We are winning, the tide has turned HIP 23716

if the enemy had been completely steamrollered, we'd have won the phase.

they weren't, we didnt. we lost.

When you lose, the effort you put into losing, is 'wasted'. There is no reality anywhere; alternative, virtual, pointless or otherwise, where this should be controversial.
My whole point is that realism sacrifices are made to implement a concept into to a game, so realism comparisons become pointless, regardless of what argument they support. The game mechanics certainly dictated a week 1 loss for the system, and now a fraction of that effort could see a week 2 win.
 
Frankly, I feel like I have been slapped in the face with a rancid fish by people at F D.
That's sad, but they can't please everyone.

This is some of the best narrative I have seen in over 5 years of playing this game, 'win' or 'lose' it doesn't matter to me, it is different, it is dynamic, and it provides me with some play I'd not normally be bothered with, even if I go off and do something else for a while (not being one to do the same thing day after day) it will still be going on for a long time.
 
FDev changed the scale to suit player activity... as they should. Again, this is not controversial.

Your point about 'rEaLisM' is redundant since my comment was a joke about the current 'reset' threads.
Repsonders have attempted to 'fact-check' the joke, which is itself laughable. That their fact checks have all been countered with reference to actual facts just makes the responses look ridiculous.
What do the randomly capitalized letters mean? I’ve seen that before a few times and have never understood.
 
In short, basically I am wondering if FD even considered gaming this onslaught before unleashing it. It seems so grossly unbalanced to me, a mere pleb who has no in-depth knowledge of what is actually happening.
It's one of the big problems [1] of simulating a large-scale war in a computer game that I was very curious pre-U14 how Frontier could possibly handle it (I was really surprised that U14 did!), given how the smaller scale skirmishes had gone.

Players like winning. In a game like Elite Dangerous people can avoid any particular activity. So any individual player fight is going to be successful; players will win nearly every battle they're involved in, regardless of the tactical difficulty, because people who would lose the battles will self-select out of starting them.

If the war is about fighting back against an established invasion, where the game starts at the lowest point, that's fine - there's a huge amount of places to fight, they can't all be won at once. But the starting position is "the bubble is not overwhelmed by Thargoids". So how do you get to a point where that might be a reasonable possibility when at no point do the players visibly lose. Just translating the tactical results faithfully to the strategic layer always ends up in a week 1 total defeat for the Thargoids (or month 1, anyway) - and they might as well just have had Salvation's plan work in that case and then got on with the also interesting alternate history "humanity is in the debt of a very dubious scientist and corporation, and now he wants to collect" via normal CGs without having to implement all this new stuff.

Making things massively parallel and impossible to fight back against fast enough (even if on a local level a few systems are saved, and on an even more local level some refugees are evacuated or some critical supplies brought in) is absolutely essential in the early stages of the war to get to the point where the later stages of the war can happen at all.

"Onslaught", "unbalanced", etc. are almost certainly exactly what's being aimed for at this stage.


[1] Which are all essentially sub-problems of "War is not even slightly fun" + "Elite Dangerous is supposed to be fun".

What do the randomly capitalized letters mean?
Sarcastic voice.
 
I'm pretty sure that in real life wars if you manage to kill a significant number of troops of the invading force in the battle you lose, that might make the next battle at least somewhat easier. :)
Basically, it means the thargoids are the equivalent of the Dothraki in game of thrones. You see tens of thousands wiped out, and then in the next scene they have all respawned.

While I'm asking (hopefully) logical questions. Galnet said basically, now the enemy has more maelstroms they have had to thin their forces out".. ummm. That maybe have been true if only 2 of them carried "their forces" If so, what the rest of them for? Carrying off commanders white goods such as washing machines or dishwashers stolen from ruined stations?
 
Basically, it means the thargoids are the equivalent of the Dothraki in game of thrones. You see tens of thousands wiped out, and then in the next scene they have all respawned.

While I'm asking (hopefully) logical questions. Galnet said basically, now the enemy has more maelstroms they have had to thin their forces out".. ummm. That maybe have been true if only 2 of them carried "their forces" If so, what the rest of them for? Carrying off commanders white goods such as washing machines or dishwashers stolen from ruined stations?
Dothraki Thargoids lmao
Just killed Khal Drogo. Twice. :)
 
Carrying off commanders white goods such as washing machines or dishwashers stolen from ruined stations?
tharg_boop2.jpg
 
We've no idea what the Maelstrom are... what they are for.. what they do...

Are they motherships, beacons, super weapons, all of the above or something else completely...

Armed with this lack of information, we're drawing conclusions about FDev's plans while demanding those unknown plans are changed to suit a particular [agenda].

If the Thargs are the Dothraki... are we the White Walkers? Thargs must get tired of seeing CMDR XenoGank getting smoked by a Basilisk, only to turn up 2 minutes later murking their scouts at the station again.... can they at least carry some of their winning efforts over to the next phase, or is winning by attrition something only the sufferers of the attrition can do?
Fair point, the maelstrom could be a mobile insurance depot offering cut rate rebuys for all we know.
 
Wakata is still operational, there is fuel, repairs and ammo. No internal heat although there is a lot of damage to the station itself. There is an active anti-gank force present and of course a whole lot of evacuation, combat and supply ships. All in all a very lively place. Expect a lot of Thargoid radio interference (aka Buggy as hell)

Edit: Not much traffic management and many (quite understandably) boost out the slot so watch out!

wakata.jpg
 
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https://inara.cz/elite/thargoidwar-conflicts/

Inara says otherwise - 20% of commanders are elsewhere. And Inara do not have access to the data of all players. So if average 5k player are playing - the progress of 1k is void after reset.

Reset mechanics in may be working for group vs group but not in community vs environment. It should go and Frontier should be ashamed that even tried it.
Yep we have seen from past CGs that you cannot rely on Inara's figures as only a small % of the player base actually upload anything.

O7
 
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