Your Questions Needed - Join the Elite Tutorial Livestream - Everything You Need to Know About Trading

Please prepare ahead of time as as much detail and specificity as possible would be appreciated.

What are the current hard upper and lower limits on commodity price variation in terms of percentage? Will these be changed in the future?

What specifically determines the amount of supply/demand available?

What specifically determines the current buy/sell price?

How specifically does the "low/medium/high" status of supply/demand affect the price vs the absolute supply/demand numbers? As an example, how does a system with 250,000 Med supply compare to a system with 2,000 High supply of the exact same commodity?

What specifically determines the modules that are available in outfitting at a particular station?

What specifically determines the ships available in the shipyard at a particular station?

Will minor faction states be made more meaningful to traders (i.e. will they have a larger effect on profit margins)?

Does the "increased production/consumption of XXX goods" PowerPlay effect some powers have effect prices at all or just supply/demand numbers?

Will the distance to the drop-in point (in light seconds) ever factor into the buy/sell price or supply/demand numbers?

What good is the "seeking goods" POI if I have to leave the system after encountering them to get the goods they seek?

Can mission requests for specific commodities be changed to take into account my ship's current cargo size (and thus be competitive with a static A-B run)?

Can the galaxy map trade information be updated?

Would the developers ever consider implementing and eddb.io style trade tool into the actual game?

Why are industrial economy outposts not sending their market data out the API? We have to OCR the commodities markets on those stations to export their data. Will this ever be fixed?

Will the mobile app ever be develped into something like a second-screen experience similar to how using eddb.io on a tablet is now?
 
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Why is it that when you go to the black market and say "I want to sell illegal goods" the police don't pop up and fine you for having illegal goods (like they did in frontier/FFE)?

Will there be any filters available for the commodities market like the ones for the navigation panel so we don't have to scroll through pages of worthless commodities to get to the things worth trading?

Is the panther coming out soon?

Why are prices on the black market so low? Smuggling illegal goods isn't terribly profitable unless it's a long distance smuggling mission from Robigo.
 
What background simulation / dynamic / DDA changes are coming to trading in 2.1 ( and will there be more enhancement of inspace trading with npcs)
 
I READ ALL THE POST ..:rolleyes:


Please put Carriers in the game , the benefits are.

Carriers explain how NPC magically appear in the middle of nowhere and never run out of fuel

Carriers can be used as the communication hubs , for proximity chat

Carriers give weight and power to the game

Carriers are expensive

The Carriers

Station shuttle Carriers; allows you to move your ships from one system to another

Attack Carriers; can hold 3 ships , or one Wing, you can dock repair refuel rearm range of 20ly

Fleet Cartel Carriers; huge ship has 100ly jump range, holds 6 wings

All NPC ships with Carriers in the game can now run out of ammo and fuel, so now must get re- supplied
Carrier can run out or low thus need to re-supply at stations

End thoughts
Nothing bugs me more as I'm gritting my teeth watching my fuel drop , hoping I make that fuel scoop-able sun, than to have a small npc ship, with no ly range, appear the middle of nowhere , just breaks the game

Carriers are needed , they explain the small ships , they help in movement of other ships Wings could move just the Carriers to a system to ensure all wing member , are in the same instance

Carriers are good for ED and trading lol , lets have Carriers NOW :D
 
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Will the black market actually be useful other than a dumping ground for stolen goods ?

Some systems have restrictions on certain goods - some items are illegal - why are the prices for these goods still around the galactic average ? If something is illegal (in general) it's more expensive due to the risks of importing/exporting them.

What happened to the glorious KS ideas surrounding goods ? There, they were alive - individual pictures, charts tracking prices over time, etc - whereas in ED it's a bland straight list of words.

Can you explain how to use the trade map properly please ? All those coloured lines "look pretty" but every so often if you follow them you make a loss ...
 
Are there any plans for the planetary economies to be better tied into the system economies?

My understanding is that there are four planetary economies; colony, military, industrial, and refinery. Only refinery is currently viable as a profitable trade route (thorium). It would seem that just adding the other types that exist for space would flesh this out. Plus, how cool would a planetary agricultural outpost look (not to mention a planetary tourism spot).
 
Hi Ed,

Couple of questions from this old trader.

Will there ever be a way (AKA are there development plans) to either look up commodity pricing on places we have been to in the last X number of days, or otherwise look up pricing through galaxy / system map?

Can we ever expect an in-game trade computer to assist in finding the best routes / payouts like Slopeys / Thrudds / eddb current web tools? Rares as well?

Cheers.

I would like the answer to that question too :D
 
is standing up from your chair and walking around your ship planned for this year? like will it come with horizons or with a different expansion? i would love to just fly to destination set auto pilot or something like that and just walk around the ship.. and do stuff in it. like lay down in your bed, play with the slaves or just look around it or even better jettison the slaves/other cargo while looking at it. (kind of sadistic but you know, SPACE)





























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Are there any bases on planets with good prices? That's to say I've found the supply / demand numbers on planets to far lower than on stations. Is that just me?
 
Will we be able to buy something from black market e.g., illegal goods or info for pirates, mercenaries or spies?
For example, cmdr names in your gaming instance who has just filled cargo hold with gold or on some mission.
 

Ozric

Volunteer Moderator
That was a very interesting watch, some good background info and tantalising for what 2.1 and beyond are going to bring. Thanks a lot Laurence.
 
Yup, the bit at the beginning about the trade data being both laggy and indicative of volume rather than profit levels should be in the Sidewinder Manual!
 
Thank you for the stream today. I managed to catch the end but thanks to the magic of youtube streaming, I'm getting caught up now :D
 
Am I the only one who gets the impression FD was rather unsure as to how well the BGS worked at launch, spend a year on fixing it and is planning to increase its influence on the game in this season?
 
sleutelbos: The volume of changes Lawrence mentions could be read that way, yes.

I also wonder whether the game's success challenges, via the number of players, any assumptions made about how the BGS should function. Perhaps having many players reduces the need for strong BGS influence on trade.
 
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