What would you pay for ship interiors?

If they'd ever do ship interiors with boarding of other ships they'd have to make sure that you can walk around inside a ship underway. Otherwise all a pilot would have to do is throttle up and cause the invader to splash on or be glued to a bulkhead. Not very interesting gameplay.
Yeah I would not hold my breath for ship interiors with boarding. That is even more unlikely than ship interiors without boarding ;).
 
Yeah I would not hold my breath for ship interiors with boarding. That is even more unlikely than ship interiors without boarding ;).
IIRC this was explicitly mentioned by our dear Brebus back when he created the world and was speculating about potential future ship interiors! So if at some date they add ship interiors I'd imagine that this would be a big part of the expansion. We now have walking around both on planets and on stations/carriers and I'm pretty sure that we are getting space EVA at some point. The reason I'm pretty sure about this is that I've glitched out of my carrier and experienced EVA first hand. I don't think the functionality of being able to jet around in space and to walk on bulkheads is a fortuitous accident as it's highly unlikely that it would work just by accident.
 
Honestly, at this point in time I could not care less what the original vision for the game was when David Braben was selling it to the kickstarters and backers. Those should get comfortable with the truth that they put money into a vision, not a promise.

Or, as a very wise statesman said in 1980: If you have visions, you should go see a doctor.
 
Well personally I'll take what we get when we get it, at least provided that I'm still interested and playing the game.

In the meantime I'm not all that interested in what's missing from the game, and I prefer to interact with and enjoy what's already there. But if they produce a future dlc with boarding of derelict ships for scavenging, and / or disabling hostile ships and then boarding them for on foot pew pew, I'm sure I'll participate in such actions too.
 
I'm not calling YOU dishonest, but rather I was alluding to the picture of a carrier interior presented as a ship interior. A more honest picture of ship interiors already existing in the game would be various shots of Elite cockpits and bridges taken from VR, which demonstrates detailed spaces rendered that you just don't see from the chair. For example:

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During my “snow day” last week, I took the opportunity to do a quick peek in VR of some of the cockpits in my ship collection. I got to the Eagle, and the first thing I thought of was checking to see if FD had finally added the missing handle near the canopy, like they has with the iEagle. They hadn’t. :( You can tell where it’s supposed to be, from a “shadow” on the exterior texture, but the handle itself is MIA. Our cockpits remain their own set, separate from our ship’s exterior.

Just one of the many technical issues FD needs to tackle when they get around to ship interiors.
 
MegaLIE more like. I love how these mega "ships" always are at full forward thrusters and yet go nowhere. They are just stations in orbit like all other stations, with the exception that they magically teleport between systems (which technically Frontier could do with stations if they felt like it).

The closest thing to a megaship in this game is the Cutter or maybe T10, lol. I wouldn't even call capital ships "ships", though at least they do move forward a bit to enter their hyperspace portal IIRC.
Imperial and Federal capships can now move and maneuver, but megaships and fleet carriers are still excluded. There have to be some limitations, or the game breaks down. Although I'd love to be able to jump my carrier into combat zones or to instance it with a station.
 
If they'd ever do ship interiors with boarding of other ships they'd have to make sure that you can walk around inside a ship underway. Otherwise all a pilot would have to do is throttle up and cause the invader to splash on or be glued to a bulkhead. Not very interesting gameplay.
As someone who has splashed an invader against a bulkhead as a defense mechanism (radical angles and dangles), I found it very interesting gameplay, but maybe that's just me.

The counter to this is stealth - that intruder actually had snuck onto my ship and did a considerable amount of damage before I even knew he was on board!
 
Yes, you do have a point, that would probably be satisfying game play. I'm not sure how something like that could work in open PvP, but I'd imagine EVA to ship wrecks for scavenging, and also being able to disable the thrusters on a NPC ship, then board it for some on foot pew pew and salvage. It'd probably be nice if there was a Tionisla graveyard where you could play cat and mouse with system authority ships while scavenging pre engineered ship modules.
 
Yes, you do have a point, that would probably be satisfying game play.

The problem is it wouldn't end there, I have seen PvP'ers request, nay demand, the ability to take other players hostage during ship boarding, basically just stop another player playing the game until.....well I don't know, traditionally a hostage is freed when someone pays the ransom, but if it involves the actual player being held hostage paying the ransom from his game bank we can all see where this would end up!
 
The problem is it wouldn't end there, I have seen PvP'ers request, nay demand, the ability to take other players hostage during ship boarding, basically just stop another player playing the game until.....well I don't know, traditionally a hostage is freed when someone pays the ransom, but if it involves the actual player being held hostage paying the ransom from his game bank we can all see where this would end up!
As someone else said (maybe it was you), if it come's down to that, I'm pulling the pin on the grenade and we can all go up in smoke.

"Code zero zero zero. Destruct. Zero."

I actually did this once in Space Engineers. You can't take a player hostage, but someone did capture my exploration ship. I initiated self-destruct with him inside. I was sad to lose my ship, but at least he didn't get it! 😈

But I seriously doubt this is gameplay coming to Elite. Ship interiors could offer the ability to repair damage by hand, freeing up slot(s) taken by AFMUs and hull repair limpets, or perhaps the ability to remote engineering (modify your ship using your own tools and pinned blueprints), etc. I don't see them being a place where heated FPS gun battles take place. Fleet carriers, on the other hand.... 🤷‍♂️
 
will defo keep an eye on it. just hope it does not become another hellion (brilliant premise but devs bit off more tha. they could chew

As it is in the present, it is already worth it, it has already fulfilled what was promised by Starcitizen. but it's not online, it's more like starfield.
 
I am not dishonest, I am very much indifferent. I don't care for ship interiors, as you might already know. If we ever get them (and that is a big if), we will get something similar: Corridors you can run through, a few terminals dotted about, and that's it. People cling to this idea of ship interiors as if they were the second coming of Christ. They are not. When people cry for "ship interiors" what they really mean is: I want gameplay loops like this or that game (cue the usual NMS, Subnautica, SC, whatever - although as I understand it the major gameplay loop of SC's interiors is marveling at it, taking an eternity to disembark or put a package on the floor). People spin those fanatasies of "yeah but if I get ship interiors I can go into my lab and do this and analyze that and do evac repairs and..." - No, you can't. If you get ship interiors, you can marvel at the walls inside your ship. Everything else is something that bears the potential for eating up some serious dev time, which the game clearly doesn't get at this moment in time. Maybe, and that is a VERY BIG maybe, for the next very expensive paid DLC. I doubt it.

Ship interiors by themselves are just as much an illusion, and as such not very different from carrier interiors. Oh, and if we ever got them at all, be prepared to be nailed to your pilot's chair when your ship is moving as much as you are on the fleet carrier.

Not so much difference in my mind.

Warframe has a pretty good ship interior, simple and functional, nothing complex for a small upgrade. I don't understand people and their lack of creativity. I just showed a game made by a single human with a lot of creativity, I can't accept that a whole company with a great team is paying them to do the bare minimum.
 
As someone else said (maybe it was you), if it come's down to that, I'm pulling the pin on the grenade and we can all go up in smoke.

"Code zero zero zero. Destruct. Zero."

I actually did this once in Space Engineers. You can't take a player hostage, but someone did capture my exploration ship. I initiated self-destruct with him inside. I was sad to lose my ship, but at least he didn't get it! 😈

But I seriously doubt this is gameplay coming to Elite. Ship interiors could offer the ability to repair damage by hand, freeing up slot(s) taken by AFMUs and hull repair limpets, or perhaps the ability to remote engineering (modify your ship using your own tools and pinned blueprints), etc. I don't see them being a place where heated FPS gun battles take place. Fleet carriers, on the other hand.... 🤷‍♂️

Yeah that's usually me, my attitude to piracy is the same, I may die trying to run, but you aren't getting anything from me if I can help it!
 
Warframe has a pretty good ship interior, simple and functional, nothing complex for a small upgrade. I don't understand people and their lack of creativity. I just showed a game made by a single human with a lot of creativity, I can't accept that a whole company with a great team is paying them to do the bare minimum.
Things are not that easy.

I have no clue about Warframe. I don't even know what kind of game it is - do you actually fly a spaceship? I could not find anything coherent, seems there are these things called Orbiter? Sounds like it is a player home, not a spaceship you fly. I can't be bothered to research deeper into Warframe, because I am not interested, all I could find by skimming the internet is how you decorate them, not how you fly them (maybe you don't?); my initial impression is that traveling is an illusion in those things. It is a home that does fancy fast traveling? Don't try to explain, I don't care.

Because all that is beside the point. Just because game A has a feature does not mean that game B either needs that feature or is even able to implement it, or that it is economically viable to put the work into it.

You say the dude behind Spacebourne seems to run a one man show; or maybe he doesn't, he always uses "we", but that may as well be business speak to seem bigger or more professional than his company really is. If he really does it by himself: Kudos, that is a monumental task, but in a way it might even be easier than if you have to coordinate and integrate the output of multiple people or teams. One man shows often produce spectacular results. But also:

Spacebourne 2 is apparently not finished, but goes into early access, and I read a lot of "we have planned". It is not a multiplayer game, so a lot of complications are already off the table. They seem to use the Unreal engine, which is practically made for indie devs like them and single player open world RPG games. Behemoths like ED? Not so much (reminds me, we didn't have a "ED should switch to Unreal" thread for a while). While still being a lot of work they are not developing and/or modifying their own game engine, which is a completely different task. Both engines are very different frameworks and toolsets for very different purposes.

Then it is probably much harder and more expensive to develop games in a studio as large as Frontier as it is doing it indie-style. I would compare that to mod makers. Single mod makers can do some amazing things, and people ask: Why can the developer not do that? Answer: Because he needs to make money and pay its employees. Mod makers work for free. And if a game is old and/or does not generate the sufficient amount of revenue, it doesn't get love or dev time. Simple as that.

How is Spacebourne 2 financed? Is he really doing it alone, or does he actually have employees? Things get more complicated and can move more and more at glacial speeds the larger a company gets. Example: A single indie developer doing a game... well in his basement, to be frank, might be passionate and comfortable to put 12 to 14 hour shifts seven days a week into it. Do that with 800 employees and things get very expensive, become legally troubling or even both.

All that is fine, and one can spin theories about why or why not ED should or should not get ship interiors, but fact is: They are not coming. There are currently no game loops for it, so ship interiors by themselves are a waste of dev time just for decoration, and, most important, Frontier said no.

Not apologizing for them, just saying: Get comfortable with the truth. First and foremost it is probably just not economically viable to invest into ship interiors. End of story.
 
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You take zealous naysaying to a whole new level, LOL.
Not sure if I should be offended or not. For now I choose not to. And my pee is fine, thanks for asking ;).

All I am saying is: Things aren't as easy as people wish them to be. Ship interiors are not meant to be for now, and for a few good reasons as well as probably a few bad ones. Comparing apples and oranges, comparing different games with different engines, focus and scope, comparing developers in different economics and of different sizes, all the whataboutisms - not going to change anything. Frontier is not going to say: "Oh, have you seen someone on the internet said Warhammer has a ship you can decorate... well, better get to it then!".

And yes, I truly think the size of developers like Frontier hinders them more than it helps. It is not new that small indies churn out way better percieved and more feature rich games than the big development dinosaurs.
 
Not sure if I should be offended or not. For now I choose not to. And my pee is fine, thanks for asking ;).

All I am saying is: Things aren't as easy as people wish them to be. Ship interiors are not meant to be for now, and for a few good reasons as well as probably a few bad ones. Comparing apples and oranges, comparing different games with different engines, focus and scope, comparing developers in different economics and of different sizes, all the whataboutisms - not going to change anything. Frontier is not going to say: "Oh, have you seen someone on the internet said Warhammer has a ship you can decorate... well, better get to it then!".

And yes, I truly think the size of developers like Frontier hinders them more than it helps. It is not new that small indies churn out way better percieved and more feature rich games than the big development dinosaurs.
Another huge difference is that these indy companies are not publicly traded which have financial reports and shareholders to answer to. Indies can have outside financing or investors, but they have to only answer to them. Frontier has to explain to their board how spending x amound to invest in new features like ship interiors will result in y amount of increased revenue. Captialism can be tricky that way.
 
I'm not sure Frontier has such a board of Directors. I'd imagine that they can pretty much do whatever they want, but of course they don't want to make a loss and/or tank the value of the shares.

 
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