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This is my question. If your the first discover of a system, if later a colonisation effort is sent to establish human settlements there, would that discoverer be granted special privileges in that system? Things like friendly status to all the factions who live there or discounts on ships and equipment produced there or even have a starport named after them?
 
Is there any chance to start colonisation this year through CG mechanism.

We want to implant station in the core direction (planned on 2-3 year to reach 20000ly)...
 

Ozric

Volunteer Moderator
I like exploring inside of the bubble, but deciding which systems have been scanned and which have not is a bit of a pain: any chance of adding a filter for that?

Please, just no!

Is there any chance to start colonisation this year through CG mechanism.

We want to implant station in the core direction (planned on 2-3 year to reach 20000ly)...

I think you mentioned this last week and while I'm not against the idea of colonising outside of the bubble per se, the amount of stations you listed being built was far, far too many. In 1,300 odd years we have managed to expand the bubble of human colonisation to a few hundred Ly and now in 2-3 years you want to suddenly move to 20,000 building over 40 stations on the way. No thanks.
 
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I am currently 7k LY from the bubble, and plan on exploring until horizons drops on XB1. What are the chances I will find something that would cause chaos on the forums?
 
However how would you envisage being able to select the star? Especially for those of us who don't use mouse control and so have no way of selecting anything in the cockpit.
It could be associated/built in with the scanner, using the crosshair etc. to select a star. I'm not a programmer or game designer but I think something along this line would be good.
 
I think you mentioned this last week and while I'm not against the idea of colonising outside of the bubble per se, the amount of stations you listed being built was far, far too many. In 1,300 odd years we have managed to expand the bubble of human colonisation to a few hundred Ly and now in 2-3 years you want to suddenly move to 20,000 building over 40 stations on the way. No thanks.

To be honest the human bubble is way to small compared to how fast we can travel and how cheap spaceships are. We can get to the other side of the Galaxy in a couple of days...the human bubble should be huge with only small communities living on each planet, no-one would live on airless worlds as the alternatives are infinite and incredibly easy to access. For me the size of the bubble compared to the speed of travel and 1300 years is the most unrealistic thing in the game.
 
Please, just no!



I think you mentioned this last week and while I'm not against the idea of colonising outside of the bubble per se, the amount of stations you listed being built was far, far too many. In 1,300 odd years we have managed to expand the bubble of human colonisation to a few hundred Ly and now in 2-3 years you want to suddenly move to 20,000 building over 40 stations on the way. No thanks.

My goal is not 40 stations. But at lasts some far base where explorers could regroup, rest, save data, repairs.

Such CG should be HUGE accomplishment : imagine a One Month CG or couple where you have to deliver your precious cargo along 10k ly. Imagined the dedication and the effort of the community to research that goal ????
 
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I got some questions about exploring:

1. Dark Systems. Are they implemented currently and do we have means to discover them at the moment, ie. with Discovery Scanner or do we need something else ? So if we are in the neighbouring system of a "Dark System" and use Advanced Discovery Scanner, can we then jump to that Dark System ?

2. Are there coming any new scanners or enhancements to current ones in the near future? If yes, can you provide any details ?

3. Can you tell anything about Formidune Rift, Raxxla, Thargoids, other alien species ?

Thanks, CMDR Friman.
 

Ian Phillips

Volunteer Moderator
To be honest the human bubble is way to small compared to how fast we can travel and how cheap spaceships are. We can get to the other side of the Galaxy in a couple of days...the human bubble should be huge with only small communities living on each planet, no-one would live on airless worlds as the alternatives are infinite and incredibly easy to access. For me the size of the bubble compared to the speed of travel and 1300 years is the most unrealistic thing in the game.

The background to the game is that humanity slowly expanded for 1300 years filling the bubble, and that now with the recent discovery of the FSD travel has become vastly more easy, enabling pilots to cover distances only dreamed of in the past.
 

rootsrat

Volunteer Moderator
QUESTION: Many planets contain geysers in their description. Will there be visual representation of features like that in Horizons Season?
 

Ozric

Volunteer Moderator
To be honest the human bubble is way to small compared to how fast we can travel and how cheap spaceships are. We can get to the other side of the Galaxy in a couple of days...the human bubble should be huge with only small communities living on each planet, no-one would live on airless worlds as the alternatives are infinite and incredibly easy to access. For me the size of the bubble compared to the speed of travel and 1300 years is the most unrealistic thing in the game.

The fact we can travel fast has nothing to do with the logistics of building and maintaining communities alone in deep space. If you don't think people would live on an airless world then you've just given the reason ;) though I would dispute that although the alternatives may be easy to find, they would be incredible difficult to terraform and maintain.

My goal is not 40 stations. But at lasts some far base where explorers could regroup, rest, save data, repairs.

Such CG should be HUGE accomplishment : imagine a One Month CG or couple where you have to deliver your precious cargo along 10k ly. Imagined the dedication and the effort of the community to research that goal ????

So just 1 base completely isolated 20,000Ly away from anything else? That actually makes less sense.

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Question 3: ;) Any chance of seeing my suggestion of different filters for the cockpit being implemented? https://forums.frontier.co.uk/showthread.php?t=119210

It was over a year ago and I am fully aware of the amount of work it would require, but the differences it would make would be astounding. Imagine the glory of a Wolf Rayet star in the Ultraviolet wavelength.


It could be associated/built in with the scanner, using the crosshair etc. to select a star. I'm not a programmer or game designer but I think something along this line would be good.

Sounds good to me too :)
 
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1) Since there has been a recent Community Goal in a permit-locked system and since some people going exploring for the first time might try to fly to certain well-known systems that are permit-locked (e.g. Sirius or Polaris), perhaps it would be worth going over the types of permit restrictions currently in place, the different methods for gaining these permits and some of the possible rewards for getting them?
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2) Are there any plans to add to permit-related gameplay in season 2, e.g. by allowing a permit to be granted as a result of completing a particular mission or sequence of missions? With the arrival of 2.1, there might be the possibility of hiding one or two Engineers in previously unavailable permit-locked systems and having some more roundabout method of gaining access, rather than simply raising your reputation with a particular faction.
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3) In the future, might a particular Season Pass provide a particular regional permit?
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Thanks for going to the effort of answering so many questions and making this useful series. Fly and drive safe!
 

Philip Coutts

Volunteer Moderator
Also I'd like to know why long distance travel was made so easy? For example reaching Sag A should be a real trial of endurance and test your ship to the limit, instead people were fast jumping and making it to Sag A in a few hours with their ships still in grade A condition.
 
Michael, back in 2012 David mentioned exploration/prospection feeding into the BGS, potentially driving conflicts between minor factions. Of course at the moment, exploration only impacts the influence of the faction you're selling the data to.
Is there any plan for that kind of depth added to the game in other forms than just community goals?
 
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When will more variety be added as regards celestial objects/visuals? eg:-
  • Comets.
  • Common envelopes around binary/trinary stars.
  • Lightening storms.
  • Aurora borealis.
  • etc.

Will POIs (points of interest) be made more logical when well outside the bubble as they are some what counter productive at the moment?:-
  • Having just reached possibly a new record distance from Sag A, I can vouch for how frustrating it is to most likely be the first person to land on a planet, to then find within minutes lots of litter everywhere (ie: crashed vehicles/cargo).
  • Surely POIs should get uber rare, and not occur at all in ultra remote systems. And most importantly, be in context. ie: A crash explorer with data to return to loved ones rather than a couple of tons of Bertrandite.
 
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Will your tutorial go from zero to hero. As an example, my good lady wife has started playing. She flew to an inhabited system that she did not have the data for. Used an ADS and then flew out to the surface base.
It showed up as unknown on the LH Nav pane, even though it was available in the system map.

rescan after rescan did not resolve it. In the end she swapped ships and the new one had a Basic Scanner instead and this resolved it. I have no idea what the capabilities and limitations of the different scanners are!

TLDR: What scanner is needed to identify a surface base so it shows in LH nav panel?
 
Also I'd like to know why long distance travel was made so easy? For example reaching Sag A should be a real trial of endurance and test your ship to the limit, instead people were fast jumping and making it to Sag A in a few hours with their ships still in grade A condition.

I don't know about a few hours ... it took me 15 and that was a MAJOR feet of endurance (and something I will never forget). Have you actually tried it? 'Tis no small thing. Those guys at the top of the Buckyball Sag A* scoreboard are lunatics :)
 

Ozric

Volunteer Moderator
Will POIs (points of interest) be made more logical when well outside the bubble as they are some what counter productive at the moment?:
Having just reached possibly a new record distance from Sag A, I can vouch for how frustrating it is to most likely be the first person to land on a planet, to then find within minutes lots of litter everywhere (ie: crashed vehicles/cargo).

Michael has already said that the spawn rate of non natural POIs will be drastically reduced with 2.1

Surely POIs should get uber rare, and not occur at all in ultra remote systems. And most importantly, be in context. ie: A crash explorer with data to return to loved ones rather than a couple of tons of Bertrandite.

Did you not see the peek of the week ;)

Will your tutorial go from zero to hero. As an example, my good lady wife has started playing. She flew to an inhabited system that she did not have the data for. Used an ADS and then flew out to the surface base.
It showed up as unknown on the LH Nav pane, even though it was available in the system map.

rescan after rescan did not resolve it. In the end she swapped ships and the new one had a Basic Scanner instead and this resolved it. I have no idea what the capabilities and limitations of the different scanners are!

TLDR: What scanner is needed to identify a surface base so it shows in LH nav panel?

Potential answer... The ADS doesn't reveal the information about the planet type, it only discovers the planets. You have to do a Surface Scan (pointing at the planet) for it to show the details about it. If there is a Station/Outpost/Base then it will always show up in the system map and the LH panel even if you cannot see the planet it is on/orbiting.

The Basic Discovery Scanner has a range of 500Ls, the Intermediate is 1000Ls and the Advanced is system wide.
The Basic Surface Scanner, that comes fitted to all ships, gives basic information about a planet and the Detailed Surface Scanner gives far more indepth information (which can be seen in the system map)

As far as I'm aware, though it's been a long time, you need a Discovery Scanner of some sort in order to be able to Surface Scan any planets/stars.
 
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