Thargoid War balance changes.

I've been saying for weeks we need to go after the alert systems, even in an fdev stream fdev said we should focus where they are going, not where they are
 
I've been saying for weeks we need to go after the alert systems, even in an fdev stream fdev said we should focus where they are going, not where they are
Doesn't matter how much people say it, it's meaningless if there's nothing to do there. You can literally sit in an alert system for hours and not see an orthrus signal. So of course people can't be bothered doing it. If you've been saying it for weeks then it's obvious that you haven't actually attempted it.
 
Here is my experience with Alerts.

I jump into the Alert, and scan for threat 4 signal sources to find an orthrus. None are present, so I check the others, and find a threat 5 a few thousand Ls out. This takes me a few minutes to cross, and then I drop at the signal source, where I find 3 scouts and a thargoid sensor. I kill the scouts and nothing else spawns, so I blow up the sensor and leave. Total time spent, maybe 10 minutes, to get 3 scout kills. No orthruses have spawned yet, so I repeat this process. This gives me a total of around 15 scout kills per hour.

After a few hours, I still haven't found an orthrus, so I log off for the day.

Am I missing something? Please let me know if there's something obvious I should be doing.
I believe this is the general problem with USS-related gameplay. So much time supercruising around for very little combat.
 
Doesn't really match with the payouts for killing them being increased from 25M to 40M, does it? I think that sends a very clear message.
I am not so sure. They have pointed us in the direction of alert systems for weeks. Hinted that there is something we're missing about alert systems. And now they upped the payout for killing interceptors only found in said systems.

Short of spilling the beans, how would you go about nudging the playerbase towards alert systems otherwise?

Or maybe I am just reading too much into it :)
 
Short of spilling the beans, how would you go about nudging the playerbase towards alert systems otherwise?
I don't really credit the assumption that there is something we're missing. Given how fundamentally insulting the galnet article is, the only explanation is that the dev team just doesn't realize what trying to make progress in Alert systems is like.

But if they DID want to nudge people towards alert systems, they could easily just increase the number of signal sources, or give us a way to summon enemies, or provide more enemies at each signal source, or any number of things other than saying "KILL MORE ORTHRUS!!!" and giving players experiences like this.
 
An idea I had was for the Feds and Imps to set up an Orthrus Warning System. Players in nearby systems would get an alert whenever an orthrus manifests, and which system it's in, and then we can go chase it down.

It's just pretty annoying to need to go FSS the alert system every 20 minutes in the hope an Orthrus has spawned.
 
After reviewing this information I have some feedback for "Aegis":
It's not that we aren't willing or able to kill Orthrus ships, it's the fact that they simply do not show up anywhere near often enough to make a difference to the war effort.

They are basically telling us the key to winning the war is to go hunt unicorns.
You might get away with a few snipes or wumpuses in place of unicorns.
 
I'm so done right now. Got two orthruses at once after waiting for hours. Dropped in on the first one, got it down to 60% hull, suddenly it fired off an instant shutdown pulse without any warning and got its shield back, escaping before I could take the second one down. Then I tried to multicrew with someone else, but my chat panel inexplicably went black, and when I dropped on the second signal, the orthrus failed to spawn!

I'd have a lot more fun playing this game if it worked as intended.
 
Nothing is being done, what a shame game and with the potential it has. they balance targoid combat by botching.

Elite gentlemen want to do the favor of making new ships, if possible guardian.

weapons that really do harm. have ships that can kill hydras alone, without taking 30min. minimum.



The carrier that has more spaces for modules. Convert hangars into space for modules, one space, 200 modules and so on. and not that we have to have 40 ships, and more than half are warehouses.



They can make the carriers jump more with less fuel, and the time to jump, and cooldown does not exceed 5 minutes.

WE START HERE.



And DO NOT cheat the game, changing values.



Thank you
 

I've went ahead and made a post about the problem of this update in that thread.

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Doesn't really match with the payouts for killing them being increased from 25M to 40M, does it? I think that sends a very clear message.
Seeing as they were initially 50m, the message is clear that they are not considered key - nor is blowing up any other Thargoid content.
Reducing rewards across the board is not the best way to encourage one to engage with content.
 
I've been saying for weeks we need to go after the alert systems, even in an fdev stream fdev said we should focus where they are going, not where they are
Yeah, that was pretty straight forward. Turns out players weren't too stupid, they just felt this was a waste of time or not fun compared to other activities.
 
I've been saying for weeks we need to go after the alert systems, even in an fdev stream fdev said we should focus where they are going, not where they are
I did that. Checked all signal sources several times in different alert systems. Ran some missions. collected Orthrus scan data and tissue samples. There is nothing. Nothing happens. I even ejected some guardian relics - the new converted green ones. NOTHING. Orthrus was not interested
 
Yeah, that was pretty straight forward. Turns out players weren't too stupid, they just felt this was a waste of time or not fun compared to other activities.
Possibly directive for lack of content. If the spawn rates of Orthrus, on a path of least resistance, is doubled or tripled, then maybe we'll see players spawn to hunt Orthrus. Right now there's no evidence tending either side, no evidence to suggest that there are more Orthrus in one system than the other and no evidence that disproves that we have found everything there is to the Orthrus.
 
I’m sure you’re not reading these comments so it’s a waste to post anyways, but Instead of upping the bounty on them why don’t you up their spawn rate? It’s already been requested many times.

Either that or why don’t you actually make spending time in supercruise more interesting? That would be the bigger dream.
 
I would hunt Orthrus if they gave something besides credits. How about material drops? Or something towards a unique module or ship? I've only been playing since update 14.1 and I have more credits than I can spend. Even a mission to hunt Orthrus that gave different options for rewards would be great. Want Orthrus killed? Add some "Hunt Orthrus" missions to alert system mission boards, that give real rewards.

On a similar note, I don't understand why Cyclops missions are rarer than platinum. Cyclops are the main enemy that stations and settlements face. Why are all the missions to hunt the interceptors rarely seen, and the missions to kill the actual enemy that is killing your base only are given as afterthoughts?

I suppose it is the same reason that when I evac wounded in my cargo python, I can only fill a third of my cargo bay before I hit the mission limit. I leave the station with 150 tons of free cargo space, despite the station having thousands more wounded, because of an artificial limit.
 
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