Your Questions Needed - Join the Elite Tutorial Livestream - Everything You Need to Know About Trading

Are there any plans in the future to buff rare trading?

Are there any plans in the future to make trading or smuggling to more dangerous systems such as Anarchy more profitable?

Is there any chance for a dividend added to profits for trading in open?
 
Will there ever be an incentive to trade in more dangerous systems? All of the best routes seem to be safe shuttle rums trading the same few expensive commodities

I'd also like to repeat others' requests for more information regarding trading becoming more worth doing dependent on dynamic background sim stuff and less on doing the same A->B imp slave/palladium runs
 
I was always wondering how many humans are in one ton of (imperial) slaves.

I was going to joke that there are fewer in a ton of Imperial Slaves than the common variety, because the Imperials refuse to be stacked head-to-toe in the can, but then I remembered that the whole idea of trading slaves in such an immersive game is pretty distasteful when thousands of refugees are dying whilst being unsafely 'traded' across the seas IRL.
 
This is still a joke most of commodities does not worth more than imp slave/palladium.

When a system needs absolutely goods of a specific type, the value of this one should increase dynamically to a proper level.

Galaxy is way too static.

So to sum up trade nowadays : pick up A to B then B to A and voilà.

What we need is : dynamic trading tools and offer demand system to offer people the possibility to travel with opportunity and missions from time to time.

At the moment this is a big lack in the game from my opinion.
 
Last edited:
Are there any plans to incentivise trade wings (beyond the current 5% voucher)? Say using the upcoming mission revamp? :)
 
Can you tell us about any plans you have in the Horizons updates regarding changes to trade.

I think that covers it ;)

- - - - - Additional Content Posted / Auto Merge - - - - -

This is still a joke most of commodities does not worth more than imp slave/palladium.

When a system needs absolutely goods of a specific type, the value of this one should increase dynamically to a proper level.

Galaxy is way too static.

So to sum up trade nowadays : pick up A to B then B to A and voilà.

What we need is : dynamic trading tools and offer demand system to offer people the possibility to travel with opportunity and missions from time to time.

At the moment this is a big lack in the game from my opinion.

It would be nice, Im not sure what sort of load this places on the servers though? Anyone?
 
It would be nice, Im not sure what sort of load this places on the servers though? Anyone?

Thats not much of an issue. What would be are:

1) How much time it would take.
2) How much time it would take to do well (X:R is, to my knowledge, the first fully simulated space economy, and after working for years on it the entire economy would crash within 30 minutes. After a year of patching it would work for a few hours)
3) How many people would use it. Remember that most traders use a random app that tells them 'go here, get this, go there'. No matter how the economy works, thats basically what people would still do, they'd just have to check the app more often.

In short: its a lot of work, with lots of possibilities for game-crushing bugs, that wont impact the gameplay of most people. So thats why I doubt it'll happen soon: massive alternative undertakings like atmo landings, first-person walking etc would be welcomed by far more people, and would be much easier to market to way more people.

As with all these things, there's generally a good reason why 'cool stuff' doesn't just happen. :)
 
To add to several other's already good questions:

Assuming:
* some idea of risk is added to routes going to or through dangerous areas
* or, some cargo is considered much hotter than others (not illegal, just far more desired and subject to piracy more)

Will we have the ability to hire NPC wings to escort us for a duration / trip in a season 2 update? Will we have the ability to issue them commands?
 
Hi Ed,

Couple of questions from this old trader.

Will there ever be a way (AKA are there development plans) to either look up commodity pricing on places we have been to in the last X number of days, or otherwise look up pricing through galaxy / system map?

Can we ever expect an in-game trade computer to assist in finding the best routes / payouts like Slopeys / Thrudds / eddb current web tools? Rares as well?

Cheers.
 
Hi Ed,

Couple of questions from this old trader.

Will there ever be a way (AKA are there development plans) to either look up commodity pricing on places we have been to in the last X number of days, or otherwise look up pricing through galaxy / system map?

Can we ever expect an in-game trade computer to assist in finding the best routes / payouts like Slopeys / Thrudds / eddb current web tools? Rares as well?

Cheers.

Clearly needed.

What a loss of time to dock undock.
 
Last edited:
I was always wondering how many humans are in one ton of (imperial) slaves.

They probably pack imperial slaves (indentured servants) like the Japanese-style hotels in tiny boxes
Your regular slaves are probably stacked like sardines stacked on top of one another and just hope they come out alive.



dark humor aside.

Any plans to buff rare commodity trading?
also

With talks about letting players create stations how will the simulation handle this? What if they are made outside of the "bubble"? If they can only be created inside the bubble does FD have a defined limit as for what the bubble is? Since systems like Maia and Robigo which have stations are well outside what you could call the bubble.

This week we want to share with you something we’ve been thinking about for some time, in response to the many requests we’ve had since the Kickstarter.

Naming NPCs, renaming planets and even having a named surface marker to commemorate a special person, thing or event, are all things you’ve been asking for. We are considering adding these items and more to the Frontier Store, including star system naming and creation and naming of new surface starports. We would love to know your opinion on this, and gauge interest.
 
Last edited:
1. Currently only a few commodities have worthwhile "profit per ton" margins. Any plans to make other commodities more relevant?

2. Will trading ever be rebalanced to make it more about opportunity hunting, and less about grinding a predictable 2-system loop? For example, will selling food to a planet in Famine ever be more profitable than selling palladium to a high tech station? Similar situations apply with Boom states, War etc. Arguably, trading in normal conditions should only have razor thin margins.

3. Any chance trade blockades will occur in the future? e.g. where any ship approaching a blockaded station will be targeted, but prices on the station increase dramatically.

4. Any plans to make trading more dangerous/exciting in general?
 
1. Currently only a few commodities have worthwhile "profit per ton" margins. Any plans to make other commodities more relevant?

2. Will trading ever be rebalanced to make it more about opportunity hunting, and less about grinding a predictable 2-system loop? For example, will selling food to a planet in Famine ever be more profitable than selling palladium to a high tech station? Similar situations apply with Boom states, War etc. Arguably, trading in normal conditions should only have razor thin margins.

3. Any chance trade blockades will occur in the future? e.g. where any ship approaching a blockaded station will be targeted, but prices on the station increase dramatically.

4. Any plans to make trading more dangerous/exciting in general?

I share your feelings.

Dynamic trading, with effect on large range of commodities.

Instead of passive 2-3 commodities A to B loop.
 
1) Are there any plans to fix the galmap trade line indicators? Not only do trades along these indicated "routes" result often result in a loss, but the NPC traffic between these systems doesn't resemble the profitable trades indicated at all. This seems like a missed opportunity to create a visual indicator of good trades and hunting grounds for truckers and pirates alike. Thus forcing players to resort to 3rd party sites that kill the fun of discovery.

2) Any plans to balance bulk trading of low and high value goods, rares trading, smuggling, and trade to dangerous low security systems? Currently there is no reason to bulk trade in low value goods like Fuel or Food. And Rares trading is kinda fun, but really low profit these days.

3) Smuggling is awesome. This is more of a comment than a question. But thank you for making it fun again!
 
1. Will the market be made sexier? The concepts for commodities are beautiful.

Just some fun ideas . . .

1. How about faction stock exchange?

2. How about a black market ship nearby stations that you could fly inside and dump your cargo without landing?

3. How about haggling?
 
Last edited:
Why Doesn't An Area's Security Rating affect the cost and value of goods, for example surely it should be better paid to go to areas with no security etc whereas high security should be very poor for money making ?
 
Do boom/bust or any other states actually have any effect on trade besides sometimes spawning seeking goods poi? At the moment it looks to me like it has no obvious effect on prices or supply demand that would be expected.

Is there any plans for population changes where trade is high/low? I have come across a few systems which would be in a good position for trade but due to low population supply/demand is too low to make it worthwhile. In reality I'd expect systems to expand in size where they have a commodity in demand.
 
Back
Top Bottom