Update 15, the Upcoming Feature Rework and More

I'm not sure if I can still judge the game objectively after so many hours of play.
You can only do things once for the first time.
That was very exciting and a great experience.
If you have done everything many times, it becomes too routine and boring.
I want to get the chance to do something for the first time again.
 
I keep seeing complaints about how FDev's invariable buckling to demands from: "forum dads" constantly waters down great-sounding things, that the game not only could have, but did have, but can not off the top of my head recall ever seeing anybody who has been griping about something being placated (...other than maybe the more recent removal of the ill-fitting Odyssey plant scanning mini game (...where the querulants were maybe more interested in a more contextually suitable replacement for it, than its complete purge) ...Ok, they did tone down the casino bling-blong of the first pass on engineering, too, after a floodwave of disgust :p), and have always just had the impression that FDev follows their own plan/game testing evaluations, without really taking input from players...

Maybe I'm just not paying attention to the right threads... Maybe the fact that I never partook in the prerelease discussions (there was some mythical design forum, or suchlike, apparently), has something to do with my blindness...
 
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I keep seeing complaints about how FDev's invariable buckling to demands from: "forum dads" constantly waters down great-sounding things, that the game not only could have, but did have, but can not off the top of my head recall ever seeing anybody who has been griping about something being placated (...other than maybe the more recent removal of the ill-fitting Odyssey plant scanning mini game (...where the querulants were maybe more interested in a more contextually suitable replacement for it, than its complete purge) ...Ok, they did tone down the casino bling-blong of the first pass on engineering, too, after a floodwave of disgust :p), and have always just had the impression that FDev follows their own plan/game testing evaluations, without really taking input from players...

Maybe I'm just not paying attention to the right threads... Maybe the fact that I never partook in the prerelease discussions (there was some mythical design forum, or suchlike, apparently), has something to do with my blindness...

Never described anyone as a forum dad but there have been lots of contentious decisions & changes, some went what hindsight suggests was the sensible route, some didn't.

Supercruise behaviour changes were before my time (before launch). The supercruise flight model we have now is simplistic but works.

Ship transfer fees was a hot topic, it went to a community vote. The current system of not being instant won 70% of the vote but those that wanted instant transfer were bitter for a long time after.

I had a big problem myself with the removal of the old discovery scanner modules when the current discovery mechanism was added in 3.3. A lot of people felt the old one made discovery too easy, including the devs. I still find this stance bemusing considering how easy it is now.

The bio scanning mini-game being removed also included increasing the minimum distance for the subsequent scans. I think it was a sensible choice and I think most agree the twitch based mini game wasn't in keeping with the activity but some still feel it should be harder, or a different skill based mini game be implemented. Most players still don't do it at all even without the scanning mini-game & it had a massive, way over the top credit buff in update 14. Very few complaints about that ;)

In one of the Odyssey Alpha builds there was a way to access the SRV in a training mission and it was discovered that the SRV driving model had been altered significantly (simplified). Some liked it (those who didn't like the old/current way it drove & many proposed it be made the new way drive-assist on was. I think in part the Scorpion was added to help those that don't like the Scarab, it does seem much less 'wayward' than the Scarab.

I think the Forum dad moniker is just a way to insult people that have a different view. Different people want different things, it's rare that a solution can be found that makes everyone happy.
 
Never described anyone as a forum dad but there have been lots of contentious decisions & changes, some went what hindsight suggests was the sensible route, some didn't.

Supercruise behaviour changes were before my time (before launch). The supercruise flight model we have now is simplistic but works.

Ship transfer fees was a hot topic, it went to a community vote. The current system of not being instant won 70% of the vote but those that wanted instant transfer were bitter for a long time after.

I had a big problem myself with the removal of the old discovery scanner modules when the current discovery mechanism was added in 3.3. A lot of people felt the old one made discovery too easy, including the devs. I still find this stance bemusing considering how easy it is now.

The bio scanning mini-game being removed also included increasing the minimum distance for the subsequent scans. I think it was a sensible choice and I think most agree the twitch based mini game wasn't in keeping with the activity but some still feel it should be harder, or a different skill based mini game be implemented. Most players still don't do it at all even without the scanning mini-game & it had a massive, way over the top credit buff in update 14. Very few complaints about that ;)

In one of the Odyssey Alpha builds there was a way to access the SRV in a training mission and it was discovered that the SRV driving model had been altered significantly (simplified). Some liked it (those who didn't like the old/current way it drove & many proposed it be made the new way drive-assist on was. I think in part the Scorpion was added to help those that don't like the Scarab, it does seem much less 'wayward' than the Scarab.

I think the Forum dad moniker is just a way to insult people that have a different view. Different people want different things, it's rare that a solution can be found that makes everyone happy.
There are plenty of forum dad facepalms / ruined birthdays where shrieking has led to a more vanilla game- mainly down to combat related things (such as gimbals and sensors, shields and hull, PP NPCs being nerfed then toned down more) various unneeded buffs to ships (double FdL, Vulture PP being the worst), engineering effects (about 50% of them) all cutting off better mechanics now because it would require more thought...all the time dads never actually using those mechanics or modules instead out exploring :unsure:
 
Never described anyone as a forum dad but there have been lots of contentious decisions & changes, some went what hindsight suggests was the sensible route, some didn't.

Supercruise behaviour changes were before my time (before launch). The supercruise flight model we have now is simplistic but works.

Ship transfer fees was a hot topic, it went to a community vote. The current system of not being instant won 70% of the vote but those that wanted instant transfer were bitter for a long time after.
Some probably still are, and some of the reaction was shock that they lost the vote especially as it seemed FDev originally favoured the instant transfer model.

I had a big problem myself with the removal of the old discovery scanner modules when the current discovery mechanism was added in 3.3. A lot of people felt the old one made discovery too easy, including the devs. I still find this stance bemusing considering how easy it is now.
Yes there was a lot of upset over this change, personally I rather like this new system it feels more involved than the old version and it made exploring in ships that didn’t turn well in supercruise much nicer.

The bio scanning mini-game being removed also included increasing the minimum distance for the subsequent scans. I think it was a sensible choice and I think most agree the twitch based mini game wasn't in keeping with the activity but some still feel it should be harder, or a different skill based mini game be implemented. Most players still don't do it at all even without the scanning mini-game & it had a massive, way over the top credit buff in update 14. Very few complaints about that ;)
I agree, the twitch based game was so totally wrong for collecting a sample, it might have been got away with sat in the cockpit analysing the samples in a lab module but even there it would be the wrong sort of mini game.
Amazingly there were some complaints that the payouts had been raised too much at least with regards to how meaningless it made the ranking thresholds, unfortunately the second update to deal with that was also flawed.

In one of the Odyssey Alpha builds there was a way to access the SRV in a training mission and it was discovered that the SRV driving model had been altered significantly (simplified). Some liked it (those who didn't like the old/current way it drove & many proposed it be made the new way drive-assist on was. I think in part the Scorpion was added to help those that don't like the Scarab, it does seem much less 'wayward' than the Scarab.

I think the Forum dad moniker is just a way to insult people that have a different view. Different people want different things, it's rare that a solution can be found that makes everyone happy.
I am still of the opinion that there are some on the forums who are only here to be unhappy about stuff.
 
I am still of the opinion that there are some on the forums who are only here to be unhappy about stuff.

And some who are only happy when winding others up.


There are plenty of forum dad facepalms / ruined birthdays where shrieking has led to a more vanilla game- mainly down to combat related things (such as gimbals and sensors, shields and hull, PP NPCs being nerfed then toned down more) various unneeded buffs to ships (double FdL, Vulture PP being the worst), engineering effects (about 50% of them) all cutting off better mechanics now because it would require more thought...all the time dads never actually using those mechanics or modules instead out exploring :unsure:

These seem like more examples of contentious decisions & changes, some went what hindsight suggests was the sensible route, some didn't. Onces that you disagree with (I do too for the most part, although your description of engineering is too vague for me to parse).

What I see in a post like this is someone lashing out, insulting those that took a different view.

The FDL was buffed and given a larger power plant slot not long before engineering arrived. The Community didn't know engineering was coming, their request to buff it was reasonable. FDev applied that buff knowing that most or all of the community complaints would be addressed by engineering, yet you direct your frustration at the community.

The Vulture was also power starved but not as badly and didn't get a buff afaik, engineering just turned it into an easy ship to build, removing the power requirement dilemmas.

Gimbals being linked to sensors was something I think FDev couldn't balance well, as I recall it, A-rated sensors became mandatory/meta, effectively removing choice. I don't remember exactly now but I think that was what motivated me to learn to use fixed lasers so it had some positive effect. IIRC fixed weapons gained a 25% DPS buff too around the same time.

Another way to describe a mechanism requiring more thought is overly complex, something potentially levelled at the old supercruise flight model. Those were probably situations where the designers felt they had to make a choice about how complex the game should be and chose something less complex than you would like.

I can understand your frustration, I have been in a similar position myself over CLogging, Meaningful PvP and some of those topics already discussed but describing the opposing side as screeching or forum dads without acknowledging it happens just as much on both sides of any argument is a blinkered view imo.
 
Ship transfer fees was a hot topic, it went to a community vote. The current system of not being instant won 70% of the vote but those that wanted instant transfer were bitter for a long time after.
I voted for instant transfer, but I changed my mind later (after it was implemented) as it helps preserve the sense of scale. Even though somethings are instant like handing yourself in is an instant transfer to prison or your ship blowing up and you're instantly sent to the last port you visited.

I'd like an express delivery button that costs a % more than standard delivery, but everything is delivered in 15 minutes or less. It's no fun if you feel like doing some mining but your mining ship and modules are 45 minutes away.
 
I voted for instant transfer, but I changed my mind later (after it was implemented) as it helps preserve the sense of scale. Even though somethings are instant like handing yourself in is an instant transfer to prison or your ship blowing up and you're instantly sent to the last port you visited.

I'd like an express delivery button that costs a % more than standard delivery, but everything is delivered in 15 minutes or less. It's no fun if you feel like doing some mining but your mining ship and modules are 45 minutes away.

I didn't want ship transfer to be a thing at all but that choice wasn't offered at all so I voted for the time delay. Having a mining ship that's 45 mins away seems like solvable problem. You build multiple mining ships, or you plan ahead, or store them on a carrier & move the carrier around with you. The logistics of managing a fleet can easily get out of hand though.

btw I own the same box your avatar pic is from ;)
 
Yes mines in the loft somewhere. Frontier: Elite 2 on my amiga 600 those were the days!
Found it ;)

RPpRXm2m.jpg
 
well, this whole game is about repeating stuff.
If you like it, you will repeat it for years.
If not, well.
There are plenty of other games to try.
i do play another MMORPG for 5 years to date, they have the same repetitive content, but keep giving me progress, new equipment, new region, new content, adjustment here and there, QOL update, new class, they keep updating in a good pace so they keep me playing the game, i just hope elite could do the same or even better.
 
It would be nice, but development is slow. I wish I could believe that would change, but I'm not holding my breath. We'll see what comes in update 15 and where it goes after that.
 
Well, whatever might be the case, I am sure that if there actually does exist such a creature as a Forum Dad, who keeps getting his way (through successful active soliciting, as opposed to simply happening to incidently some time having been on same side of one argument or other, as FDev were going anyway), I am sure there are many who stand ready to line up to learn his trick. ;P
 
What I see in a post like this is someone lashing out, insulting those that took a different view.
Its frankly someone saying what a lot of others think and know to be true over the years.

Take Powerplay as an example: with watered down NPCs it distorted the game in certain modes, and started the schism we have today. People were told, but no, PPNPCs bad....

iu


Its as if short term thinking causes issues for the future.....
 
Debo decir que cada vez que veo denigraciones sobre la dirección de arte estilizada de NMS (... que no juego, por cierto), me da un poco de vergüenza, porque invariablemente se contrasta con la de Elite Dangerous, por aquí. .. Los gráficos ED son "realistas", ¿verdad?

- ¿Ese típico arte de ciencia ficción "grebling" por todas partes es lo que verías en las estructuras de la vida real? -¿El "kitbashing" en general? -El sombreado? -¿La iluminación? -¿Las escalas relativas de las cosas? -¿Esas personas no se parecen en nada a muñecos de plástico?

-Quiero decir, a mis ojos, incluso las últimas demostraciones de exhibición de UE5 preestablecidas, con objetos del mundo real escaneados en 3D de alto contenido de polígonos plausiblemente dispuestos, luces y sombras en tiempo real físicamente plausibles, interacciones físicas no exageradas, simulación fluida con espuma y todo , personajes metahumanos animados con captura de rendimiento mejorados con la máxima calidad, etc., etc., aún conservan ese particular aspecto general de arcilla/yeso que todos los gráficos 3D del juego hasta ahora siempre han tenido.

Oye, cada uno a su gusto, pero...

Además, el intento de realismo en los juegos siempre envejece muy mal.
en cambio, prevalecen los juegos de estilo de dibujos animados. ver el ejemplo de word of warcraft


Por cierto, esta es la mejora que un hombre puede hacer... una nave capital, con interiores y diferentes sistemas de combate.

Fuente: https://www.youtube.com/watch?v=qfMiJHFNKSM&ab_channel=GabeuxGaming
 
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i do play another MMORPG for 5 years to date, they have the same repetitive content, but keep giving me progress, new equipment, new region, new content, adjustment here and there, QOL update, new class, they keep updating in a good pace so they keep me playing the game, i just hope elite could do the same or even better.
And do you pay a one time fee to play that game or monthly subscription?

I've never really understood the lack of subscription for Elite given the continued updates.
 
And do you pay a one time fee to play that game or monthly subscription?

I've never really understood the lack of subscription for Elite given the continued updates.
To be honest I think FD did not anticipate the route and outcomes that ED has charted- FD are not in the GaaS scene really.
 
It is already too late to try to turn things around. A lot of time and money would have to be invested in this.
I don't see that at the moment. Meanwhile, more and more community breaks away and projects around the game give up.
It's not the end of the world, but it's sad.
It will probably go on like this for a while, but the big wishes and ideas will remain so.
I like to be positively surprised.
 
It is already too late to try to turn things around. A lot of time and money would have to be invested in this.
I don't see that at the moment. Meanwhile, more and more community breaks away and projects around the game give up.
It's not the end of the world, but it's sad.
It will probably go on like this for a while, but the big wishes and ideas will remain so.
I like to be positively surprised.

Players leave all the time. What's important is the ratio of new players to players leaving (ie the active community) and new players buy the game, bringing is revenue that helps keep the servers running & justify/fund new content.

By all accounts ED is profitable, and there's a 75% off sale on right now.
 
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