Newcomer / Intro What are you up to?

You can't get upgrades though. That's the problem. After well over a hundred reboot / kill scavenger / retrieve item missions and looking everywhere I could to trade or buy them, I still don't have the materials for one single mod on anything. That's why I gave up on it.
It took me over a year and a half to get my first mod, last week...I probably mentioned that a few pages back...I feel deja vu...
 
Hey, I am still kind of a n00b, but I haven't done that in a very long time, I'm approaching 6000 hours in game now so if that were to happen, I might keep it a super double secret ;)
This has happened a bit to me recently the most recent time I sort of wish I did video as it was interesting.

I had just launched my Orca and was trying to get away from a planetary base that was under attack, unfortunately between retracting gear and boosting while turning to head towards my course I didn’t successfully neutralise the shutdown field. I was left spinning around in yaw low over the surface of the planet unfortunately gravity got me just before the ship came back online and I ploughed stern first into the ground a moment later power was restored an what was left of my Orca raced away.
 
Okay, story time again.

It is really not that hard, depending on what you want in terms of mods, of course. Some engineers are more annoying to unlock, but I found the process rather easy, to behonest.

My on-foot engineering journey went as follows: During 2022 I now and then took a dip into on-foot settlement gameplay to see if it was finally playable for me (it wasn't). During that phase I looted a handful of settlements that were easy to raid (the Arai's Mine layout) and built a kind of base stock of materials. I did that with store bought gear - a G3 Maverick, a G3 shotgun and a G2 tormentor. I then decided that it just wasn't there for me yet and put it on the shelf.

In early January this year (could have been as early as around Christmas, my memory is foggy there), after U14, I decided to revisit settlement gameplay and was pleased that finally I could approach a settlement in VR without instant headaches. So I made a list what I wanted. I used the brilliant Odyssey Materials Helper to make a wishlist of what I needed. I also had already made a "loot list" that told me what to pick up and what to leave behind, and I had found a Maverick with backpack capacity in the meantime, so that helped, but basically I set out to G5 and mod the Mav, the shotgun and the pistol.

I picked out a system I wanted to "work" in and just did missions for material rewards. Alot of delivery and salvage stuff at first, and a few powerup missions. Seeing that I was pretty able to deal with the scavs on the powerup missions I then went to combat missions and started doing raids and exterminations. I chose only missions that rewarded me what I needed. It was a slowish process, but not as slow as some tell their experience was - I did a few missions every night or so, and was slowly building my stock of materials.

Also, and that might be important, I learned what assets are a good pickup to trade and which ones are just a waste of space. Luckily, there is a certain overlap, some assets that trade well also dropped in spades in the settlements I was playing in.

The engineer unlocks were practically a by-product of my gameplay. It was a bonus that I could cheese a few with the help of my own bartender, but hey. I pay a lot of credits for that stuff, might as well get something out of it.

I did this for about three weeks, half a dozen or so missions on every play session. The important thing: I never did "grind". I just played, and I had fun. While I was collecting materials I also learned about NPC behavior, settlement layouts and strategies how to tackle which kind of mission - sneak in or go loud, where to go first, that kind of stuff. I played the game, and I had fun. I did cheese a bit and got about a dozen MI from thirty minutes of relogging on a satellite and about 60 weapon schematics from doing the same on a three-container site, but that's it in terms of cheesing it. At some point, it felt like the mats I needed were just rolling in.

Starting with G3 gear is definitely a must, but it is not so hard to find at least non-modded stuff. Apart from that, I think it is, again, a question of mindset. If you go by "in need to grind all my G5 stuffs as fast as possible", it sucks. If you just relax, collect and trade what you find in a smart way, make a list of what you need with priorities and just upgrade when an upgrade comes along, it is not so bad. Of course, all missions are easier with the G5 stuff. But almost everything is as doable and fun with G3 or even G2.

As for the scope of what I achieved: In the three weeks or so (maybe it was four weeks, I don't remember) I did settlement missions during EVERY play session, I assembled a G5 Maverick with two additional mods (it came with two installed), a G5 Dominator with three mods (one preinstalled), and one of each G5 with four mods of the shotgun, pistol and sniper rifle. Frankly, the only weapon I ever needed was the Tormentor anyway :).

What I am trying to say is what I always say about upgrading and engineering: Just play the game.
 
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A year and a half to get one mod?

No, thank you. That's not work. That's not even a grind. That's just flat out ridiculous and not something I would ever be even remotely interested in doing. It's supposed to be a game, which is supposed to be enjoyable and entertaining.

That is punishment. It's not remotely fun or enjoyable.

Nope, it was just playing it in earnest with goals in mind, taking on missions for specific upgrade materials - the cash can only be worth it if you start out playing with Odyssey from ground to ship later... it also made my previously mostly (rediculously some might say) law-abiding CMDR take on quite a bit of naughty stuff - though again i avoid it now because i just loathe having to wait for notoriety to cool off ;p
 
Oh dear, the personal equipment mods conversation again. We were into that not long ago.
The grind and understanding how to get what you want bar is set too high for me to bother engaging with personal equipment engineering. I'm here for the spaceships. I'm happy to make do with the grade 3 engineered suits and guns I managed to find to buy for what little on foot content I engage with, except exobiology. I do quite a bit of that, but engineering on an Artemis suit is not needed.
If there is ever a revolution in personal equipment engineering, I might give it another shot. Otherwise there always seems to be enough to do with the ships I have, even if it is just exploration and exobiology to Elite V. BGS player faction support and the Thargoid war means there are plenty of options in the bubble too.
 
Tussocks are usually very gregarious and like to gather with fellow Tussocks in large groups, that can extend for hundreds of meters. Looks like this one here though may have been sent to Coventry by its former friends, as it sits down feeling sad and lonely near the top of a rock. :(

Tussock 03.png
 
Oh dear, the personal equipment mods conversation again. We were into that not long ago.
The grind and understanding how to get what you want bar is set too high for me to bother engaging with personal equipment engineering. I'm here for the spaceships. I'm happy to make do with the grade 3 engineered suits and guns I managed to find to buy for what little on foot content I engage with, except exobiology. I do quite a bit of that, but engineering on an Artemis suit is not needed.
If there is ever a revolution in personal equipment engineering, I might give it another shot. Otherwise there always seems to be enough to do with the ships I have, even if it is just exploration and exobiology to Elite V. BGS player faction support and the Thargoid war means there are plenty of options in the bubble too.

It is all perhaps a bit simplistic (i really do hope we get extended suit levels up to 10, along with a way of removing/swapping mods eventually!), though turns out to be a fairly well balanced challenge (it still takes plenty of time tho!) - G5 suits are a bit of a process, require some planning & hunting around for the right missions, but the materials are there…

I’d played FPS before Odyssey (before I'd played Elite even), so exploration down to on foot level and exobiology were the most interesting new experiences on offer with OD for me. Once i’d made it to Geneticist over about 9 months and there were still no new bio types, i decided to start giving the settlements a go and just got more & more into it ultimately…

It does get much easier going once you have a good Maverick and good quantities of rare materials appear as mission rewards as you level up - i even managed to play three “purple” missions in one evening for 12 MI’s with the new Artemis suit and walk away with no notoriety (just a few bounties) this past weekend… it’s all a challenge which gets more rewarding with time if you have both patience and fun with it :]
 
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The grind and understanding how to get what you want bar is set too high for me to bother engaging with personal equipment engineering
It is much too grindy, I agree.

The only reason I got my upgrades is that I realllly enjoyed the missions. I spent like 8 months just doing missions, and as a result I was able to get all my stuff upgraded. But it was way too long. If you don't like the missions much, it's waaaay, way too long.

It needs a redesign or at least a balance pass.
 
It is much too grindy, I agree.

The only reason I got my upgrades is that I realllly enjoyed the missions. I spent like 8 months just doing missions, and as a result I was able to get all my stuff upgraded. But it was way too long. If you don't like the missions much, it's waaaay, way too long.

It needs a redesign or at least a balance pass.

It definitely needs more variety of mission types & activities now, also missions / CZ’s that bring ground vehicle & on-foot players together more successfully… all the foundational work has been done - they can build on this and develop new game scenario’s now. The current CZ’s are to me like a combination of Vehicle Capture the Flag (if you use the SRV’s) and Holding Points game types - it would be great to see the Odyssey equivalent of full scale Onslaught with Vehicles now, ie: bringing together on foot, ground vehicles and even having a role for small ships / fighters to play - if they do this along with the introduction of Thargoid ground forces, it could all be spectacular :geek:
 
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