The Open v Solo v Groups thread

There is no skill involved in PvP in Elite, its not hard to attack a trader/miner in a combat modified ship regardless of whether its engineered or not.
I disagree. Engineered builds are extremely hard to kill. My latest toy is this Adder that I use for passenger missions around Shinrarta Dezhra. It has been interdicted many times but never significantly damaged, let alone destroyed. It also survives Thargoid interdictions with hardly a scratch. The total value of that ship is less than 7 million credits. Engineering makes all the difference here.

This may be an extreme example, but you can make almost any ship gank-resilient without compromising their main purpose. It's even easier with the larger ones. But you need to unlock a few engineers first, and that appears to be an insurmountable hurdle to some players.
 

Robert Maynard

Volunteer Moderator
This may be an extreme example, but you can make almost any ship gank-resilient without compromising their main purpose. It's even easier with the larger ones. But you need to unlock a few engineers first, and that appears to be an insurmountable hurdle to some players.
I expect that a significant part of the perceived issue is inclination and not (necessarily) lack of unlocking engineers, i.e. those players who don't harden their ships to make them more gank resistant aren't interested in the gameplay that gankers offer so aren't predisposed to accommodate them when building / engineering their ship.
 
I expect that a significant part of the perceived issue is inclination and not (necessarily) lack of unlocking engineers, i.e. those players who don't harden their ships to make them more gank resistant aren't interested in the gameplay that gankers offer so aren't predisposed to accommodate them when building / engineering their ship.
Fair enough. I just mention this because there have been a lot hateful comments about gankers in this thread. It doesn't have to be that way. Defying gankers isn't hard, and once you have figured it out, it's actually a lot of fun. I wish more people would give it a try.
 
I disagree. Engineered builds are extremely hard to kill. My latest toy is this Adder that I use for passenger missions around Shinrarta Dezhra. It has been interdicted many times but never significantly damaged, let alone destroyed. It also survives Thargoid interdictions with hardly a scratch. The total value of that ship is less than 7 million credits. Engineering makes all the difference here.

This may be an extreme example, but you can make almost any ship gank-resilient without compromising their main purpose. It's even easier with the larger ones. But you need to unlock a few engineers first, and that appears to be an insurmountable hurdle to some players.
For 2 passengers? I would spend more in fuel than the mission reward and seriously my Pirate boat would tear that apart in seconds so im not sure which Captain Pugwash tried to gank you, they need a new profession :ROFLMAO:

O7
 
For 2 passengers? I would spend more in fuel than the mission reward and seriously my Pirate boat would tear that apart in seconds so im not sure which Captain Pugwash tried to gank you, they need a new profession :ROFLMAO:

O7
Sakashiro may have some reason for confidence. I have seen some youtube videos where people do troll gankers with highly engineered Adder. It is quite nimble little ship...
 
Defying gankers isn't hard, and once you have figured it out, it's actually a lot of fun.
Oh no it's not!
(Panto season incoming!)

I wish more people would give it a try.
Tried it.
Not interested.
Evading the interdiction/escaping is just wasting my time, as well as putting restrictions on the amount of cargo I can deliver to the community goal etc.
In light of the ongoing war and the detrimental impact ganking is having on Humanity's efforts, all the gankers should be dumped in a system too far away from anywhere to jump out of and they can then PvP between themselves until the cows come home or the Thargoids wipe out Humanity. They can take turns at being the unarmed trader/explorer.

As to hateful comments (which are not allowed), the gankers bring adverse comments on themselves by their actions spoiling others' gameplay. They should just leave people alone.

Steve
 
Oh no it's not!
(Panto season incoming!)


Tried it.
Not interested.
Evading the interdiction/escaping is just wasting my time, as well as putting restrictions on the amount of cargo I can deliver to the community goal etc.
In light of the ongoing war and the detrimental impact ganking is having on Humanity's efforts, all the gankers should be dumped in a system too far away from anywhere to jump out of and they can then PvP between themselves until the cows come home or the Thargoids wipe out Humanity. They can take turns at being the unarmed trader/explorer.

As to hateful comments (which are not allowed), the gankers bring adverse comments on themselves by their actions spoiling others' gameplay. They should just leave people alone.

Steve
The problem is that whatever you think, you can never know motivations of others, or think you are owed an explanation from a mode about being with other random players.

Unless you block them, or go into other modes its stupid to argue 'its wasting your time' when Open is about you v them.

They can take turns at being the unarmed trader/explorer.
They do, especially in Powerplay- its just they know how to run away rather than stoically cross arms going "nope" and give up because 'its childish'.
 
Oh no it's not!
(Panto season incoming!)


Tried it.
Not interested.
Evading the interdiction/escaping is just wasting my time, as well as putting restrictions on the amount of cargo I can deliver to the community goal etc.
In light of the ongoing war and the detrimental impact ganking is having on Humanity's efforts, all the gankers should be dumped in a system too far away from anywhere to jump out of and they can then PvP between themselves until the cows come home or the Thargoids wipe out Humanity. They can take turns at being the unarmed trader/explorer.

As to hateful comments (which are not allowed), the gankers bring adverse comments on themselves by their actions spoiling others' gameplay. They should just leave people alone.

Steve
Yes.

Fair enough. I just mention this because there have been a lot hateful comments about gankers in this thread. It doesn't have to be that way. Defying gankers isn't hard, and once you have figured it out, it's actually a lot of fun. I wish more people would give it a try.
I would support the goal that some players try to kill / distract gankers as part of a player police force or something like that.

To just interact with gankers and have the goal to escape is pointless. I did build a gank proof conda with 240 to cargo space for CGs. This ship costed me a lot of time and doing boring activities. And now? I dont use it because its more fun and efficient to deliver with a T-9 in solo and compete for the higher ranks in CGs. I get money, fame and support a common cause when i deliver large quantities. What do i get from highwaking out of a gank? Time lost, less money, less fame...
 
As to hateful comments (which are not allowed), the gankers bring adverse comments on themselves by their actions spoiling others' gameplay. They should just leave people alone.
How would they know whether they spoil their target's gameplay? They are certainly not spoiling mine.
 
That's true. I started playing about when engineers were introduced, and Hotel California was already old.

My goodness, I didn't realize that Hotel California could actually relocate. But all the residents are still in place! How considerate of the management.
This is such a cozy place compared to what it was half a decade ago.

One minor disappointment, Hotel California tag is missing ^^ How are people going to find the correct accommodation these days when it's no longer broadcasting the location.
 

Robert Maynard

Volunteer Moderator
How would they know whether they spoil their target's gameplay? They are certainly not spoiling mine.
They could ask before engaging - however they choose not to, presumably as they choose not to care whether their targets enjoy the encounters that they choose to initiate.
 
Yes.


I would support the goal that some players try to kill / distract gankers as part of a player police force or something like that.

To just interact with gankers and have the goal to escape is pointless. I did build a gank proof conda with 240 to cargo space for CGs. This ship costed me a lot of time and doing boring activities. And now? I dont use it because its more fun and efficient to deliver with a T-9 in solo and compete for the higher ranks in CGs. I get money, fame and support a common cause when i deliver large quantities. What do i get from highwaking out of a gank? Time lost, less money, less fame...
It's a matter of perspective. I find cargo CGs utterly boring. NPC pirates are a joke. The gankers spice things up for me, which is why I deliberately fly missions around ganking hotspots. I'm not maximizing profits that way, but who cares about credits anyway? I want to be entertained.
 
They could ask before engaging - however they choose not to, presumably as they choose not to care whether their targets enjoy the encounters that they choose to initiate.
Maybe Crime Reporting could be a useful PvP flag. If it's active, the target is not okay with PvP. This leaves out exceptions for being wanted (or hostile in Powerplay) and while in anarchy systems.
Crime reporting flag should also be visible on the radar.
Interdicting and attacking a crime reporting clean CMDR (as a CMDR, NPCs won't cause it) should automatically spawn ATR and with a prioritized timer of 5 secs using advanced hyperjump technology unobtainable for regular pilots.
 
How would they know whether they spoil their target's gameplay? They are certainly not spoiling mine.
You are entitled to think that your game play is not being spoilt. Others take the opposive view.

Gankers know that the victim will often be losing bounties, carto data, combat bonds and cargo. They usually attack those in no position to put up anywhere near an even fight. When they attack groups and destroy some of them, they can disrupt the instancing which has a detrimental impact on game play.

Steve
 
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