The Open v Solo v Groups thread

Certain set of reasons are ok, certain are okayish, certain set of them are sort of I do find unacceptable. And unless I have reason to believe otherwise I do judge most of them to that third category.
 

Robert Maynard

Volunteer Moderator
Ummm, I thought everything was opinion anyway, this being a forum and all?
When phrased as:
Sadly some in Open will never fly with the right attitude, and expect total safety and compliance from others.
.... it did not seem that the definition was personal. Anyway, moving on....
Yes, but in open against random players will I a) build a ship thats toilet rolls and wrapping paper or b) something I can survive in
Survive against what, and for how long, at what deficit compared to the ship optimised for its non-combat role?

.... given the predilection of gankers to reduce the risk to themselves to as near zero as possible before engaging targets that stand little to no chance against them.
If its unwelcome I ask then....what the hell are they doing in Open, where this possibility exists with every player encounter?
Possibly because it's the only game mode where a player (without access to a Private Group that is well populated with players who still actually play the game) may encounter other players to, hopefully, play co-operatively.
 

Robert Maynard

Volunteer Moderator
And yet I have no chance but to accept other players choices to limit my instancing.
Your view is extremely biased.
.... or to accept that players in all game modes affect mode shared game features.
.... or to accept that players may choose to leave any encounter, within the game rules, subject to a short delay.

That's the game as bought - if it's biased against particular players' desires that does not necessarily mean that it's a problem with the game.
 
Morbad's issue might have been resolved by communication with the third party, which may have been tried to no success.

In a crowded system there is usually no way to identify the specific third party responsible, and asking politely in system chat just exposes one to actual harassment.

At best it will get one blocked as well, which fixes one problem at the cost of another. A couple of people who would probably enjoy Solo or PG more can easily turn what should have been one instance into several diluted ones, harming the game for many while still not excluding everyone they'd like to exclude.
 
.... or to accept that players in all game modes affect mode shared game features.
.... or to accept that players may choose to leave any encounter, within the game rules, subject to a short delay.

That's the game as bought - if it's biased against particular players' desires that does not necessarily mean that it's a problem with the game.

The game as bought doesn't have an Open PvE mode either ;)
 
In a crowded system there is usually no way to identify the specific third party responsible, and asking politely in system chat just exposes one to actual harassment.

At best it will get one blocked as well, which fixes one problem at the cost of another. A couple of people who would probably enjoy Solo or PG more can easily turn what should have been one instance into several diluted ones, harming the game for many while still not excluding everyone they'd like to exclude.
Problem for your kind of players there is no OpenPVE mode. Some people want full co-op mode without member number restrictions but without gankers too. And do their utmost to get that with tools available. And one of those tools happens to be block tool.
 
That's the game as bought

When I bought my LEP, block didn't have anywhere near as strong an instancing weight as it currently does. When I first tested it, I was convinced it was chat only. In hindsight, it was probably doing something, but it sure didn't prevent instancing. The game's manual only says it "reduces the chances of encountering" a blocked player, and it doesn't elaborate on how it does so. The vague details came much later, and block didn't hit it's current strength for even longer.

If I had reason to believe that blocking people in chat was going to exclude me from encountering them, or worse, exclude others from encountering them, there is no way I would ever have backed this game, much less purchased the LEP later on.

Of course, by the time the feature got to this point, there were much bigger problems (consequence optional gameplay, for example), still no competing titles, and Frontier already had my money.
 
Indeed - nor are there any Open only game features nor any requirement to play along with the ganker mini-game when engaged in any game feature.

The secret is to not complain, just get on with whatever your personal solution is. I am not an open only advocate, but it would positively affect the way I play with very little downside. Open PvE would just make yet another community split making it even less likely to meet another Cmdr (positive or negative).
 

Robert Maynard

Volunteer Moderator
When I bought my LEP, block didn't have anywhere near as strong an instancing weight as it currently does. When I first tested it, I was convinced it was chat only. In hindsight, it was probably doing something, but it sure didn't prevent instancing. The game's manual only says it "reduces the chances of encountering" a blocked player, and it doesn't elaborate on how it does so. The vague details came much later, and block didn't hit it's current strength for even longer.

If I had reason to believe that blocking people in chat was going to exclude me from encountering them, or worse, exclude others from encountering them, there is no way I would ever have backed this game, much less purchased the LEP later on.

Of course, by the time the feature got to this point, there were much bigger problems (consequence optional gameplay, for example), still no competing titles, and Frontier already had my money.
I suspect, given the advice given by Sandro to a player a few days before launch, that the block feature was always meant to influence instancing - that it may not have done so effectively at the start may be due to bugs rather than design.

That the block feature has only been strengthened and made easier to use over the eight years since the game launched might well be the result of players, i.e. the behaviour of some players persuaded Frontier to improve the feature.
 
The secret is to not complain, just get on with whatever your personal solution is. I am not an open only advocate, but it would positively affect the way I play with very little downside. Open PvE would just make yet another community split making it even less likely to meet another Cmdr (positive or negative).
Depends on activity. I do think for example many AX pilots do not want to fight it out with g5 murder FDL plus the thargs....
 
When phrased as:

.... it did not seem that the definition was personal. Anyway, moving on....
Well anything here is automatically implied opinion.

Survive against what, and for how long, at what deficit compared to the ship optimised for its non-combat role?
Well, what are you doing, where are you going, who might you face? Even doing basic things is enough for a default attack escape. Do I have to post that Git Gud video again?

.... given the predilection of gankers to reduce the risk to themselves to as near zero as possible before engaging targets that stand little to no chance against them.
Then you equip accordingly, fly accordingly or avoid that area- you know, play the game and use in game methods to continue.

Possibly because it's the only game mode where a player (without access to a Private Group that is well populated with players who still actually play the game) may encounter other players to, hopefully, play co-operatively.

Then they have to learn what open is, and understand not everyone is there to hold their hand- it even tells you when you choose open.
 

Robert Maynard

Volunteer Moderator
The secret is to not complain, just get on with whatever your personal solution is. I am not an open only advocate, but it would positively affect the way I play with very little downside. Open PvE would just make yet another community split making it even less likely to meet another Cmdr (positive or negative).
The community arrived in the game pre-split - due to the three game modes.

IMO an Open-PvE game mode would, more than likely, allow the PvE community to coalesce into a single advertised game mode rather than be fragmented into a multitude of tiny (by comparison with the number of game copies out there) Private Groups. I'm not convinced that the implementation of an Open-PvE game mode would affect the population of Open as badly as some seem to fear.
 
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