Can't pay bounty at Interstellar Factor

Have you considered it might be broken in Horizons, from the pov of Frontier? And Odyssey is where they finally fixed it, for the betterment of every carebear. I remember some people demanding stricter C&P for years.
To be blunt, there are so many missions for earning Rep++ or Inf+++ that demand trespassing or similar on a minor factions settlements or whatever that earn fines or bounties, that these types of missions are unplayable in Odyssey when you cannot easily pay off the fines/bounties at the nearest IF.
 
To be blunt, there are so many missions for earning Rep++ or Inf+++ that demand trespassing or similar on a minor factions settlements or whatever that earn fines or bounties, that these types of missions are unplayable in Odyssey when you cannot easily pay off the fines/bounties at the nearest IF.
I've gotten into the habit of of determining where I can turn in bounties outside the influence of the bounty issuing faction BEFORE I start shenanigans...
 
To be blunt, there are so many missions for earning Rep++ or Inf+++ that demand trespassing or similar on a minor factions settlements or whatever that earn fines or bounties, that these types of missions are unplayable in Odyssey when you cannot easily pay off the fines/bounties at the nearest IF.
Hardly unplayable when anonymous access doesn't prevent you from turning in missions, and surrendering yourself to the authorities has basically no consequences (in fact it's typically cheaper because there's no 25% penalty applied to the bounty).
 
Hardly unplayable when anonymous access doesn't prevent you from turning in missions, and surrendering yourself to the authorities has basically no consequences (in fact it's typically cheaper because there's no 25% penalty applied to the bounty).
The two times I've handed myself in, I've ended up on a prison ship 100ly+ away from where I want to be. Not done this in Odyssey, so maybe something has changed.
 
if this is still a bug i made a new post!! ive been having that same issue and most ppl i play with have it as well!!
i think 1 or 2 our 10 said they were able to pay them off....
go upvote it once possible TY
 
if this is still a bug i made a new post!! ive been having that same issue and most ppl i play with have it as well!!
i think 1 or 2 our 10 said they were able to pay them off....
go upvote it once possible TY

maybe it's not a bug but a change the way fines and bounties are payed
to be able to pay fines and bounties, the faction that issued those fines should not be present in the system you're trying to pay the fines/bounties.

try to find an IF farther away from the systems you are getting the bounties. Like 20+ ly away from a system that faction is present.
 
maybe it's not a bug but a change the way fines and bounties are payed
to be able to pay fines and bounties, the faction that issued those fines should not be present in the system you're trying to pay the fines/bounties.

try to find an IF farther away from the systems you are getting the bounties. Like 20+ ly away from a system that faction is present.
Unfortunately this is yet another game of "bug or feature" since if it really is the case, it's completely undocumented in the game, where codex text makes no suggestion this needs to be considered at all.
 
Unfortunately this is yet another game of "bug or feature" since if it really is the case, it's completely undocumented in the game, where codex text makes no suggestion this needs to be considered at all.
I had trouble with this last night. If it is a feature, I lost hours to it until I learned to log into the older version.
 
What exactly can we expect past Update 14? Logging into Horizons to circumvent this problem won't help any longer as the bounty won't exist in Legacy. Hope this gets fixed soon, because it's game breaking.
 
I found that logging out of my account in the game launcher and logging back in seemed to resolve the problem.
 
Same in 3308 cmdr's, did a data scan and got a trespass in SD, about 40ly away found an IF that let me clear a minor in a neighbouring system. Wanted at jameston tho, where all my ships are...

Handing myself in will work but CBA to fast travel to a colony.

Why on earth was this not addressed in 14?
 
Why on earth was this not addressed in 14?

What part of it?
In Odyssey you cannot pay a bounty if the faction that issued it is present in the system with the IF or in case of a superpower bounty if any faction aligned to that superpower is present in the system

However there is a bug they should fix, as in you pay a bounty/fine and it not always clear off requiring the cmdr to relog.
 
Yea, I'm aware. It's defo bugged, I went to half a dozen stations of different super powers with different minor factions.

Point is it's a trivial fine and there's nowhere obvious to pay it.

To reiterate, the fine and bounty are due to trespass in Shinrarta Dezhra, on a planetary settlement, it was issued by the Pilots Federation local Police. TrTry for yourself, goto SD fly down to a settlement, trespass and see 🤣

I suspect coz it's the elite system, Out of Jameson, that it just isn't available, coz the pilots federation are represented everywhere, anyway, high speed cannonball into the Orbis, handed myself in, paid my 600cr, then flew back the Jameson to collect my million, stupid really
 
What part of it?
In Odyssey you cannot pay a bounty if the faction that issued it is present in the system with the IF or in case of a superpower bounty if any faction aligned to that superpower is present in the system.
That's how it currently works. Whether that's intended or not is entirely up for grabs, short of mum or dad (Bruce, Sally, Arf) putting out some sort of official guidance... noting I'm not tagging them here because if the mechanisms for reporting issues comes down to tagging a CM and praying to be noticed, something's seriously wrong.

The "change" to this was both unannounced and undocumented, so to me that screams of unintended. But either way, I've looked in the codex, and tbh I found some new info, but still argue that the whole "faction not present in the same system" is a bug, if not completely ambiguous and desperately needs correction/clarification to documentation.

From the codex:
1672741031179.png


1672741173765.png


1672741215001.png
There's surprisingly little about Interstellar Factors in the codex. The only thing I can find with more detail is this post by Ed Lewis in 2018.

The skinny of that is "You can pay any bounties off at Interstellar factors if your notoriety is zero". I'm yet to see any documentation/official statements to suggest otherwise (since 2018[1]), but that suggests to me that the intended functionality of the IF is to let you pay off a bounty regardless of the presence of the faction or not.... it's more sane to read omission in this case as "No other conditions apply" than to not. Emphasis on this because I'll come back to it.

This doesn't gel nicely with the above codex screenshots though... to an extent. What can be gleaned from this is:
1. "... those with active bounties in the local jurisdiction can hand themselves in for judicial processing" (via the Administrative Contact)
2. "A wanted criminal can hand themselves in... providing they have an outstanding bounty and notoriety of 0" (via the Administrative Contact)
3. Interstellar Factor Contact: has an additional fee for legal issues in other jurisdictions
4. Notoriety must be at 0 before an Interstellar Factor will accept payments to wipe outstanding bounties.

So to pull that apart, we've got:
  • We can hand ourselves in if we have an active bounty in the local jurisdiction, and have zero notoriety, via the Administrative Contact (1 & 2).
  • Interstellar Factors can resolve extra-jurisdictional legal issues (3) and
  • Those legal issues include bounties (4)
  • You need to have Notoriety 0 to resolve bounties.

We can also determine that "local jurisdiction" means the jurisdiction of the station, not any faction that may hold jurisdiction within the system. If an active bounty applies in the local jurisdiction, you are denied access to things (as you're using anonymity protocols)... if you have a bounty with a faction besides the station owner, it's business as usual, right down to interacting with the factions to which you're wanted.

What we don't have is:
  • If you have an active bounty in the local jurisdiction, you can only hand yourself in via the Administrative Contact to resolve it.
  • If you have an active bounty in the local jurisdiction, you can't pay off via Interstellar Factors, although (3) does imply that it only deals with extra-jurisdictional issues.
  • If you have an active bounty in an external jurisdiction, but it is located in the system, you can't pay it via Interstellar Factors

... in other words, it's outright ambiguous. Sure, we've discerned how it works, but it's not documented that way... and when looking at that documentation, it says part of the story, but not the whole deal.

So, wheeling back to the emphasis I made earlier, it's not really sane to have documentation which says nothing more than "You can pay extrajurisdictional bounties at an IF when you have 0 notoriety" but then have it also have a bunch of additional "conditions" not mentioned anywhere be "the intended design"... what next? Next update makes it that you can't pay fines when you're in a Cobra MK4, but "Hey, we worked out that's the mechanics, so all good! No bugs here!"?

But I mean... this is all me trying to be pragmatic and use official information about something an issue which screams of "unintended change", like so many other things. So what do I think is really going on?

Since IF's were introduced, you can't use an IF to cash in a bounty when that faction is present in-system.... reason you'd want to do this is IF bounty hand-in's don't affect faction influence.

If it's not immediately apparent, the term "bounty" is overloaded here, meaning both "I have a bounty in the local jurisdiction (and therefore am wanted)" and "I have a bounty in the local jurisdiction (and want to cash it in)". I'm almost certain in the Odyssey overhaul some poor dev has accidentally crossed the streams and put the conditions for disallowing bounty cash-ins via an IF when the faction is present into the conditions for removing bounties via the IF when the faction is present. That sort of mistake is so common... given all the other issues with C&P where you need to relog to get things to update, a bug like this in play is almost certain.

Of course, I could include this in a bug report, and like every bug report I've ever submitted, it'll just get summarily ignored along with the 40-odd others like it.

[1] There have been posts about C&P, but none of them mention this change. Happy to be shown otherwise with a link/quote.
 
I think you've hit the nail on the head with the above!

And no doubt the simplified behavior would be much more understandable and better for the players..
 
The "change" to this was both unannounced and undocumented (...)

That's correct. I found only 2 threads (1 and 2) regarding Odyssey C&P related stuff, and none of them get into details regarding paying bounties.
However, they rarely announce such changes and they let the players to find how stuff works by themselves.

so to me that screams of unintended.

Anyway my post was based on how things currently work in Odyssey (4.0), which is different than Horizons 3.8.

And maybe Horizons bounties worked in a unintended way and it was corrected/fixed in Odyssey?
this post from the second thread hints this way
 
And maybe Horizons bounties worked in a unintended way and it was corrected/fixed in Odyssey?
this post from the second thread hints this way
As someone who routinely says (words to the effect of) "Nothing to say on this at the moment" to customers when reported issues are with dev teams and there's no further information, I'm horrified to think you could interpret that as a suggestion the extant state of affairs is "working as intended".

EDIT: As opposed to this response, which pretty clearly addresses the concern.
 
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