That's only the tip of the iceberg in terms of future monetisation possibilities.
They are making tools that can be licensed out for recurring fees, not just tools for the game but tools that extend the capabilities of third party applications, and more are coming. On an SCLive they talked about working on rigid body deformation in the game - dent's, dings, bent and buckled ship and vehicle structures. There are game companies whose CEO's would sell their first-born child to get their hands on such tools that work in-game because up to now we've only seen those things in niche tech demonstrators.
Squadron 42 sales. The game franchise doesn't have to end with the story of a navy pilot in the Vanduul war, there are endless stories they could make with existing assets in this game universe.
They have a system where there can be gated assets in the game universe - the Chairman's Club lounges, the Million Mile High Club, even the annual events like IAE could be paywall gated, you don't need to attend IAE or Murray Cup Races to progress in the game. They are making their own mocap studios and there are plans for entertainment venues in the game, there's nothing to stop them having 'guest concerts' or even meet and great via FOIP with game personalities... maybe even make them live events. If they want to make 'murder mystery weekend' breaks in the hotels, they can do that. The possibilities in a live always persistent universe are endless and it's all at way higher fidelity than Meta. if they arranged a concert hall venue in the game with full orchestra to play Pedro Macedo Camacho's music I would pay to go to it, and they had an opera singer perform aboard the Gatsby 890J.
They can sell standalone modules, potentially on different platforms - I think that is what Theatres of War was all about, they did outsource it (and the other Arena Commander modules) to a company that mainly did work for Sony Entertainment Division.
They've created a system and pipeline for making in-game story/video content. They've already made waaay more than we 'officially' know about. If you watch the Reunion video listen to what the character says at the end - sounds a lot like it may be part of a series doesn't it? They can sell that content both to entertainment networks and to players who want that content available in the game. A few years ago now Cory Doctorow came into the Star Citizen twitter feed and asked how to get in touch with the senior management of CIG.
75% of LucasArts revenue didn't come from movie ticket sales or TV sales, it came from licensing of products and toys. When you go to CitizenCon's you see that people spend a good deal of money to cosplay, is it any wonder CIG are so keen to support BarCitizen venues? In around 2017 or 2018 all Concierge level players got an email offering a Chairman's Club Handbook - Space Marshall and above got it for 'shipping only' at $25 and lower concierge ranks could buy remaining stock at full price plus shipping around $90, it sold out in minutes. I've got one, it's very nice but it definitely didn't cost $65 to produce. Those Banu Gamecube scratchcards given away at BarCitizen events are fetching up to $100 each now, I was given 6 by Jared Huckaby - I used one for myself and gave away 4 on Reddit the next day. Chris has already put his toe in the water regarding licensing of in-game assets as fan memorabilia, we all 'buy' that memorabilia when we get our goody-bags at the CitizenCons and you can buy limited run merchandise in the RSI store, the Calder family were allowed to buy minority non-voting rights shares in CIG, and what is their speciality? Licensing and marketing.
The future of this project is planned to be far bigger than a lot of people realise.