Victory in HIP 7338! Patollu (72%) surged well enough to have little doubt it will finish, and activity is slowing down a bit—present outlook is that we have room for
one more system to emerge. To be clear, if any are to do so then it has to be
now, otherwise it would be as well to take a rest given that the lower group stopped moving.
I can only recommend Chanyaya for having an attacked Starport, critically-wounded evacuation available, and that it will be at zero active ports next cycle. Yemaki and Namayu are in their first Invasion week, which for some Commanders counts against those choices due to the one-week Recovery, and for me it counts against them due to having no critically-wounded evacuation. HIP 21380 was not invaded anew, however please note that it will have a couple more cycles to get its turn.
Top targets at 19:00 10th January 3309:
Patollu Invasion + 2 ports – 72%
Choose
one only:
Chanyaya Invasion + 1 port – 38%
Yemaki Invasion + 3 ports – 38%
HIP 21380 Invasion + 2 ports – 36%
Namayu Invasion + 3 ports – 36%
Hi
I have looked around but found it hard to find an up to date guide........ I am hoping to get online later tonight and try out my ship. i have never fired on a thargoid before, other than a few probes to get samples...... so are you essentially saying i should just go to (if it was now i was playing, i know it may be updated by tonight) one of the top 4 systems or HIP 21380 to dip my toe in?. also i assume i want to go to one with ports if i want to be able to repair.
Any Invasion system with an active port remaining will have an attacked port, be it Outpost, Starport or Planetary. As above, I can only recommend Chanyaya at this particular moment, as long as you are fine to gain experience at the attacked Starport without necessarily the prospect of the system finishing this cycle.
Also, if waiting long enough for interceptors to turn up, learn how the Shutdown Field Neutraliser works ... I had a few rebuys before I wised up and went away to read up on it. I found the game is not very clear on how to use it.
Indeed; in a Conflict Zone, including at attacked ports, all Interceptors will activate their Shutdown Field immediately upon arrival. This is in addition to the normal activation performed as the penultimate petal is destroyed, which is often averted for a Cyclops if several Commanders strike it quickly enough.
I am sure you are able to use the Neutraliser now, though it may be as well if I state what I do:
- Await the "Energy surge detected", then switch to a fire group with the Neutraliser.
- Delay a little if the activation sounds audibly far away, then hold the trigger.
- 4 points to SYS immediately, then press Boost, then ensure Flight Assist is disabled as a secondary backup plan.
- Release the trigger early if the wave obviously has passed.
- Use the wave direction to locate and attack the Interceptor, and ensure SYS gets enough attention to recharge.
I also do it in Solo, so in a AXCZ, when the Interceptors appear after 6 or so Scouts killed, I do a Brave Sir Robin to SC and back to the same zone - it just resets from start for another 6 or so Scouts! - but I am sure every kill does count, you don't need to 'complete' a CZ.
Is that a Low conflict zone? Your approach actually may work better for you at High or Very High! That said, my actual recommendation would be to switch to Open and join others, keeping their conflict zone Scout-free.
do I have to wing up to get part of the spoils for a kill or does everyone who gets a hit get a combat bond?
It is the latter; every Commander who strikes a Thargoid within enough time prior to its destruction will get their combat bond. I do not know whether that is a general change; last I did bounty-hunting with more than four was with Elite 3.8 (now Legacy), and indeed it would only reward bounty vouchers to the
wing containing the pilot who scored the final strike.
I joined "Open" last night and flown in @Chanyaya (star station) but there wasn't any other CMDR's there ? Just me and 7 interceptors and a Basilisk over the time (about 2 hours), I managed to kill them all one by one but I did fleeing to the base for repairs quite a few times.
I would really like to play with others and help the cause ! I Played the first half though I myself and not one rebuy.
Where are the others hitting ?
Progress in that lower set appeared to be mostly in Private Groups before, and progress in general slowed down today. I can only suggest trying System chat; on several occasions I have jumped to a very quiet-sounding system with at most one other Commander visible in Supercruise, but spurring conversation upon asking how everyone is doing.
Please go and save Chanyaya.
We can but try! I am considering that a good eventual strategy could be to let the large primary efforts deal with the top targets, and instead just push those one or two upcoming targets so that they present themselves as within scope at the critical moment when said efforts are looking for a new location. Patollu is an excellent example of this!