ability to distinguish between them.

Like I said, the closer you are the more pixels you need lol.
What you need to be saying is that you are too far AWAY from a PC to see the benefit of 4k on say a 19" monitor. But if you sit at a PC with a 40" monitor you will appreciate 4k very much.
You can appreciate 4k on a 7" screen if its right by your eyeballs, like a VR headset.
 
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My 17-inch screen (CRT) Iiyama Vision Master Pro 410, with BNC connector on AGP graphics card, broke down after 14 years of good and loyal service. So I was forced to buy a new screen. I play Elite Dangerous, on a Samsung 21.5 inch with LED technology and 1920 * 1080. The colors are beautiful.
 
I run at 1440 x900 and my nose is 20-30cm from the screen, the recommended i get is 1680 x 1050 but to me thats to small for me to read whit out squinting at the screen and get a headache.
 
Currently running 5760x1080 on 3x 23.6 inch monitors - which would make a nice cockpit letter box view onto star studded the inky black outside :)

Plus one on that display, its what im running atm. Makes F1 2012 look great as well as most fight sims.

Does cause issue with FPS games where they stick the HUD boxes on the outer edges of the display with no option to move them in ( a lot ).
 
I have 2 displays: 1 capable of 1440x900, the other capable of FHD 1920x1080. If I could, I'd have a three display setup with each one capable of 2560x1600.
 
I have two screens, a 19" 1280x1024 in portrait mode (my wife does layout on this one) and a 23" 1920x1080 touchscreen. If I can make use of both of them, it would be great. The main screen is the 23" with outside view and reduced cockpit, and left 19" screen with all status, radar, controls etc.

I was offline here for a while, is something known about free placement of control elements on the available screens?
 
Hi;
I did not like this poll. The standard for every game today is 1920x1080 (one monitor). If you have 3 monitors like me, you get 1920x3=5760. There was no solution like this (5760X1080). It was hard to give a vote. It´s no brainer to see on your own poll that 1920x1080 will be the “standard”.

This should lead to minimum following display solutions for PC today:
1) 1920x1080 (one monitor)
2) 3840x1080 (two monitors)
3) 5760x1080 (three monitors)
4) 5760x2160 (six monitors)
What about next PC monitor “standard”, the 4K solution? Well there is no standard yet. “Stems” poll show that only 1% is using 2560x1440 or above monitors.

I don’t know what resolution Oculus Rift have?

I don´t know what is the normal display solutions for “pads”?

About next-gen consoles see this: http://reviews.cnet.com/8301-9020_7-57592390-222/why-next-gen-consoles-wont-run-games-at-4k/

What is Microsoft doing? See this: http://www.maximumpc.com/microsoft_tries_gaming_three_4k_displays_eyefinity_pushes_15_billion_pixels_second (three monitors again, YESSSSSS)

If the dev. people on Frontier do a quick scan on the web pages from the “biggest” (Samsung, LG a.s.o) monitor makers, they will get a “what’s going on” information on the display fronts.

And http://www.displaysearch.com/ can give more information.

Just my humble opinion
 
Hi;
I did not like this poll. The standard for every game today is 1920x1080 (one monitor). If you have 3 monitors like me, you get 1920x3=5760. There was no solution like this (5760X1080). It was hard to give a vote. It´s no brainer to see on your own poll that 1920x1080 will be the “standard”.

This should lead to minimum following display solutions for PC today:
1) 1920x1080 (one monitor)
2) 3840x1080 (two monitors)
3) 5760x1080 (three monitors)
4) 5760x2160 (six monitors)
What about next PC monitor “standard”, the 4K solution? Well there is no standard yet. “Stems” poll show that only 1% is using 2560x1440 or above monitors.

I don’t know what resolution Oculus Rift have?

I don´t know what is the normal display solutions for “pads”?

About next-gen consoles see this: http://reviews.cnet.com/8301-9020_7-57592390-222/why-next-gen-consoles-wont-run-games-at-4k/

What is Microsoft doing? See this: http://www.maximumpc.com/microsoft_tries_gaming_three_4k_displays_eyefinity_pushes_15_billion_pixels_second (three monitors again, YESSSSSS)

If the dev. people on Frontier do a quick scan on the web pages from the “biggest” (Samsung, LG a.s.o) monitor makers, they will get a “what’s going on” information on the display fronts.

And http://www.displaysearch.com/ can give more information.

Just my humble opinion

and your upset, im only running at 1680x1050:eek:
 
i wouldnt invest in a triple screen display as the bezel would annoy me

Or go the whole hog and build myself a cockpit of a Cobra MkIII, with panels for viewports? (Hi Frontier, can we have some more cockpit concept art please?)

So, how would multi-screen work?

On big view over several screens (which has the bezel problem), or could we use separate screens for forward/port/starboard/aft views?

A combination of both (several screens for each view) might be interesting. A step further would be if we could freely define for each screen what view it is.

I have no experience with multi-screen set-ups, so I hope this makes sense.
 
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Screen resoloution?

At the moment i have a ok 50" ex pub hd tv on the wall but before xmas I plan to invest in something a little clearer for gaming i mean i never watch tv on it I hopefully will et something nice and 3D around the 50" size and with the clarity to not miss out a pixel of ED
 
1920 * 1080 for me. But I wonder if my GPU integrated into my processor will allow me to play comfortably at this resolution. while waiting for a quality graphics card
 
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