I was playing another space game similar to Elite over the weekend, and I wanted to take in the beauty of my newly purchased and painted ship. I bought and engineered the ship from the sales room, which provides a transport (think of Star Trek turbolift) directly back to my ship, but I decided to take the long way. For whatever reason, my new ship was on the opposite side of the docking bay, so I jogged down to this speed belt, just like they have in IRL airports, and rode it all away across the dock, casually taking in the view of my ship as I got closer. Then I took the glass elevator down to the flight deck, which is a seamless ride (you can actually look around as the elevator descends and take in the views), and then walked over to my ship, walked around it to see it from all angles, and then finally boarded it via the ramp, which took me to a turbolift that delivered me to the cockpit. Then, after all of this, I took off.
But of course I could have just taken the turbolift from the dealership directly to my bridge, saving myself tons of time, if I had wanted to. Or I could have just beamed directly to the bridge using the teleporter if I was feeling particularly lazy!
Some in this thread will never be able to appreciate the inherent gameplay of walking around and taking in the sights in an environment such as this. Others will. Thankfully this game caters to both crowds. I don't see why Elite couldn't do the same. Granted, this thread is about ship interiors, but many naysayers use the "it's so boring walking from my ship to the station concourse" argument to shoot down interiors. I'm just saying, it's possible to have your "walk around and enjoy the environment" cake and eat it via "fast travel" methods, too!