COMPLETED CG Caustic Sink Launcher Delivery Campaign (Trade)

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Or 28 Commanders in the 3 modes and unknown number of instances loaded their cutters during that time, possibly as unlikely as any other explanation

If so, both my commanders will see the same stock at the same moment in time.
Not one seeing 10000t stock and the other seeing 400t

And i'm aware of how markets work/refresh - i make sure both my commanders land and open the commodity markets screens usually within less than 10-15s
There was definitely a desync between the 2 markets my 2 commanders were connected at that very moment
 
Alternately, there needs to be quotas for each commodity, not just "whatever is easiest".

So if there's eleventybillion tonnes of palladium, but no advanced catalysers, heatsink interlinks or tissue samples, it still doesn't make tier 1.

Those mechanics already exist in the old station repair mechanics.

indeed, but station repairs are not timeframe contained.
adding that mechanic to a 1 week gc, will most certainly lead to failure

Anyway, even for this CG, while it will not fail, i have a really hard time believing it will complete and reach tier 3.
 
Anyway, even for this CG, while it will not fail, i have a really hard time believing it will complete and reach tier 3.
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indeed, but station repairs are not timeframe contained.
adding that mechanic to a 1 week gc, will most certainly lead to failure
Hard disagree, tbh. Only reason it could fail is because people can't help themselves, and/ or because FD have yet to demonstrate the ability to balance a fairly straightforward equation.

But it's without substance to simply claim it would fail with that mechanic. Incompetence is no excuse.
 


The palladium stocks are already close to zero (at least for Large pads) and the activity will slow down a lot in post weekend.
In the first 24h, the CG progressed like 11%.
Guess we will see, but IMO if it doesnt get to 66% by Monday morning, i dont think it will reach 100% by Thursday.

Hope that i'm wrong tho - i have 2 accounts in top10% currently and i might try to push a 3rd one too

Hard disagree, tbh. Only reason it could fail is because people can't help themselves, and/ or because FD have yet to demonstrate the ability to balance a fairly straightforward equation.

But it's without substance to simply claim it would fail with that mechanic. Incompetence is no excuse.

Station repairs succeed only because a small core of people repair them in a more or less organized way and over several weeks
When we repaired the WHN stations, we were a bunch of non IDA affiliated and we used to keep in touch using the forums - and while the commodity requirements were not that big, still took us lots of time to repair those stations.
Sure, they can set the goals small enough to be 100% they will succeed, but that's not the point.
 
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Anyway, for the people miffed that Carriers Active sell orders for zero stock commodities are not properly signaled (and made obvious) there is an issue tracker for it now


Please contribute.
Edit: the opening issue post is quite well describing the issue, but a contributor also added links to forums and screenshots - hopefully it gets some traction

The issue is mostly affecting traders that sell many (tens? or more) commodities on their carriers and run out of stock - a visible marker for zero stock commodities, like it happens for Bar Tender market, will go a long way to track commodities that need to be ressuplied

But this is also sort of affecting people that sell stuff to their own ships (as a workaround for slow storage transfer speeds) and they forget they have active sell orders.
 
Station repairs succeed only because a small core of people repair them in a more or less organized way and over several weeks
When we repaired the WHN stations, we were a bunch of non IDA affiliated and we used to keep in touch using the forums - and while the commodity requirements were not that big, still took us lots of time to repair those stations.
Sure, they can set the goals small enough to be 100% they will succeed, but that's not the point.
Metrics of actual station repairs have no bearing here.
  • they aren't broadcast like CGs
  • they don't have the enhanced profit margins like CGs
  • there's no time limit, and therefore no sense of urgency
  • there's no real "global reward" for fixing a station[1], when there's dozens of the similar looking stations around.

I find it hard to believe you can see a CG for 5m tonnes of commodity X succeeding, but not a CG for 2.5m tonne each ofequally available commodity X and Commodity Y... or 2.5m of X and 250k of Y, where Y typically takes 10 times longer to accrue for whatever reason. [2]

In fact, such a CG setup would actually ease the strain on individual commodities such as palladium, particularly if the profit margins were nixed when the demand was filled.

[1] noting that the current thargoid war mechanics tick at least two of those boxes, thus, why they're successful.
[2] for any reason other than, as already mentioned, people can't help themselves.
 
Metrics of actual station repairs have no bearing here.
  • they aren't broadcast like CGs
  • they don't have the enhanced profit margins like CGs
  • there's no time limit, and therefore no sense of urgency
  • there's no real "global reward" for fixing a station[1], when there's dozens of the similar looking stations around.

I find it hard to believe you can see a CG for 5m tonnes of commodity X succeeding, but not a CG for 2.5m tonne each ofequally available commodity X and Commodity Y... or 2.5m of X and 250k of Y, where Y typically takes 10 times longer to accrue for whatever reason. [2]

In fact, such a CG setup would actually ease the strain on individual commodities such as palladium, particularly if the profit margins were nixed when the demand was filled.

[1] noting that the current thargoid war mechanics tick at least two of those boxes, thus, why they're successful.
[2] for any reason other than, as already mentioned, people can't help themselves.

Maybe i should had point out that i will see the CG failing if they require, and make mandatory, weird commodities like tissue samples (depending on quantity)

Also, there is a chance for failure even with normal commodities - usually people get involved only with commodities that yield the most profits. Sure this is subject to properly balancing the required amounts, but it's really hard to balance and FD is not well known for their balancing skills and some of the mid-term adjustments were sometimes seen as moving the goalposts.
 
Maybe i should had point out that i will see the CG failing if they require, and make mandatory, weird commodities like tissue samples (depending on quantity)

Also, there is a chance for failure even with normal commodities - usually people get involved only with commodities that yield the most profits. Sure this is subject to properly balancing the required amounts, but it's really hard to balance and FD is not well known for their balancing skills and some of the mid-term adjustments were sometimes seen as moving the goalposts.
And that's why success tiers exist 🤷‍♀️

But weird commodities and "yield the most profits"... again... people can't help themselves. It's not hard to do other things.
 
How much is still profitable? 😇
200.000+ credit per ton (~150M on a full cutterload)

As the game allows a "criminal" life (with its setbacks and penalties, and sometimes fines) stealing from others is an option (even from other players/NPCs through pirating - that way somebody stole a full load of painite from me years ago, with limpets then ofc exterminated me). Also its an option to steal the commodities from a starport despite you sign a commercial treaty (mission) from the mission board. Its like when the game sometimes offers you to sell your picked mission passenger to a slave.

So just pick the palladium mission, take all cargo, and then sell it into your secure storage on your carrier (all). As a last step abandon the mission.
  • If it was a wing mission and you picked all the cargo from the port then you won't get a fine, only lose a little reputation (what you can get back next time at the port after some credit donation missions).
  • If it was not a wing delivery mission (or you don't pick all the palladiums up), you will l get the fine (= the price of the goods)

Next if you buy it back from your own secure storage it won't be flagged as stolen and it can be sold into normal markets - just like the CG.

Its a bit of a patience game to find these type of missions and you need luck, too, but the best sources of these missions are the refinery large pad ports with strong economy (high biowaste number) where the station owner faction is in Boom state.

FDev told earlier its not an exploit. But yes its a strange way / an alternative solution if resources are low (this method is first used by some Colonia players mostly for picking up tritium at the last Colonia Bridge station and then selling it to other players from their carriers).
 
So just pick the palladium mission, take all cargo, and then sell it into your secure storage on your carrier (all). As a last step abandon the mission.
I must check that out. It's the kind of trick that just might get us to Tier 3, but it's not looking good right now.
 
The only way CMDRs in the top 50% will get a caustic sink launcher is if this CG is completed to tier 3. Hopefully more CMDRs will participate or the pace of deliveries will continue after the weekend. I hope so.
 
CGs already projected to be ahead of schedule and most likely finished in 2D.
If you're frustrated with scavenging for Palladium and you aren't obsessed with the high pay-out, there's plenty of Advanced Catalyzers out there.
Now if only we could filter out all these $*&#ing fleet carriers selling at 0CR in my commodity filter! lol
 
CGs already projected to be ahead of schedule and most likely finished in 2D.
If you're frustrated with scavenging for Palladium and you aren't obsessed with the high pay-out, there's plenty of Advanced Catalyzers out there.
Now if only we could filter out all these $*&#ing fleet carriers selling at 0CR in my commodity filter! lol

Current rates of deliveries are not sustainable and supplies of Advanced Catalysers nearby Duamte are getting lower too, requiring multi-hop runs already
 
Come on, we all know what inevitably happens when commodities start to dry up - "fate" steps in and tweaks the production rate. There's zero chance of this CG not running to full completion.
 
Come on, we all know what inevitably happens when commodities start to dry up - "fate" steps in and tweaks the production rate. There's zero chance of this CG not running to full completion.

T1 means we will get them from tech brokers, anything else is a bonus
However the tier rewards are a kinda weird - top 25 getting 3 caustic sinks and top 50 only 1 @tier3... it's a bit stretched out imo
Where are those top 75% rewards?
 
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