[video=youtube;lTs6a0ORdQU]https://www.youtube.com/watch?v=lTs6a0ORdQU[/video]
"I really wish we had voice acting in game."
• We could have had Contact or Arrival or Close Encounters, instead we're getting Independence Day. OK cool. I'm in. I've already done this a LOT before; but sure fine it's fun to shoot flying saucers with missiles and it probably always will be, so let's get to it.
The thing that initially drew me to Elite was its attention to detail and its willingness to build play systems which emerge from the implications of the lore and worldbuilding, rather than "me-too" features imitating something else. This hasn't been Elite's MO for a while, but it still makes me a little bit sad every time I see further confirmation that this is the path the game is going to be taking from now on.
• Hair hangs down as if in gravity.
• 5 Ships working together in one instance. Not realistic - or maybe I should get my hopes up?
• Multicrew ships working together in a wing. Not realistic - or maybe I should get my hopes up?
• New modules are the same as the old modules except 'anti-Thargoid version.' Ship loadouts for Thargoid hunting will likely be mutually exclusive to loadouts for human killing. Either that or new modules will do double-duty and supersede all existing modules.
• 2.4 appears to be starting immediately with "hey guys here's the new enemies and here are the new weapons to kill them with." Meanwhile most players have no idea what Thargoids are and have never encountered them. Given that the season is supposed to be spread across multiple updates, it would be nice to have some kind of initial encounters to establish their presence in the game-world and establish the kind of threat they represent, rather than just plonking them into the game along with new silver weapons in the weapon shop for killing the new werewolves, or whatever.
• Knockoff Hans Zimmer style music.
• We could have had Contact or Arrival or Close Encounters, instead we're getting Independence Day. OK cool. I'm in. I've already done this a LOT before; but sure fine it's fun to shoot flying saucers with missiles and it probably always will be, so let's get to it.
I saw an intentional video trying to raise Multicrew from the ashes.
Multicrew is dead. Keelback co-pilot seat was kinda "confirmed" in the stream
Why the pilot say evasive maneuvers? He is the pilot. He was the commander of the leading ship of a 5-ship wing
Why the girl says the target was locked nad % of HP if anyone can lock or see the remaining HP? there was no hitpoint indicator on the pilots target hologram
I see only a cinematic trailer without any gameplay. Unless, they have changed multicrew and that would be even bigger than the Thargoids.
dunno about multicrew.
the corvette was in a wing AND had a full bridge crew.
this could also mean NPC bridge crew in 2.4
My reaction to a cutscene is always: "Looks nice, but what will the gameplay be like".
But anyway the potential gameplay stuff I noticed;
• The anti-shutdown countermeasure looks like it's on a utility slot
• Thargoid have health regeneration - maybe they regen too fast for one player to kill them off
Seen a lot of ED vids. Yet to see one that matched actual 'game'-play.
Honestly, anyone who claims shooting at Thargoids doesnt fit in the Elite series seems to have missed a turn somewhere. If Elite Dangerous is imitating anything, it is Elite. Which is somewhat to be expected...
Honestly, anyone who claims shooting at Thargoids doesnt fit in the Elite series seems to have missed a turn somewhere. If Elite Dangerous is imitating anything, it is Elite. Which is somewhat to be expected...
dunno about multicrew.
the corvette was in a wing AND had a full bridge crew.
this could also mean NPC bridge crew in 2.4