I was always wondering how many humans are in one ton of (imperial) slaves.
Given that, is there any plans to restrict black market access by relationship status with factions? Or to perhaps take them off the map so that a black market network can actually be built?Should be alright!
Are there any plans to incentivise trade wings (beyond the current 5% voucher)? Say using the upcoming mission revamp?![]()
This is still a joke most of commodities does not worth more than imp slave/palladium.
When a system needs absolutely goods of a specific type, the value of this one should increase dynamically to a proper level.
Galaxy is way too static.
So to sum up trade nowadays : pick up A to B then B to A and voilà.
What we need is : dynamic trading tools and offer demand system to offer people the possibility to travel with opportunity and missions from time to time.
At the moment this is a big lack in the game from my opinion.
It would be nice, Im not sure what sort of load this places on the servers though? Anyone?
Hi Ed,
Couple of questions from this old trader.
Will there ever be a way (AKA are there development plans) to either look up commodity pricing on places we have been to in the last X number of days, or otherwise look up pricing through galaxy / system map?
Can we ever expect an in-game trade computer to assist in finding the best routes / payouts like Slopeys / Thrudds / eddb current web tools? Rares as well?
Cheers.
I was always wondering how many humans are in one ton of (imperial) slaves.
This week we want to share with you something we’ve been thinking about for some time, in response to the many requests we’ve had since the Kickstarter.
Naming NPCs, renaming planets and even having a named surface marker to commemorate a special person, thing or event, are all things you’ve been asking for. We are considering adding these items and more to the Frontier Store, including star system naming and creation and naming of new surface starports. We would love to know your opinion on this, and gauge interest.
1. Currently only a few commodities have worthwhile "profit per ton" margins. Any plans to make other commodities more relevant?
2. Will trading ever be rebalanced to make it more about opportunity hunting, and less about grinding a predictable 2-system loop? For example, will selling food to a planet in Famine ever be more profitable than selling palladium to a high tech station? Similar situations apply with Boom states, War etc. Arguably, trading in normal conditions should only have razor thin margins.
3. Any chance trade blockades will occur in the future? e.g. where any ship approaching a blockaded station will be targeted, but prices on the station increase dramatically.
4. Any plans to make trading more dangerous/exciting in general?