Thargoid War Rebalancing

Let it burn and give us base building, like that they have an excellent opportunity to crash the economy, make us all poor as door mice, and rebalance the economy when we start to rebuild in small bubble clusters out in the black. We'd probably need new jump technology though, so that we can jump large distances for BGS war activities.. :)
 
Let it burn and give us base building, like that they have an excellent opportunity to crash the economy, make us all poor as door mice, and rebalance the economy when we start to rebuild in small bubble clusters out in the black. We'd probably need new jump technology though, so that we can jump large distances for BGS war activities.. :)
They could rebalance the economy like they did with Exobiology (just even more extreme).

Everything now earns you about 1000x as much credits, everything now costs about 2000x as much credits. All those billions players have accumulated over the past have become rather meaningless.
 
They could rebalance the economy like they did with Exobiology (just even more extreme).

Everything now earns you about 1000x as much credits, everything now costs about 2000x as much credits. All those billions players have accumulated over the past have become rather meaningless.
I wouldn't mind my billions becoming worthless, but maybe with a bit more finesse than what happened to the exo-biology rankings. ;)
 
I wouldn't mind my billions becoming worthless, but maybe with a bit more finesse than what happened to the exo-biology rankings. ;)
It's definitely something which would have a major timing component to it: if someone currently has 10 billion credits, and after the rebalance they're only worth 10 million credits, that's cut their assets considerably. If they spend those 10 billion credits on buying ~50 8A Prismatics, then after the rebalance, they can sell those and still have huge amounts of money.

From my point of view as someone who already has their main ship how they like it and a good range of "once a year" backup ships for special occasions, credits are going to be pretty irrelevant no matter how they're balanced.
 
I suppose, I was planning to stock up on ships and modules in case it looks like we have to do a battlestar galactica (unless we need to pay the big bucks for colonialization kits). :)

I suppose it would be OK if existing commanders keep their ships, modules, suits, weapons, etc, but I'd welcome a more balanced game play for trading, especially for my new alt. Knowing some tricks it only took me a day or two to get into a T-9 and little more to have access to Kraits, Mambas, etc... IMO back when I started it was harder to earn credits which made it feel like you achieved more once you could afford to buy middle sized ships with A rated modules.
 

Ozric

Volunteer Moderator
but there's still >300 systems under goid control
Mostly with no population

This is assuming that:
1) We continue to place no value at all on stopping the Thargoids capturing uninhabited systems, which they presumably do have some use for or they wouldn't do it.
2) The Thargoids continue to politely place almost all their new Alerts each week on uninhabited systems.

If they keep putting only 8 or so Alerts a week on inhabited systems, then yes, after a few more weeks of saving 10 systems a time, we should have got them to a point where their Alerts and Invasions of inhabited systems are all being stopped before they get as far as Control ... at the cost of freely letting them have 40 or 50 new uninhabited Control systems each week, most of which we'll never recover.

If they switch to putting 40 or 50 of their weekly Alerts onto inhabited systems (which they certainly have enough total Alerts to do), then being able to stop ~10 a week from progressing is going to be a massive defeat every single week.
If what they said on the stream about it being an AI that they've just put the rules into and let loose, then I don't think they can change it's behaviour.

I'm assuming there's a backdoor into it, to shut it down though...

I don't know how we can stop them taking over systems with no population, unless it's looking for NHSS and killing Thargoids in ones and twos? (which would also be a combat only option)
 
If what they said on the stream about it being an AI that they've just put the rules into and let loose, then I don't think they can change it's behaviour.
Sure, but there are plenty of static rules it could follow which would mean that the current inhabited/uninhabited balance is not constant over time.

I don't know how we can stop them taking over systems with no population, unless it's looking for NHSS and killing Thargoids in ones and twos? (which would also be a combat only option)
With great difficulty, yes - though it appears that a mid-sized squadron could probably retake some of them fairly easily, instead. Of course, at the cost of them not supporting somewhere "more important".
 

Ozric

Volunteer Moderator
With great difficulty, yes - though it appears that a mid-sized squadron could probably retake some of them fairly easily, instead. Of course, at the cost of them not supporting somewhere "more important".
OK cheers.

There's actually currently 33 systems in Alert and Invasion. As three of the Alert systems have no population, there's a very high chance that the community will save all 14 that finish next week.

Something bad needs to happen :)
 
There's actually currently 33 systems in Alert and Invasion. As three of the Alert systems have no population, there's a very high chance that the community will save all 14 that finish next week.
If there's genuinely only 10 Alerts - as opposed to Overwatch just not having a full list of them (especially in uninhabited systems) this early in the cycle - that's very bizarre in its own right, since there were over 50 last week and over 80 the week before!
 

Ozric

Volunteer Moderator
If there's genuinely only 10 Alerts - as opposed to Overwatch just not having a full list of them (especially in uninhabited systems) this early in the cycle - that's very bizarre in its own right, since there were over 50 last week and over 80 the week before!
Yeah I've not been in game to check yet, will have to wait till after work. There could well be more, I was expecting more tbh.
 
It's definitely something which would have a major timing component to it: if someone currently has 10 billion credits, and after the rebalance they're only worth 10 million credits, that's cut their assets considerably. If they spend those 10 billion credits on buying ~50 8A Prismatics, then after the rebalance, they can sell those and still have huge amounts of money.

From my point of view as someone who already has their main ship how they like it and a good range of "once a year" backup ships for special occasions, credits are going to be pretty irrelevant no matter how they're balanced.
A global clean save might work...
 
Mostly with no population


If what they said on the stream about it being an AI that they've just put the rules into and let loose, then I don't think they can change it's behaviour.

I'm assuming there's a backdoor into it, to shut it down though...

I don't know how we can stop them taking over systems with no population, unless it's looking for NHSS and killing Thargoids in ones and twos? (which would also be a combat only option)
Those uninhabited systems might be resources for the Thargoids. We just don't know.
 
How bad is it for humanity if the Thargoids take control of systems we hadn’t bothered to inhabit, after all there is a lot of those out there.
It's an interesting question, isn't it.

If they were busy establishing a bubble of Thargoid Controlled uninhabited systems elsewhere - say, 3000LY away in Slegi where one of the Stargoids originated - we'd probably not be too concerned about it.

When they're doing it interleaved with the inhabited systems in the bubble that they're attacking - and spending far more time on that than they do on the inhabited systems - it feels more likely that it has a purpose that we do need to worry about. (Not that, given the numbers involved, we can necessarily do much about it)
 
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