Just some general thoughts about this after skimming through the thread... (Not that this comment will make any difference really...


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A broken promise could be defined as something that was told to be one way, but later changed and turned out to be something else, right?
They also "promised" the ability to buy in-game credits for real world money.
I can probably find an equal amount of times this was said as the number of times they mentioned offline mode. They "broke that promise"...
They also "promised" an in-system travel mechanic similar to EVE Online (choose POI and automatically warp over there). By implementing supercruise they "broke that promise"...
They "promised" to release the game in March this year. They "broke that promise"...which I think most people where quite happy with...heck, a lot of people probably want them to "break the promise" of releasing the game on Dec 16th...not me though...gimme gimme gimme...
There are plenty of similar (IMO positive) "broken promises".
The reason they "broke those promises" is because the new change was better for the games development and the
majority of players. There are still people who want to jump directly to stations/planets for example and want to skip the whole supercruise experience...the majority does not agree though.
Having a purely offline option has
one advantage which I perfectly well understand some people will consider to be a dealbreaker. Not requiring a online connection.
It has several downsides though since huge parts of the game needs to be taken out of the game. Dynamic events/economy/missions/news and so on...basically everything that will make the game feel more alive. Sure these things could still be made to work in an offline game to some degree, but the point here is that it wouldn't be the same codebase at work. The devs would need something different to handle these things in a purely offline version. News for example would need to have a timeline of events written up in advance. That content would also need to be unique so that offline players doesn't spoil the content for the online players. Something they as a independent studio simply can't afford to support without heavily cutting into the dev budget for the rest of the game. The playerbase that would consider the lack of an offline version to be a complete dealbreaker simply isn't big enough (IMO) to dedicate these resources towards it. This of course doesn't help these people, nor is it a decision FD
wanted to make (as Michael has already said several times above). It's just one of those tough choices that needs to be made sometimes.
The last couple of weeks the main point of concern here on the forum has been that the game feels to static and lifeless in its current form. Much of this is IMO simply because they aren't "wasting"
content on us right now in terms of news and dynamic events/missions since everything will be wiped any day now anyway. Saving these things up for Gamma (or release) when the game won't need to be wiped again and instead stay persistent makes a lot more sense. The systems to do these things are there and seem to be working. They just aren't being used at the moment.
An offline version of the game would have
none of this though and maybe these kind of concerns that has been expressed is the reason this decision was finally made? By removing that "sub-par" version of the game from the equation they can make sure players are experiencing the game the way it is intended.
Maybe these recent discussions on the forum of the game being to static and lifeless is one of the reasons the decision to drop such a lifeless/static offline version of the game was finally made? Pure speculation of course.
I also seen people make comparison to Diablo 3 and Sim City which I find quite flawed to be honest.
One of the main design goals of ED is that everyone plays the game in the same shared persistent universe where our actions affect how it evolves over time, no matter if we play it in SOLO, PRIVATE or OPEN. This can NOT be said about those to titles mentioned above. So comparing ED to them in regards to the offline/online component isn't really useful. There are (sadly) plenty of games out there that forces an always online approach eventhough there is no real reason for it. ED is NOT one of those games since it's built around the shared universe to begin with. No shared universe, no game.
This also touches on the whole DRM argument. Always online does NOT equal DRM. Is WoW using DRM? No, not really since the whole game is based around the fact that it is online. Same thing applies to ED due to the shared universe.
Sorry for the intermission...you can carry on now!
