Some observations:
the entire war and each individual system liberation is a matter of scale. I admit I was a bit disappointed to see how little the contribution of an average schmo like me means to the whole effort. Like, according to Inara, this week in Gliese 9035 - which is almost complete - a total of >25000 thargoids have been destroyed. Now I don't know how many "points" an interceptor is worth relative to a scout kill; I hope it's a lot bc I focused almost entirely on ceptors. But by pure raw kill numbers, my contribution was about 0,3% of the total combat effort.
Also, some 67000 rescues were performed in the same system (which I didn't participate in this time), which doesn't seem a lot in comparison: just about 500 full Pythons' worth. So certainly the largest part of the effort was combat.
Assuming that my pace of combat is in any way representative, about 1200 hours of play time have been accumulated by all participating CMDRs to liberate this one system (just for combat; the rescues might add another 100 hours or so). Probably quite a bit more in reality, bc this week I was quite lucky with my instances, none glitched out or failed to progress, which unfortunately is not the norm.
So, assuming 1500 hours per system, and we currently manage to secure roughly 10-12 systems per week, plus some lost overhead, that would mean the playerbase is putting in a total of roughly 20000 hours per week. Oh, and that just covers players syncing with Inara, I guess.
Not really going anywhere with this, but maybe these calculations are useful to someone else. ^^
the entire war and each individual system liberation is a matter of scale. I admit I was a bit disappointed to see how little the contribution of an average schmo like me means to the whole effort. Like, according to Inara, this week in Gliese 9035 - which is almost complete - a total of >25000 thargoids have been destroyed. Now I don't know how many "points" an interceptor is worth relative to a scout kill; I hope it's a lot bc I focused almost entirely on ceptors. But by pure raw kill numbers, my contribution was about 0,3% of the total combat effort.
Also, some 67000 rescues were performed in the same system (which I didn't participate in this time), which doesn't seem a lot in comparison: just about 500 full Pythons' worth. So certainly the largest part of the effort was combat.
Assuming that my pace of combat is in any way representative, about 1200 hours of play time have been accumulated by all participating CMDRs to liberate this one system (just for combat; the rescues might add another 100 hours or so). Probably quite a bit more in reality, bc this week I was quite lucky with my instances, none glitched out or failed to progress, which unfortunately is not the norm.
So, assuming 1500 hours per system, and we currently manage to secure roughly 10-12 systems per week, plus some lost overhead, that would mean the playerbase is putting in a total of roughly 20000 hours per week. Oh, and that just covers players syncing with Inara, I guess.
Not really going anywhere with this, but maybe these calculations are useful to someone else. ^^