So, being the boring type with no real life, I've gone through the thread and taken the questions that we (at least I) know the answers to and answered them. Some of them are my own personal point of view, but most of them are factual based on how PowerPlay works:
Q: My home system has become a control/exploited system, and a new faction is in control. How did that happen?
A: It's not directly because of PowerPlay. While powers do affect the influence received by minor factions, they are currently incapable of inserting new ones or putting one in control of a system. The changes you notice are affected through the background simulation as usual.
Q: What plans are there to make their presence more palpably felt across inhabited space?
A: This is a question for the designers and developers to answer.
Q: We're now 43 weeks into PowerPlay, and no one has figured out how the galactic scores are calculated - all we have is speculation. For the love of sanity, would you kindly explain exactly how it's calculated?
A: We don't know the exact formula. We know that the scores (the percentages) are a zero sum game, so when one power increases, someone else has to lose points. We speculate, based on the manual, that the scores are positively affected by: Number of control systems, number of exploited systems, number of successful preparations (ones moved to expansion phase) and number of successful expansions. We speculate that the scores are negatively affected by: Number of systems in turmoil and number of systems lost to revolt. An example (and keep in mind, this is speculation, not hard facts)
Edmund Mahon:
Number of control systems: 98.
Highest number of control systems: 98.
Score: 100%
Number of exploited systems: 1,411
Highest number of control systems: 1,411
Score: 100%
Number of successful preparations: 2
Highest number of successful preparations: 7
Score: 2/7 = 28.5%
Number of successful expansions: 4
Highest number of successful expansions: 4
Score: 100%
Number of systems in turmoil: 0
Score: 0%
Number of systems lost: 0%
Score: 0%
These six factors are then weighted in some fashion, and the end result is that Edmund Mahon ended up at 86% for the cycle that just ended. We speculate that the biggest weight is put on number of control systems and exploited systems, but the exact weighting is unknown until Frontier decides to tell us the exact formula.
I am hoping Sandro will give us the exact answer.
Q: How do you calculate the default triggers for any given system?
A: We don't know the exact formula, but we have some decent estimates. They don't hit the exact value, but it's good enough to get an very close approximation:
With Dist as distance from headquarters in light years.
Default fortification and expansion triggers: 0.388 * dist^2 - 4.272 * dist + 5008.239
Undermining and opposition triggers (far messier):
4.913.345 + 123,100*(1/dist) + 20,190,000 * ((1/dist)^2) - 524,300,000 * ((1/dist)^3) + 12,980,000,000 * ((1/dist)^4) - 207,400,000,000 * ((1/dist)^5) + 1,844,000,000,000 * ((1/dist)^6) - 6,886,000,000,000 * ((1/dist)^7)
Until Frontier gives us the exact formulas, these are the best we have.
Q: Please explain exactly how to change the fortification triggers.
A: At least 50% of a control system's exploited systems have to have a government type that the power is either strong against or weak against. Strong government types result in a reduced trigger (50% of default), while weak government types result in an increased trigger (150% of default). Fortification trigger changes only happen on cycle tick - a change to the exploited bubble's composition will not take effect until the following Thursday at 07:00 UTC. Bear in mind that while this is how it is supposed to work, the occasional bug creeps in. If a bubble is made up of exactly 50% weak and 50% strong I suspect it simply cancels out.
Q: How can a power lose a system in the same cycle tick as they gained a new one?
A: Think of it in terms of politics. One group withdraws their support for a politician the same day that another group puts their weight behind the same politician. How the maths behind it works is not something we know, but I hope Sandro will answer this.
Q: How can a power come out of turmoil with almost 1,200 CC but still lose a system? Clearly when they have that much CC left over, they could easily afford to pay the upkeep for the lost system.
A: I do not have a good answer for that one. I'd love to know how the maths behind it works though.
Q: Please explain exactly how we figure out the end result for a Power in turmoil. As in which systems are lost to turmoil, which order are they lost, when do you get expansions etc.
A: There's obviously maths behind it, but again we don't know the methodology.
Q: Is PowerPlay politics or war?
A: In my personal opinion, PowerPlay is politics. Think of it as the cold war between the US and the USSR but on a larger scale. The US and USSR never declared war on each other, but they did participate in multiple proxy wars across the globe, working to topple governments to put in their own puppets and remove support for the other power etc.
Q: What is the ultimate purpose of powerplay, given that the community goals seem to have greater impact on the game itself than powerplay does.
A: To me personally, it's the end game. Once you're quadruple elite, have every single ship in explorer, combat and trade fits and enough money to make The Galactic Intern look like a pauper, what challenges lie ahead? While I'm not at that level of wealth myself, PowerPlay fits my view of an end-game, because it's the only directly adversarial game mode that cannot be won. It's an eternal struggle where you work with and compete against a multitude of players at the same time.
Q: Can casual players play PowerPlay?
A: Yes. But just a casual player shouldn't expect to get into a Federal Corvette or an Imperial Cutter after a week of casual game time, casual players should not expect to get the highest rating within their power. That doesn't mean you won't be helpful - every little helps.
Q: How do you organize with fellow pledges?
A: There are a couple of ways. The Frontier forums have an official PowerPlay segment with board for each power. (
https://forums.frontier.co.uk/forumdisplay.php?f=123) And all the major groups within each power also have their own subreddits:
https://reddit.com/r/AislingDuval
https://reddit.com/r/EliteLavigny
https://reddit.com/r/ElitePatreus
https://reddit.com/r/EliteTorval
https://reddit.com/r/EliteHudson
https://reddit.com/r/EliteWinters
https://reddit.com/r/EliteMahon
https://reddit.com/r/EliteAntal
https://reddit.com/r/KumoCrew
https://reddit.com/r/EliteSirius
Q: Do I have to make other powerplay players enemy to me by siding with a faction?
A: This is a fact of PowerPlay life. There are exceptions - players pledged to factions from the same major faction (Alliance, Empire, Federation, Independent) are not set as enemies.