What would you pay for ship interiors?

Does this work in Horizons too?

A bit of a difficult question, you mean Horizons 4.0 with two players that have Odyssey both playing Horizons only? No, can't walk around in Horizons only. Horizons 4.0 with one player that has Odyssey in the FC and one player that doesn't have Odyssey outside the FC? Probably not but hasn't been tested, but as far as I know since Horizons only players and Odyssey players can't be in the same instance they could never see each other. Horizons 3.8? No, can't get someone to walk around in Fleet Carrier!
 
I would definetely pay for that in form of DLC or cosmetic update for each of the ship from my shippyard.
Speaking about non-cosmetic but gameplay functionality, i have a dream of being able to repair some of ship modules by hand, finding them in the ship and making some gameplay tweaks, like you do on exploring biosygnals or cutting closed panels with your laser instrument. (Actually it was my diplome project in university - 3d application made on UE4 about repairing spaceship with pretty simple gameplay). Imaging myself like a space engineer from Expanse series is something very interesting for me.
 
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Yes exactly. An interior kit for each ship, priced about the same as a ship kit, that includes foot based access to ship ui panels and extra hooks for bobble heads. Add some credit upgradeables to upload to cartographics and DNA from the ship (makes more sense that way).

Is that too hard, or too hideously offensive that people have to demand it’s never added?

Ps. A button on a door to disembark would be great. A bed would be good too.
 
I see your suggestion and raise it - the current interiors (cockpits and bridges) are hideously offensive and should be removed. Real space games are played from the 3rd person view only, just like Eve Online!
EVE isn't a "space" game. EVE is a social engineering torture device invented by Icelandic trolls for the purpose of gradually degrading the moral compasses of the spreadsheet surfers who experience it.

I have played it since 2004, and I have it to thank for voices in my head that compel me to steal from the homeless and drown puppies in the lake.
 
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I was playing another space game similar to Elite over the weekend, and I wanted to take in the beauty of my newly purchased and painted ship. I bought and engineered the ship from the sales room, which provides a transport (think of Star Trek turbolift) directly back to my ship, but I decided to take the long way. For whatever reason, my new ship was on the opposite side of the docking bay, so I jogged down to this speed belt, just like they have in IRL airports, and rode it all away across the dock, casually taking in the view of my ship as I got closer. Then I took the glass elevator down to the flight deck, which is a seamless ride (you can actually look around as the elevator descends and take in the views), and then walked over to my ship, walked around it to see it from all angles, and then finally boarded it via the ramp, which took me to a turbolift that delivered me to the cockpit. Then, after all of this, I took off.

But of course I could have just taken the turbolift from the dealership directly to my bridge, saving myself tons of time, if I had wanted to. Or I could have just beamed directly to the bridge using the teleporter if I was feeling particularly lazy!

Some in this thread will never be able to appreciate the inherent gameplay of walking around and taking in the sights in an environment such as this. Others will. Thankfully this game caters to both crowds. I don't see why Elite couldn't do the same. Granted, this thread is about ship interiors, but many naysayers use the "it's so boring walking from my ship to the station concourse" argument to shoot down interiors. I'm just saying, it's possible to have your "walk around and enjoy the environment" cake and eat it via "fast travel" methods, too!
 
That is exactly how it could and should be. Unfortunately ED is no longer anywhere on the priority list of FDEV, and more and more devs who did key features are no longer on the team, leaving those features to rot. I held on to hope for a long time, but I'm finally convinced that ED is on it's deathbed. The Thargoid war is one last hurrah, and at the same time how things will end. Bubble overrun, game over.
 
That is exactly how it could and should be. Unfortunately ED is no longer anywhere on the priority list of FDEV, and more and more devs who did key features are no longer on the team, leaving those features to rot. I held on to hope for a long time, but I'm finally convinced that ED is on it's deathbed. The Thargoid war is one last hurrah, and at the same time how things will end. Bubble overrun, game over.
This is what ChatGPT has to say on the matter:

"No, David Braben is not finished with Elite Dangerous. He is the CEO of Frontier Developments, the company that developed and continues to update Elite Dangerous. Braben is actively involved in the development and direction of the game."

So I guess these bots really do hallucinate, LOL.
 
Well the game is more doomed than its ever been. A couple of honeymooners won't change that. In past instances of doom, frontier used to fixed bugs, had never technically given up on an announced feature. Everything about the game was more alive. Sure you could also attribute much of that to the kickstarter promises that had yet to be developed.. that same hope has now transformed into "is that it? that's really it isn't it."

That's why i think the most realistic suggestions going forward should be bite size and paid for dlc.

Hence also the appeal of legacy, if frontier have called it on elite in the greater effort, at least legacy is more finished that odd has manage to achieve. Its also cleanly finished, so no risk of it getting worse etc. Best of all, there's no scope to have expectations to be disappointed with either.

ps. happy to be proven wrong, but if the upcoming feature rework turns out to be suit engineering, the game definitely is doomed. They probably would have developed this as part of the original odd development and were just buying themselves time by extending the engineering requirements. How can people claim the game is not doomed, but its only being maintained like a doomed game by its developers?
 
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