Game Discussions Star Citizen Discussion Thread v12

wut? it is the most faithful to the game of anything ive ever seen. helps that the game's story was so good.
That's my point. If the story was so good, why did it need to redone? I didn't say the changes were wholesale, I know it sticks pretty close to the game. They changed spores, there were entirely new characters (the resistance leader in Boston), Bill and his buddy both dying. If they didn't change anything at all I might as well just watch a youtube playthrough. 🤷‍♂️

blah, blah Roberts.
 
I'm saying on the planet SC has now, why don't they put everything they plan to put in the game in there and test it in one go. Multiple cities, oceans, sandworms, everything so people can test it in one go instead of waiting for Server Meshing to test other things on other planets.
That's what they have done (appart for the sandworm). I guess you don't know the number of biomes present in the planets of Stanton. And I have a weird feeling you think that Stanton has just one planet...
 
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That's my point. If the story was so good, why did it need to redone? I didn't say the changes were wholesale, I know it sticks pretty close to the game. They changed spores, there were entirely new characters (the resistance leader in Boston), Bill and his buddy both dying. If they didn't change anything at all I might as well just watch a youtube playthrough. 🤷‍♂️

blah, blah Roberts.

Yeah, you are right, not a total recreation. A lot of exposition that really wouldnt work in a video game. Why remake it? So people who dont own a playstation get to enjoy the story? And the medium is different enough as well. Don't complain about a book getting made into a movie. Or a play. Well, maybe you do.

Either way, the best adaptation of a video game into film/video/tv. That is until Squadron 42 gets made into a miniseries. That'll blow everything out of the water. Forget best video game adapted into a movie. It will the best movie period. With no qualifiers. 🤣
 
Yeah, you are right, not a total recreation. A lot of exposition that really wouldnt work in a video game. Why remake it? So people who dont own a playstation get to enjoy the story? And the medium is different enough as well. Don't complain about a book getting made into a movie. Or a play. Well, maybe you do.
Often actually. :p Some mediums are just very different from others and again you have to change it to make it work. Games and tv/movies are both already visual mediums. This is why a lot of comics graphic novels get the show/movie treatment.
 
That's my point. If the story was so good, why did it need to redone? I didn't say the changes were wholesale, I know it sticks pretty close to the game. They changed spores, there were entirely new characters (the resistance leader in Boston), Bill and his buddy both dying. If they didn't change anything at all I might as well just watch a youtube playthrough. 🤷‍♂️

blah, blah Roberts.
The YouTube playthrough is 15 and a bit hours long though...my personal favourite version with the DLC played chronologically and on grounded difficulty. How this guy makes it through without taking any damage whatsoever is a sight to behold...wish I was as skilled :oops:

I watched the playthrough to discover any Firefly dogtags I may have missed...plus all the other collectables.


 
3 points :

Server meshing is not here. CIG can create planets but can't give access to them without SM.

The planet tech is not the final iteration (V4 for now). For each planet that CIG could make with the planet tech V4, it could be that CIG would be obliged to remake them if the next iterations change too much the proc gen algorithm.

For now, the proc gen of planet tech is only about the base planet (ground, mountains, etc). There is a lot of manual tuning after the creation. One of the Turbulent objective is to add as much of proc gen as possible also for POI (station/outpost/cave) generation, but all POI will have manual tuning as CIG don't want 100% proc gen.
🤪

Rowing with tennis racket in a quicksand, an allegory from CIG.
 
One of the many things I do not understand in SC is that need for "server meshing" to have more than one system. All it really needs at least for tier zero stuff is some pretty static system: meaning lets say one decides to "jump" from Stanton to Pyro: What happens behind scene is that what ever is on your ship and on you get transferred to server running Pyro system (If SC has its player inventory database running on same servers as it has for running systems themselves). No magic needed. Especially so if jumping itself is more like jumping with Carrier in Elite rather than typical fast jump hopping with ships...To me whole thing seems to be more like an excuse rather than real blocker...
 

Viajero

Volunteer Moderator
One of the many things I do not understand in SC is that need for "server meshing" to have more than one system
It doesn’t need it. It never really did. We discussed it here a few times some time ago. And it was explicitly recognized as such more recently by Turbulent/CIG when they announced they would do Pyro independently from server meshing. Presumably simply managed by separate dedicated servers. It could even become a spawn location option in the main menu.

Tying new star systems to server meshing was a great way to excuse the Pyro delays (or any other star systems) though. And backers sadly bought it.
 
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An anbsoloutely unforgivable oversight that will shatter their immersion!

Comments are funny.

Spicy thread here...

 
One of the many things I do not understand in SC is that need for "server meshing" to have more than one system. All it really needs at least for tier zero stuff is some pretty static system: meaning lets say one decides to "jump" from Stanton to Pyro: What happens behind scene is that what ever is on your ship and on you get transferred to server running Pyro system (If SC has its player inventory database running on same servers as it has for running systems themselves). No magic needed. Especially so if jumping itself is more like jumping with Carrier in Elite rather than typical fast jump hopping with ships...To me whole thing seems to be more like an excuse rather than real blocker...
Dynamic server is not needed at first and the first iteration of SM will probably be static like you describe.
But SM could not be added before PES (all database access are managed by PES). As PES is in now, they can go to the next step : SM.
 
Troy Baker who did the MOCAP and voice acting for Joel in the original game looked like a weird skinny punk kid in 2013, more boy band material than playing a voice age of 50 something like Joel's character. He's been dubbed as the man with a thousand voices...he's done many VA performances for games over the years and finally got his screen debut as James in TLoU TV show. Ashley Johnson who voice acted and MOCAP'd Ellie has also done many, many games and CG TV shows as well as live performances in film and TV. She also won an Emmie for reprising her role as Ellie for the Left Behind DLC and TLoU2...as did Laura Bailey who plays Abbey in the second game.

Geoffrey Pierce, who MOCAP'd and voice acted Tommy in both games also had a part in the TV show as Perry, the deranged Kathleen's bearded henchman. Nice to see most of the game's voice cast being paid tribute in this way though. Having Ashley Johnson play Ellie's mum in the TV series was a nice touch...it also meant a huge amount to Ashley who's figuratively given birth to Ellie twice. Just as an aside, Ashley Johnson also picked Maisie Williams as her personal choice to play as Ellie in the TV series :)
I recognized so many of those names not because I play any of those games, but form watching Critical Role -_-'
That's what they have done (appart for the sandworm). I guess you don't know the number of biomes present in the planets of Stanton. And I have a weird feeling you think that Stanton has just one planet...
I don't know why you're so fixated on the number of planets. The question was WHY NO MANY CITIES on planet? I made it as short and to the point as I can.
 
Spicy thread here...

Ahh that feature complete...since when any active live service game has been feature complete? Typically that happens just before game is dead for good. Meaning no new features anymore ever. With that excuse SC can be alpha as long as it is financially afloat.
 
One of the many things I do not understand in SC is that need for "server meshing" to have more than one system. All it really needs at least for tier zero stuff is some pretty static system: meaning lets say one decides to "jump" from Stanton to Pyro: What happens behind scene is that what ever is on your ship and on you get transferred to server running Pyro system (If SC has its player inventory database running on same servers as it has for running systems themselves). No magic needed. Especially so if jumping itself is more like jumping with Carrier in Elite rather than typical fast jump hopping with ships...To me whole thing seems to be more like an excuse rather than real blocker...
There is nothing to understand. It isn't needed at all. It is just a word to suggest there is a bloated complex system in work that allows what simpler solutions can do today and so much more to people who have no idea that those who promise it all don't know what they are talking about. The easiest solutions are having just players login to different star systems. But they can't do that because there is no other planet to login to. It's all just made up. Smoke and mirrors and rearpulls for 11 years.
 
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