Elite Dangerous Exobiology Rank Threshold Rebalance Information

Holy moly! I didn't know I knew Russian!

Besides, these thresholds don't seem to work for me. I have more than 1.059B and I'm still 0% Ecologist.
My understanding is that if you gained the credits and rank before the rebalance, then you will not progress until your credits have caught up with your rank.

Steve
 
Holy moly! I didn't know I knew Russian!

Besides, these thresholds don't seem to work for me. I have more than 1.059B and I'm still 0% Ecologist.
In my understanding the thresholds are in the right column, and the left column shows how much more you must earn in order to get to that rank. That is the amount needed to progress the previous rank from 0% to 100%. So based on that, you have not yet passed even the threshold for Taxonomist. I passed that last week, but I have not been demoted from Elite to any lower rank.
 
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My understanding wa that no demotion would take place.

Steve
But there are players who have been demoted. So then what are the conditions required for the demotion to happen? Or was that a server-side bug that has already been fixed at some point without informing the players?
 
Or was that a server-side bug that has already been fixed at some point without informing the players?
That is probably the case. I'd reckon that the rank-up event notification is something the server generates, not the client. Perhaps they have seen the reports, then fixed it server-side, then went on holidays. I'd still love to see an acknowledgement from FDev before I continue handing in exo-bio data.
 
IF people want to play with the numbers to derive rankings, here you go:

Current rank, current exobio cashed-in, percentage progression towards next rank

Mostly Directionless: 75,984,800, 89% progress
Mostly Directionless: 80,984,800, 97%
Compiler 85,984,800, 2%
Compiler: 181,038,800, 77%
Compiler: 189,487,800, 83%
Compiler: 197,936,800, 90%
Compiler: 206,769,800, 97%
Collector: 214,268,300, 1%
Collector: 326,614,800, 36%
Collector: 520,905,300, 97%
Cataloguer: 529,354,300, 0%
Cataloguer: 624,408,300, 15%
Cataloguer: 689,955,300, 26%
 
I’ve been working through a ticket with support. They’ve told me that issues with exob rankings have gone to QA team for investigation in new year. In the meantime they’ve told me this (and I checked if it was ok to discuss on forum):

“The amount of credits you need to reach Elite relies on the payout as a whole; so this would include credits received as a bonus for first finder.”

And later this:
“The total amount of profit you've made from selling data has not been affected but to reach Elite rank, you now need to sell 8,426,250,000 CR worth of data. The current profit recorded on your account is 6,106,567,445CR”.

Which is interesting because by my journals I should have ~Cr10.1bn profit so ~Cr4bn seems to have disappeared…..this aligns with a previous issue that when 14.0 dropped I missed out on ~Cr4bn due to the non-payment of bonus bug that FDEV later corrected via a ticket.

I suspect this is the root cause of the demotions some of us have seen - our recorded profits on the server do not include those first finder bonuses submitted between 14.0 and 14.1 patches.

Time to let QA have a good look and see.

I have to say FDEV support have been really excellent helping me understand what’s happened. Makes everything so much easier.
 
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Based on the data from Northpin and Evoflash (thanks guys) I've crunched some numbers and come up with the following.

The bold numbers are based on player data, the rest is estimated values.

Sadly it looks like pre-patch 14 efforts have been nerfed to the moon and someone who was Elite V is now a Taxonomist. I've gone from 980M (pre-nerf) to 9726M and after some serious grind I'm still Elite II and haven't budged from 0%. Looks like I won't see any progress till 17.1B, and as the multiplier curve could well keep going up it could be we into the 20+ multiplier over Elite.

It is really sad that 17 months of player effort have basically been written off and everyone has to start all over again as they have lost 95% of their progress. I had hoped that some of that old effort has been saved in some level but I've yet to see any proof of that.

RANK​
Pre-Upgrade 14​
Cost for 0% Rank​
Multiplier​
Directionless​
0​
0​
Mostly Directionless​
1,500,000​
22,500,000​
15.00​
Compiler​
5,300,000​
83,475,000
15.75​
Collector​
12,800,000​
210,560,000
16.45​
Cataloguer​
32,000,000​
532,800,000
16.65​
Taxonomist​
65,000,000​
1,144,000,000​
17.60​
Ecologist​
125,700,000​
2,262,600,000​
18.00​
Geneticist​
216,000,000​
3,996,000,000​
18.50​
Elite​
440,000,000​
8,426,250,000
19.15​
Elite I​
660,000,000​
12,969,000,000
19.65​
Elite II​
880,000,000​
17,292,000,000
19.65​
Elite III​
1,100,000,000​
21,560,000,000
19.60​
Elite IV​
1,320,000,000​
26,070,000,000
19.75​
Elite V​
1,540,000,000​
30,553,600,000
19.84​

UPDATED: I've now completed Elite V so I can personally confirm the Elite figures (give or take a few million) - 7th March.
 
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If the above is true in general, it's been over-nerfed heavily.

Generally, normal exploration is I believe estimated to be around 450,000,000 - 500,000,000 credits to reach standard Elite, from 0% newbie. Rougly 500 Earth-Like, Water, and Ammonia worls, and you'd be set for Elite with some extra for all the stars.
If Exobiology takes 8.5 Billion to reach Elite, something's up.
 
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Based on the data from Northpin and Evoflash (thanks guys) I've crunched some numbers and come up with the following.

The bold numbers are based on player data, the rest is estimated values.

Sadly it looks like pre-patch 14 efforts have been nerfed to the moon and someone who was Elite V is now a Taxonomist. I've gone from 980M (pre-nerf) to 9726M and after some serious grind I'm still Elite II and haven't budged from 0%. Looks like I won't see any progress till 16.8B, and as the multiplier curve could well keep going up it could be we into the 20+ multiplier over Elite.

It is really sad that 7 months of player effort have basically been written off and everyone has to start all over again as they have lost 95% of their progress. I had hoped that some of that old effort has been saved in some level but I've yet to see any proof of that.

RANK​
Pre-Upgrade 14​
Cost for 0% Rank​
Multiplier​
Directionless​
0​
0​
Mostly Directionless​
1,500,000​
22,500,000​
15.00​
Compiler​
5,300,000​
83,489,485
15.75​
Collector​
12,800,000​
210,582,593
16.45​
Cataloguer​
32,000,000​
530,502,909
16.58​
Taxonomist​
65,000,000​
1,143,781,335​
17.60​
Ecologist​
125,700,000​
2,262,600,000​
18.00​
Geneticist​
216,000,000​
3,996,000,000​
18.50​
Elite​
440,000,000​
8,426,250,000
19.15​
Elite I​
660,000,000​
12,639,375,000​
19.15​
Elite II​
880,000,000​
16,852,500,000​
19.15​
Elite III​
1,100,000,000​
21,065,625,000​
19.15​
Elite IV​
1,320,000,000​
25,278,750,000​
19.15​
Elite V​
1,540,000,000​
29,491,875,000​
19.15​
But doesn't that just mean more game for you to enjoy? Hurray!
 
Okay, the last thing that kept me on Odyssey just lost the meaning of existence. Keep tinkering Fdevs while I trade in Legacy. One big dud.
 
If the above is true in general, it's been over-nerfed heavily.

Generally, normal exploration is I believe estimated to be around 450,000,000 - 500,000,000 credits to reach standard Elite, from 0% newbie. Rougly 500 Earth-Like, Water, and Ammonia worls, and you'd be set for Elite with some extra for all the stars.
If Exobiology takes 8.5 Billion to reach Elite, something's up.
Or from a different perspective, it means exobio was over-buffed. The right metric is probably "how much game time until Elite" but just eyeballing it feels to me like this rebalance makes you find and explore roughly comparable numbers of high-value systems to hit the threshold. At present first-footfalling and juicing a valuable exobio planet is much much more lucrative than, say, mapping an undiscovered ELW.
 
Or from a different perspective, it means exobio was over-buffed.
If we compare payouts with required investment- current exobiology is one of the most stupid gold rushes ;)

AX? (if it is goldrush, lol), massacre stacking? (actually, it existed years ago and still exist), mining painite/ltd/opals? Even trade and passenger missions require more knowledge, gear, and (some of previous loops) engineering.
 
Investment here is also time
Don't get me wrong.
I just don't like idea of "flat" 100m/h from any gameloop, because tImE, (it is factor, but NOT ONLY) in game, where gameloops can go from ABA tradeloops to combat in expensive ships, with expensive, upgraded gear, after hours and hours of practice. Why scanning plants in suit for 100k should be comparable with mining, passenger runs, or even better than "regular" (so without mission stacking) combat? Because credit hungry players think, that income shouldn't be connected with fact, what are you doing?

This isn't balance.
This is ultimate fail of economy design. And fact, that "I can do it too" doesn't change this simple fact. Actually, I did enough exobiology to say, that it is one of easiest things in game. But I like it, even without current, stupid, 20x boost (actually, much bigger, because for me more than 90% of exobiology happen on undiscovered planets ;) )

I also don't like "because it has no impact on other people".
With this logic frontier could just give us button "get everything".

For some people "moar" always means "better".

Just not for me, I know, it can be shocking news for people which want artificial equality, not balance.

Oh, and if someone want to start "but players which do less lucrative things needs money too for their tasks"

I can build "the best" explorer for 60 millions, and upgrade 1 module.
Meanwhile "the best" combat ship can require even 1 billion
Passenger ship? Next 140/150 millions
Maybe trade ship? "the best" will require even 600 millions
Mining? Even hundreds millions.

And what I see is some nonsense "everything should be similar" 🤦‍♂️
 
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Is this what 21 pages is about? Being upset over a good money maker?
To be fair, most of the thread here is about the rank re-scale and how it demotes players. There was a different thread that precedes this one that talked about how wrong the money-buff was. However, I guess most of the proponents there that argued in favor of a rank re-scaling have switched sides now, seeing how unfair the move was to those that played exo-bio before the buff.

But yeah, 21 pages and still not a single reply from FDev. How long do holidays last in the UK? 1 month?
 
But yeah, 21 pages and still not a single reply from FDev. How long do holidays last in the UK? 1 month?

The winter holiday should last till the end of this month week
Next week we might get some info regarding the fix patch we expect this January
 
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...

But yeah, 21 pages and still not a single reply from FDev. How long do holidays last in the UK? 1 month?

They must have some great holiday allowance at FD. I mean they can't even assign someone to amend their schedule on Twitch, never mind the very idea that a CM might actually appear on the forum...

twitchy 645.jpg

:rolleyes:
 
To be fair, most of the thread here is about the rank re-scale and how it demotes players. There was a different thread that precedes this one that talked about how wrong the money-buff was. However, I guess most of the proponents there that argued in favor of a rank re-scaling have switched sides now, seeing how unfair the move was to those that played exo-bio before the buff.

But yeah, 21 pages and still not a single reply from FDev. How long do holidays last in the UK? 1 month?
And why would they get involved here when they rarely get involved in these types of threads? A Mod would intervene way before a CM does, in an effort to keep things civil. I don't blame them either, this is a thread with no resolution unless FD resolves it. And any 'resolution' will get some faction howling in protest on another thread where someone will ponder why FD isn't weighing in on their take on why they took the nerf away. Pretty much anything FD does is a no-win on this forum (not that that they don't do this to themselves).

FD lost the handle on "balance" a long time ago.. The bigger issue, to me, is why am I obsessed with collecting billions in credits when there's nothing to spend it on, after one has already bought and fully kitted fleet carrier. Why give a poop about being Elite I-II-III-IV-V when it means virtually nothing to gameplay?

Clearly, two lines of thought here: Credits or Rank (ie "effort"). I think this parallels the old mining nerf, the discussions seem awful familiar lol..
 
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