Your Questions Needed - Join the Elite Tutorial Livestream - Everything You Need to Know About Exploration

So I just posted this (https://forums.frontier.co.uk/showthread.php?t=238760) in the astronomy sub-forum before running across this thread so any chance of ever seeing proto planetary rings instead of the current zero planets vs fully formed planets.

I realize it could be bloody hard to render but it sure would be cool and since a tiny tiny fraction of all star systems have been explored there's still time to introduce it :).
 

rootsrat

Volunteer Moderator
This is where common envelopes would be nice.

Not only would it mean a nice varied graphical effect based on the star, their size, colour, type and quantity (imagine a lovely shared common envelope around trinary stars!) but also, if you're in that common envelope maybe you scoop quicker, but heat up much quicker!?!

View attachment 108712

That's actually pretty (in a literal sesne too!) neat idea, I like it!
 
My comment about pirates was simply that it's only player ones that you would find that far out. The potential for danger far from the bubble in the future isn't from other sources.

Michael

Michael and/or anyone else ... I've just finished listening to the livestream (admittedly I was trying to work at the same time) and I seem to have completely missed the bits about piracy away from the bubble and data piracy. Could someone tell me approximately where in the stream this stuff was said?
 
Michael and/or anyone else ... I've just finished listening to the livestream (admittedly I was trying to work at the same time) and I seem to have completely missed the bits about piracy away from the bubble and data piracy. Could someone tell me approximately where in the stream this stuff was said?

See synopsis post - as I recall (badly) it was around this bit @7 minutes or so...

...

Times are approximate:

7:00 "At the moment that's probably okay, but in the future I wouldn't rely on going into deep space without any kind of at least defensive capability." -Michael

7:30 "You'd have to be such a horrific troll to go really far out [and hunt explorers]" -Ed

...
 
See synopsis post - as I recall (badly) it was around this bit @7 minutes or so...

Brilliant, thanks ... turns out I did hear that bit but I wasn't wearing my SkyIsFalling[SIZE=1](tm)[/SIZE] Translator Unit at the time and thus didn't equate it with some of the comments here on the forum.

And let me guess, the phrase "Data Piracy" was never actually mentioned? ;)
 
Brilliant, thanks ... turns out I did hear that bit but I wasn't wearing my SkyIsFalling[SIZE=1](tm)[/SIZE] Translator Unit at the time and thus didn't equate it with some of the comments here on the forum.And let me guess, the phrase "Data Piracy" was never actually mentioned? ;)
I listened to that bit again and it's given me the impression that there will be non player threats to be prepared for in deep space, whereas now there are just the player killers (I really can't call them pirates), but then Michael's post here seemed to imply that I may be wrong, though the wording was a bit counter intuitive.
 
Also I'd like to know why long distance travel was made so easy? For example reaching Sag A should be a real trial of endurance and test your ship to the limit, instead people were fast jumping and making it to Sag A in a few hours with their ships still in grade A condition.

??? Real easy :O ?! It will take me whopping 108 days at my current travel pace... and my ship is nowhere near mint condition anymore. I really wonder if I will keep up the spirit to continue...

CMDR Jermus
(Who admits that a minor part of his ships condition is due to his own rash actions... a minor part, really)
 
Hi Michael,

Will we still see volcanic planets (ice and lava) in season 2? Can you give any ideas as to when this might be?

I am wondering about this as well. We all know that next big thing is crafting and mission sugar-coat but we are still waiting for more planets to land at considering the title of 2.0 is "Horizons"

Also it makes me uneasy that those planets are so large yet so empty comparing their sizes with the content available on them. It is not that logical to have 1 or 2 outposts on an already discovered planet and the rest is plain desert.
 
Another question cropped into my mind just now.

If you die on the SRV what exactly do you lose? Only the scarab or do you lose anything else?

edit: Asking cause I died in a scarab about a week or so ago but I couldn't tell what happened (in regards to losses)
 
Last edited:
??? Real easy :O ?! It will take me whopping 108 days at my current travel pace... and my ship is nowhere near mint condition anymore. I really wonder if I will keep up the spirit to continue...

CMDR Jermus
(Who admits that a minor part of his ships condition is due to his own rash actions... a minor part, really)

Getting to Sgr A* with 100% hull in 12 hours is trivially easy and safe if you travel fast.

However if you're landing on every icy moon on the way to center of the galaxy that is a completely different metric of "danger". Because the time windows are not remotely comparable.

If you want to measure apples to apples, then compare the risk/damage in your first 3 days of your 108 day trek. I imagine at most you lost 1% hull in that time frame at most. That is the actual risk that a trip to Sgr A* entails.
 
Last edited:
Oh really? Don't see your name among the 166 listed over here ...

https://forums.frontier.co.uk/showthread.php?t=168568

:p

When I did it they had temporarily cancelled the race because the list wasn't being maintained. But lucky for me I don't care much about credit. Since then I've gotten a bit faster, doing 1000LY every ~20 min including plotting. That's under 9 hours for a 26KLY trip.

So 12 hours is a relaxed pace IMO.

I think the reason people get into trouble is because they don't know how to speed jump safely and efficiently. Even the best videos that I've seen gloss over nuances that can shave seconds off each jump. Was a little disappointed to realize that hardware was a limiting factor on jump cycle times. Upgraded to a 970 card and shaved 5-7 seconds off each jump!
 
Last edited:
Michael, you said in the stream that you had a lot of involvement in building the non procedural parts of the galaxy. Could you elaborate on that a bit? I think the building of the galaxy would be something a lot of people would love to see a feature on, if there hasn't been one already :)

As for the external galaxies you can see on the galaxy map, what are they? I've tried to identify them here: https://forums.frontier.co.uk/showthread.php?t=178731

Could someone involved corroborate my findings?
 
Was a little disappointed to realize that hardware was a limiting factor on jump cycle times. Upgraded to a 970 card and shaved 5-7 seconds off each jump!

Well, it's obvious that anything that reduces loading times (SSD or Ramdisk for the really hardcore) and speeds up procedural generation (CPU, GPU) also increases net effective interstellar travel speed. There's little FD could do about it other than equalize all jump times by basically having anyone wait idly in hyperspace for a predetermined amount of time so that anyone jumps as quickly as the sloest (supported) gaming PC can achieve. :D
 
Well, it's obvious that anything that reduces loading times (SSD or Ramdisk for the really hardcore) and speeds up procedural generation (CPU, GPU) also increases net effective interstellar travel speed. There's little FD could do about it other than equalize all jump times by basically having anyone wait idly in hyperspace for a predetermined amount of time so that anyone jumps as quickly as the sloest (supported) gaming PC can achieve. :D

They could also make it so that setting everything to Med-Low equalized the loading times on Ultra on High spec machines as much as possible. ;) This is already true to a certain extent though.
 
Back
Top Bottom