Thargoid invasion - Next target systems?

People, from targeted system for this week, are there any space port with several federal factions? (To rank the Corvette in my other accounts)

I know in Luggerates are a single one. It would be desirable for me to have more.
 
Victory in Nihal! Much of the drive there appears to have moved over to HIP 20719 (84%), and it looks like the Oya coalition will have Luggerates (88%) done at around the same time. The course is still quite steady, as @space voyager has discovered, and we have Dhang Tzela barely returning in its final week.

I spoke a little too soon regarding ten systems; the adjustment I applied was quite good, but I should have waited for a complete day to occur, so it still looks more like nine. Completion down to Chanyaya would project 980% for 9 systems, and Namayu 1024% for 10 systems. We should be fine prior to that, but really we need one of those two treated preferentially, ideally Chanyaya now due to its final attacked port being a Starport.

Remember to direct Commanders towards Patollu after the upper-band is done! That is to say, those who wish more activity but find themselves without a target system.

Top targets at 14:20 9th January 3309:
Luggerates Invasion + 2 ports – 88%
HIP 20719 Invasion + 4 ports – 84%
Chinas Invasion + 1 port – 82%
HIP 7338 Invasion + 0 ports – 74%
Patollu Invasion + 2 ports – 40%
Yemaki Invasion + 3 ports – 32%
Chanyaya Invasion + 1 port – 30%
Namayu Invasion + 3 ports – 28%


Can the list be complemented with this info/new list be created with this info? There is sense to what you say... ;)

I was about to suggest simply looking at the number of active ports and perhaps targeting systems with one active port, but I understand what you mean with it being extra information—you seek systems specifically which are in their second or later week of Invasion. Those are the systems which were not Alerts on the previous cycle, though probably the best way to identify them is that they will contain a damaged (or abandoned) port this cycle.


People, from targeted system for this week, are there any space port with several federal factions? (To rank the Corvette in my other accounts)

I know in Luggerates are a single one. It would be desirable for me to have more.

Except for Chanyaya with a few Imperial factions, those top systems generally have 1–2 Federal factions. You will not likely find a lot of Federal nor Imperial factions in one War system at the moment, for the Thargoid advance is not yet close enough. According to INTRA with Arenas disabled, there are only 41 systems with at least 6 Federal factions, so you can expect it to be a while before such an opportunity occurs. Moreover, you may find INTRA useful for finding a non-War system such as Tun which has 7 Federal factions to help you get your ranks done and out of the way.

The number of candidate systems drops dramatically when one starts attaching that type of constraint—many factions with specific allegiance, Invasion state, progress likely to finish. That said, unlikely constraints were the reason for such a search existing in the first place. Along with getting it to help track what types of port are being attacked, it would be great if we could help answer that question, perhaps with an extra option to require that a port is under attack.
 
Victory in HIP 20719! We have an unfortunate amount of effort spread across twelve systems, though we should still be fine for nine systems as long as Commanders seeking a target are directed appropriately.

Patollu has pulled ahead, and we need two more from that second group to do likewise so that any surplus capacity looking for a viable system will have a clear option available. Without that, it will absolutely be seven systems.

Top targets at 22:00 9th January 3309:
Luggerates Invasion + 2 ports – 96%
Chinas Invasion + 1 port – 88%
HIP 7338 Invasion + 0 ports – 82%
Patollu Invasion + 2 ports – 46%

Choose two for now:
Yemaki Invasion + 3 ports – 34%
Chanyaya Invasion + 1 port – 32%
Namayu Invasion + 3 ports – 30%
HIP 21380 Invasion + 2 ports – 28%
HIP 11111 Invasion + 2 ports – 26%
 
Victory in Luggerates and Chinas! HIP 7338 (90%) is all but assured, and the upcoming group is still all moving at the same rate. We really could use one decisive surge, and no more than two!

Chanyaya should be an attractive target due to its Starport under attack. After that, if there is a strong preference for pushing the advance into unpopulated systems then I suggest HIP 21380, otherwise Yemaki is as good as any.

Top targets at 08:30 10th January 3309:
HIP 7338 Invasion + 0 ports – 90%
Patollu Invasion + 2 ports – 54%

Choose two at most:
Yemaki Invasion + 3 ports – 38%
Chanyaya Invasion + 1 port – 36%
Namayu Invasion + 3 ports – 34%
HIP 21380 Invasion + 2 ports – 32%
HIP 11111 Invasion + 2 ports – 30%
 
Hi

I have looked around but found it hard to find an up to date guide........ I am hoping to get online later tonight and try out my ship. i have never fired on a thargoid before, other than a few probes to get samples...... so are you essentially saying i should just go to (if it was now i was playing, i know it may be updated by tonight) one of the top 4 systems or HIP 21380 to dip my toe in?. also i assume i want to go to one with ports if i want to be able to repair.
 
Hi

I have looked around but found it hard to find an up to date guide........ I am hoping to get online later tonight and try out my ship. i have never fired on a thargoid before, other than a few probes to get samples...... so are you essentially saying i should just go to (if it was now i was playing, i know it may be updated by tonight) one of the top 4 systems or HIP 21380 to dip my toe in?. also i assume i want to go to one with ports if i want to be able to repair.
From a non-combatant (mostly...) POV: basically, yes. If you want to shoot, start with the new improved AX guns (available on the rescue ships) and go and kill scouts. Unless you play in Open and can find an AX wing to join, try to run (you won't always be successful, so plan for a few rebuys here) when/if an Interceptor-class Thargoid shows up.
If you don't want to shoot, set up a medium-pad capable ship for cargo transport; ship in wanted materials and ship out critically wounded (escape pods). If you can keep your ship to run below 20% heat (the Sirius engineering heatsinks, available from Sirius Megaships, help a lot as they pack 5 instead of three shots each), the Thargs will mainly ignore you or otherwise miss you when shooting. A Python can load more, a Phantom can be cooler and more agile. Of course, you can also use a large pad ship (like an Orca) for more space, but that would exclude you from outposts and a lot of ground bases (as far as still accessable).
Oh - and being able to boost over 550 m/s can be essential if you want/need to run from Interceptors.
 
From a non-combatant (mostly...) POV: basically, yes. If you want to shoot, start with the new improved AX guns (available on the rescue ships) and go and kill scouts. Unless you play in Open and can find an AX wing to join, try to run (you won't always be successful, so plan for a few rebuys here) when/if an Interceptor-class Thargoid shows up.
If you don't want to shoot, set up a medium-pad capable ship for cargo transport; ship in wanted materials and ship out critically wounded (escape pods). If you can keep your ship to run below 20% heat (the Sirius engineering heatsinks, available from Sirius Megaships, help a lot as they pack 5 instead of three shots each), the Thargs will mainly ignore you or otherwise miss you when shooting. A Python can load more, a Phantom can be cooler and more agile. Of course, you can also use a large pad ship (like an Orca) for more space, but that would exclude you from outposts and a lot of ground bases (as far as still accessable).
Oh - and being able to boost over 550 m/s can be essential if you want/need to run from Interceptors.
damn i wish i knew about those heatsinks... i blew all my mechanical scrap (i think it was) trying to engineer my heatsinks to get 3 ammo...... and failed! - because i foolishly split it over 3 heatsinks.
 
Also, if waiting long enough for interceptors to turn up, learn how the Shutdown Field Neutraliser works ... I had a few rebuys before I wised up and went away to read up on it. I found the game is not very clear on how to use it.
 
Hi

I have looked around but found it hard to find an up to date guide........ I am hoping to get online later tonight and try out my ship. i have never fired on a thargoid before, other than a few probes to get samples...... so are you essentially saying i should just go to (if it was now i was playing, i know it may be updated by tonight) one of the top 4 systems or HIP 21380 to dip my toe in?. also i assume i want to go to one with ports if i want to be able to repair.
I've actually gone back to turreted MC for AX Scout combat instead of the Gimballed MC.
Even with doing less damage, I find I have to concentrate far less and can look around more and have more control over the ship whilst turrets just keep shooting.
I can also start moving away from the exploding Thargoid earlier, before it blows up and plasters me with caustic goo. It still does get me sometimes, but far less than with Gimballed, which I have to keep on target longer for the kill.

I also do it in Solo, so in a AXCZ, when the Interceptors appear after 6 or so Scouts killed, I do a Brave Sir Robin to SC and back to the same zone - it just resets from start for another 6 or so Scouts! - but I am sure every kill does count, you don't need to 'complete' a CZ.

I tried Open and you just reenter the instance if actual CMDR's are there, so you will just go back and see Interceptors.
However, in Open they do say it helps them kill interceptors if you concentrate on just the Scouts.
 
I also can't do same thing for hours on end, so I break up play, by doing Scouts for 1/2 hour to 2 hours, then dock at outpost to pick up Critically Injured pods and take to Rescue Megaship 4-7 jumps away for a break.
Use a fast ship - I use Krait Phantom 128T Cargo.
 
I tried Open and you just reenter the instance if actual CMDR's are there, so you will just go back and see Interceptors.
However, in Open they do say it helps them kill interceptors if you concentrate on just the Scouts.
It does help to not be getting hit in the back. You get a bit of a shake when the scouts hit you.
Take a shot or two at the interceptors to at last get a cut of the money when it goes down.
 
In Open I just let the other Commanders who know what they are doing kill the Interceptors while I continue mopping up the scouts.
 
In Open I just let the other Commanders who know what they are doing kill the Interceptors while I continue mopping up the scouts.
And that's perfectly fine; if left unchecked a ridiculous number of scouts will spawn right next to the station over time. And personally I hate hunting scouts with my anti-ceptor ship. A nimble small fighter like a Vulture with AXMCs clears out scouts about three times faster.

It's rly a pity that attacked stations have shipyard and outfitting disabled. :( Otherwise the best practice would be to use MCs for the first phase of an instance, then switch to Guardian weapons when the ceptors arrive.
 
Nah,
Just tried Open in CZ in Yemaki and did't run to SC when Interceptors arrived.
Tried doing Scouts and run from Shutdown and return but something cut me up in seconds (twice now).
Will return to Solo and exit SC and back after 6/7 Scouts when the Interceptors appear.
Do that for some time until bored or Limpets used up, then dock and collect wounded at Burbank - would prefer system with Critically Injured......
 
Hi

I have looked around but found it hard to find an up to date guide........ I am hoping to get online later tonight and try out my ship. i have never fired on a thargoid before, other than a few probes to get samples...... so are you essentially saying i should just go to (if it was now i was playing, i know it may be updated by tonight) one of the top 4 systems or HIP 21380 to dip my toe in?. also i assume i want to go to one with ports if i want to be able to repair.
That is what I have been doing. I've tried my hand at solo Cyclops Interceptors over the years, and never gained proficiency. I suspect my joystick setup is just not ideal for aiming the fixed Guardian Gauss canons.

But that's not been an issue at all in the new Thargoid war. I've been flying my Cobra Mk3, fitted with a mix of Gauss Canons and some gimbaled Enhanced AX Multicanons (from the rescue ships). Easy to outfit. So fast and maneuverable.

The key to success (in my experience)... is finding and instance filled with other AX CMDRs. A friend (who is still rank Harmless) and I joined the AXI private group, went to one of the top systems, and found 6 to 8 other CMDRs there at a surface base. We joined in the fight, and it was the most fun I've had in Elite in ages. A couple of times, I was actually able to be effective at exerting a heart and once took off a Thargoid heart/wing. The two of us played less than 1 hour, and each took home more than $200 million in combat bonds (we forgot to Wing/Team, or else we'd have perhaps made a bit more).

In my 2000 hours of Elite gameplay, I'd only had ONE rebuy (even facing off and failing against multiple Interceptors solo). And during that hour long Thargoid session... I probably had to rebuy 10 or 12 times. My shieldless Cobra Mk3 was thin, and Caustics eat it fast. But the rebuy was under $500k. So worries, especially considering the payout.

Two other session in that private group, we never found more than 1 other CMDR in an instance. We joined, put up a fight, but with only 3 players, it was tough. The scouts tore my Cobra apart fast, since my fixed Gauss loadout wasn't ideal for them. Actually lost a couple of million credits to rebuys, during those two sessions.

So I bought/outfitted a super light Vulture. Never used the ship before. Mounted a large Enhanced AX MC (easily swats scouts) and a large Enhanced AX rocket launcher (lets me assist with Interceptors). Rebuy under $800k, and very effective, so far, for me.

But yea, my best play was in an instance with lots of CMDRs. Can't wait to get back into it.
 
Full agree, it's so much better with other players in the instance. =) With 3 CMDRs the ceptors tend to melt really fast and you can reliably skip the last 2 hearts on a cyclops; with 5 it's an absolute carnage.

Yesterday I played in private together with a buddy (bc the instance in Open was bugged and some other player wouldnt leave), and we got a Medusa. Wouldn't have had a chance alone, but between the two of us we managed to take it down. Great sense of achievement ^^ even though I got shot down once - INSIDE the station no less, I felt so cheated! But payout-wise it's not really worth it; it pays 5x more than a Cyclops but is imho more than 5x the effort.

Ofc engineering makes a huge difference. A Chieftain with 3 hull reinforcements and mil-spec armour has 1970 hp unengineered; with full Heavy Duty / Deep Plating this goes up to 3200, that's +60% upgrade. Also, I imagine AX combat must be a real pain without DD5 thrusters. But these are pretty much the only mandatory modifications.

--

That said, I came down with the 'Rona last night so I'll be in no shape to join the fight for the rest of the cycle :(
Please go and save Chanyaya.
 
Nah,
Just tried Open in CZ in Yemaki and did't run to SC when Interceptors arrived.
Tried doing Scouts and run from Shutdown and return but something cut me up in seconds (twice now).
Will return to Solo and exit SC and back after 6/7 Scouts when the Interceptors appear.
Do that for some time until bored or Limpets used up, then dock and collect wounded at Burbank - would prefer system with Critically Injured......
I just had a dabble. can mess up scouts easily but the interceptors are tough. also I don't have a xeno scanner. I am guessing without the scanner the part of the interceptor I have to hit is the highlighted "petal" I failed dismally at that. also I was not once able to fire off my anti shutdown device after hearing the verbal warning.
was in solo as finding my feet but may try mobius or failing that open to get some bigger kills. do I have to wing up to get part of the spoils for a kill or does everyone who gets a hit get a combat bond?

it was fun tho for sure.
 
I joined "Open" last night and flown in @Chanyaya (star station) but there wasn't any other CMDR's there ? Just me and 7 interceptors and a Basilisk over the time (about 2 hours), I managed to kill them all one by one but I did fleeing to the base for repairs quite a few times.

I would really like to play with others and help the cause ! I Played the first half though I myself and not one rebuy.

Where are the others hitting ?
 
Sometimes instancing is just shot up; the other day - also in Chanyaya - I saw in system chat that there were several other CMDRs in Open, but try as might -- multiple jumps out and in -- I just couldnt get into their instance :( Eventually I gave up and ferried some refugees instead.
 
Victory in HIP 7338! Patollu (72%) surged well enough to have little doubt it will finish, and activity is slowing down a bit—present outlook is that we have room for one more system to emerge. To be clear, if any are to do so then it has to be now, otherwise it would be as well to take a rest given that the lower group stopped moving.

I can only recommend Chanyaya for having an attacked Starport, critically-wounded evacuation available, and that it will be at zero active ports next cycle. Yemaki and Namayu are in their first Invasion week, which for some Commanders counts against those choices due to the one-week Recovery, and for me it counts against them due to having no critically-wounded evacuation. HIP 21380 was not invaded anew, however please note that it will have a couple more cycles to get its turn.

Top targets at 19:00 10th January 3309:
Patollu Invasion + 2 ports – 72%

Choose one only:
Chanyaya Invasion + 1 port – 38%
Yemaki Invasion + 3 ports – 38%
HIP 21380 Invasion + 2 ports – 36%
Namayu Invasion + 3 ports – 36%


Hi

I have looked around but found it hard to find an up to date guide........ I am hoping to get online later tonight and try out my ship. i have never fired on a thargoid before, other than a few probes to get samples...... so are you essentially saying i should just go to (if it was now i was playing, i know it may be updated by tonight) one of the top 4 systems or HIP 21380 to dip my toe in?. also i assume i want to go to one with ports if i want to be able to repair.

Any Invasion system with an active port remaining will have an attacked port, be it Outpost, Starport or Planetary. As above, I can only recommend Chanyaya at this particular moment, as long as you are fine to gain experience at the attacked Starport without necessarily the prospect of the system finishing this cycle.


Also, if waiting long enough for interceptors to turn up, learn how the Shutdown Field Neutraliser works ... I had a few rebuys before I wised up and went away to read up on it. I found the game is not very clear on how to use it.

Indeed; in a Conflict Zone, including at attacked ports, all Interceptors will activate their Shutdown Field immediately upon arrival. This is in addition to the normal activation performed as the penultimate petal is destroyed, which is often averted for a Cyclops if several Commanders strike it quickly enough.

I am sure you are able to use the Neutraliser now, though it may be as well if I state what I do:
  • Await the "Energy surge detected", then switch to a fire group with the Neutraliser.
  • Delay a little if the activation sounds audibly far away, then hold the trigger.
  • 4 points to SYS immediately, then press Boost, then ensure Flight Assist is disabled as a secondary backup plan.
  • Release the trigger early if the wave obviously has passed.
  • Use the wave direction to locate and attack the Interceptor, and ensure SYS gets enough attention to recharge.


I also do it in Solo, so in a AXCZ, when the Interceptors appear after 6 or so Scouts killed, I do a Brave Sir Robin to SC and back to the same zone - it just resets from start for another 6 or so Scouts! - but I am sure every kill does count, you don't need to 'complete' a CZ.

Is that a Low conflict zone? Your approach actually may work better for you at High or Very High! That said, my actual recommendation would be to switch to Open and join others, keeping their conflict zone Scout-free.


do I have to wing up to get part of the spoils for a kill or does everyone who gets a hit get a combat bond?

It is the latter; every Commander who strikes a Thargoid within enough time prior to its destruction will get their combat bond. I do not know whether that is a general change; last I did bounty-hunting with more than four was with Elite 3.8 (now Legacy), and indeed it would only reward bounty vouchers to the wing containing the pilot who scored the final strike.


I joined "Open" last night and flown in @Chanyaya (star station) but there wasn't any other CMDR's there ? Just me and 7 interceptors and a Basilisk over the time (about 2 hours), I managed to kill them all one by one but I did fleeing to the base for repairs quite a few times.

I would really like to play with others and help the cause ! I Played the first half though I myself and not one rebuy.

Where are the others hitting ?

Progress in that lower set appeared to be mostly in Private Groups before, and progress in general slowed down today. I can only suggest trying System chat; on several occasions I have jumped to a very quiet-sounding system with at most one other Commander visible in Supercruise, but spurring conversation upon asking how everyone is doing.


Please go and save Chanyaya.

We can but try! I am considering that a good eventual strategy could be to let the large primary efforts deal with the top targets, and instead just push those one or two upcoming targets so that they present themselves as within scope at the critical moment when said efforts are looking for a new location. Patollu is an excellent example of this!
 
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