The thing that initially drew me to Elite was its attention to detail and its willingness to build play systems which emerge from the implications of the lore and worldbuilding, rather than "me-too" features imitating something else. This hasn't been Elite's MO for a while, but it still makes me a little bit sad every time I see further confirmation that this is the path the game is going to be taking from now on.
• Hair hangs down as if in gravity.
• 5 Ships working together in one instance. Not realistic - or maybe I should get my hopes up?
• Multicrew ships working together in a wing. Not realistic - or maybe I should get my hopes up?
• New modules are the same as the old modules except 'anti-Thargoid version.' Ship loadouts for Thargoid hunting will likely be mutually exclusive to loadouts for human killing. Either that or new modules will do double-duty and supersede all existing modules.
• 2.4 appears to be starting immediately with "hey guys here's the new enemies and here are the new weapons to kill them with." Meanwhile most players have no idea what Thargoids are and have never encountered them. Given that the season is supposed to be spread across multiple updates, it would be nice to have some kind of initial encounters to establish their presence in the game-world and establish the kind of threat they represent, rather than just plonking them into the game along with new silver weapons in the weapon shop for killing the new werewolves, or whatever.
• Knockoff Hans Zimmer style music.
• We could have had
Contact or
Arrival or
Close Encounters, instead we're getting
Independence Day. OK cool. I'm in. I've already done this a LOT before; but sure fine it's fun to shoot flying saucers with missiles and it probably always will be, so let's get to it.