I skimmed the thread and can't help but wonder why people complain about the war being "nerfed". The current stats are, according to DCOH:
169 systems under Thargoid control
50 systems being invaded
74 systems on alert
So that's almost 300 systems we need to worry about right now. Last week we defended 8 systems. This week the conditions have been relaxed but it's a bit of a special case with the holidays, however much we achieve will not be representative for the coming months.
Recapturing a system from 'goid control is much harder than anticipated. At the beginning of the week, AXI announced 3 targets for reconquest. After 2 days and barely making a dent in even one of these systems (HR 1737 lingers at 1%), they have cancelled these operations and shifted back to defending alerts and invasions. Right now it looks like a lost system will stay lost for the foreseeable future.
We also don't know by how much the required effort has been reduced. At the previous rate, we simply wouldn't be able to keep up: some 8 systems liberated from invasion / alert each week, means it would take us 16 weeks to clear all of them. But we don't have 16 weeks. Any of these systems that we don't tackle will have fallen in ~4-7 weeks; some of them much sooner. And it stands to reason that every system that falls under alien control will create more systems under alert. And even IF we manage to clear all the current alerts and invasions and quell new alerts as they pop up, there remains the elephant in the room what we can do about all those systems under thargoid control, let alone the maelstroms.
Conversely, we can't expect player involvement to remain continuously high in the long term. If it starts feeling like a repetitive slugfest, people will lose interest. There are other games as well. When spring comes around, people generally spend less time in front of the computer. This alone basically sets a deadline for the "hot phase", I would say.
Long story short, FDev will have looked at all these numbers as well, and run their own calculations, and conducted the rebalance accordingly, and I say that was definitely the right thing to do.
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As for something tolm said further up,
I guess we'll definitely need new technology, yes.
For one, to be even able to fight interceptors without Guardian weapons.
Secondly, to find a way to take back thargoid controlled systems. Currently there doesn't seem to be a workable way.
And thirdly, to do something about the maelstroms. Where, again, Guardian modules are useless.
The downside is that this makes the whole plot pretty railroady. Sure there will be CGs to unlock this technology or that, but when those CGs are even launched is entirely up to FD. So AI or no AI, rebalance or no, effectively it's still the devs who control the pace and progress of the war.
169 systems under Thargoid control
50 systems being invaded
74 systems on alert
So that's almost 300 systems we need to worry about right now. Last week we defended 8 systems. This week the conditions have been relaxed but it's a bit of a special case with the holidays, however much we achieve will not be representative for the coming months.
Recapturing a system from 'goid control is much harder than anticipated. At the beginning of the week, AXI announced 3 targets for reconquest. After 2 days and barely making a dent in even one of these systems (HR 1737 lingers at 1%), they have cancelled these operations and shifted back to defending alerts and invasions. Right now it looks like a lost system will stay lost for the foreseeable future.
We also don't know by how much the required effort has been reduced. At the previous rate, we simply wouldn't be able to keep up: some 8 systems liberated from invasion / alert each week, means it would take us 16 weeks to clear all of them. But we don't have 16 weeks. Any of these systems that we don't tackle will have fallen in ~4-7 weeks; some of them much sooner. And it stands to reason that every system that falls under alien control will create more systems under alert. And even IF we manage to clear all the current alerts and invasions and quell new alerts as they pop up, there remains the elephant in the room what we can do about all those systems under thargoid control, let alone the maelstroms.
Conversely, we can't expect player involvement to remain continuously high in the long term. If it starts feeling like a repetitive slugfest, people will lose interest. There are other games as well. When spring comes around, people generally spend less time in front of the computer. This alone basically sets a deadline for the "hot phase", I would say.
Long story short, FDev will have looked at all these numbers as well, and run their own calculations, and conducted the rebalance accordingly, and I say that was definitely the right thing to do.
--
As for something tolm said further up,
Whilst I’m in favour of monitoring and balancing the requirements for liberating a system based on player engagement … I’m hoping that in the “long term war” we will win by discovering new defences and weapons that make the enemies easier to defeat, rather than the goalposts being arbitrarily moved behind the scenes. That would feel more immersive - tech discoveries helping to win the war - than the enemy being made weaker “by magic”.
I guess we'll definitely need new technology, yes.
For one, to be even able to fight interceptors without Guardian weapons.
Secondly, to find a way to take back thargoid controlled systems. Currently there doesn't seem to be a workable way.
And thirdly, to do something about the maelstroms. Where, again, Guardian modules are useless.
The downside is that this makes the whole plot pretty railroady. Sure there will be CGs to unlock this technology or that, but when those CGs are even launched is entirely up to FD. So AI or no AI, rebalance or no, effectively it's still the devs who control the pace and progress of the war.