I will say fair play to the though, Ive been impressed how relatively stable things are when you consider you've got 110 players on a single FPS server with vehicles and a very large single map to run around.
I will say fair play to the though, Ive been impressed how relatively stable things are when you consider you've got 110 players on a single FPS server with vehicles and a very large single map to run around.
and a very large single map to run around.
Yeah, let's have them meet in in location on the large map and have them shoot it out and see what happens.I will say fair play to the though, Ive been impressed how relatively stable things are when you consider you've got 110 players on a single FPS server with vehicles and a very large single map to run around.
A working fridge? What's that supposed to do? Have a light switch on when you open the door?It seems the new medical Pisces has a working fridge too. Much excitement in the Twitch clips.
(I'll look forward to the explosive medical bills)
OK, you got me - it's the fact that the door is working, right?A working fridge? What's that supposed to do? Have a light switch on when you open the door?
A working fridge? What's that supposed to do? Have a light switch on when you open the door?
OK, you got me - it's the fact that the door is working, right?
Rimworld has temperature sim. And Oxygen not Included, too. And they're 2D. There is even construction specialists making use of temperature as weapon. FTL had room system. Space Engineers too. This is all done before and a number too small for Robbers. Radiation? Nah, there is Rimworld mods that cover that.Working in the sense that the door opens yeah. And there's stuff inside.
Historically these fridges have tended to jumble their contents around and blow the ship up though.
(PS dear lord let Chris see this and try to introduce a heat-based lifespan for medical goods though)
And Empyrion Galactic Survival has temperature, room systems, and radiation as well.Rimworld has temperature sim. And Oxygen not Included, too. And they're 2D. There is even construction specialists making use of temperature as weapon. FTL had room system. Space Engineers too. This is all done before and a number too small for Robbers. Radiation? Nah, there is Rimworld mods that cover that.
Rimworld has temperature sim. And Oxygen not Included, too. And they're 2D. There is even construction specialists making use of temperature as weapon. FTL had room system. Space Engineers too. This is all done before and a number too small for Robbers. Radiation? Nah, there is Rimworld mods that cover that.
And that is 3D!And Empyrion Galactic Survival has temperature, room systems, and radiation as well.I’m sure the SC faithful will claim it’s never been done before…
Yeah, let's have them meet in in location on the large map and have them shoot it out and see what happens.
Really. And you had these 55 player battles in the recent build?Outside of Jumptown nonsnense, I've been in a couple of rucks where its been around 50+ players floating around, and (remembering I'm using a gaming laptop thats not 'the best' to put it politely) aside from the usual issue of players not being as good a pilot in reality as they think they are (leading to some hilarious collisions) it was a good experience, scooting around in my (bought ingame) Hornet causing mischief.
I click these links and the posts never display on reddit. That's why I don't use the place, it decides what you see and don't see.Source: https://www.reddit.com/r/starcitizen/comments/z33593/evocati_3180_november_24th_build_c_eptu8298048/
Source: https://www.reddit.com/r/starcitizen/comments/z33593/evocati_3180_november_24th_build_c_eptu8298048/ixjoq96/
Alongside other fun things, like loot boxes disappearing as you approach them etc etc.
This guy, who seemingly works in a related field, is somewhat sceptical about progress to date:
Source: https://www.reddit.com/r/starcitizen/comments/z33593/evocati_3180_november_24th_build_c_eptu8298048/ixkp2ev/
He has many more opinions...
On wipes:
Source: https://www.reddit.com/r/starcitizen/comments/y9nrju/reputation_wipe_still_being_discussed_for_318/it7fzcd/
On hotfixes / regressions:
Source: https://www.reddit.com/r/starcitizen/comments/uwva2c/hotfixes_incoming/i9vstd1/
On free-fly overload:
Source: https://www.reddit.com/r/starcitizen/comments/uvk5dv/over_50000_new_accounts_in_3_days_thoughts_and/i9pgwuj/
On PES / the replication layer
Source: https://www.reddit.com/r/starcitizen/comments/utmhkb/letter_from_the_chairman/i9bxvq5/
On better GPU = less bugs:
Source: https://www.reddit.com/r/starcitizen/comments/rmm9al/316_is_off_to_an_utterly_awful_launch_for_me_and/hppc8rw/?context=3
On spawning in space in medi gown, not needing oxygen:
Source: https://www.reddit.com/r/starcitizen/comments/rhocha/died_and_respawned_in_space_with_a_medical_gown_i/hosdxde/
Yep, as I say, it was around that number (There were at least 5 or 6 fully crewed hammerheads). It was absolute carnage, in a good way.Really. And you had these 55 player battles in the recent build?
Yeah, but how did we end up with half of what we originally talked about? It's the goalpost again, am I right?Yep, as I say, it was around that number (There were at least 5 or 6 fully crewed hammerheads). It was absolute carnage, in a good way.
All the links work fine for me, logged in or out. They go straight to the respective post/comment.I click these links and the posts never display on reddit. That's why I don't use the place, it decides what you see and don't see.