I think the thing that I find strangest is the comment about the Scavengers deconstructing the Thargoid crashed ships. Obviously there is a clue in their names but It just doesn't seem to fit with their behaviour.
I always thought they were cleaning the mycoid off the ships so that they could take off again. I assumed that was why they appear to have crash landed on Barnacle sites after being struck by the virus, so the Meta Alloys could be used to help repair them.
It just seems a bit odd to me.
On the ground mission front, Fireytoad took a different approach and made it into a sort of command centre "found footage" style. Which I think shows more like a team attempting the missions would be like.
Source: https://youtu.be/4j1yRXtNPC4?t=231
New thagoid ship is kinda weak, seems much weaker than an basic interceptor for its dps and might have even less hull than these, and I guessing that salvo or two from any of my plasma charger bulids will make short work of these... Despite being fast (no doubt it will be fastest thagoid vessel, it looked around 580-600 m/s to Me), they also dont evade as much as would one expect, and it does indeed tend to kinda hover in front of its opponent, waiting to be shot at... but atleast its four-way missile attack is cool, and like always, sound effects are top-tier.
They also appear to not have hearts, but rather fixed amount of hull, much like scouts.
And if Fdev player was able to hit it with AX missiles, then any decent plasma chargers or shards user will hit it even easier.
At 1v1, these are no diffrent than scouts, if can be quick work with few salvos, with "right" AX bulids. But if these would be in a group, backing interceptors, I can see how they might be a bit problem for slower ships, mainly because of thier lighting attack that slows down a lot, and makin random malfunctions. Thats why I hope they will be not just 1v1 but added into all thargoid combat scenarios.
Revenats on other hand, its cool that oddysey if finnaly getting some content added, but its only outdoor feature, and if thier vision ranges are similar to that of skimmers or other npcs, then it gonna be easy to evade them entirely. Still kinda provides some thargoid danger to conquered settlements, apart to usual danger to when ship is not sent away.
Its also another reason to use scorpion and thats good thing. Not sure if Ive seen it right at video, but it looked like scorpion missile was enough to take it down, while it took litte dmg from ar-50, wich could be not even at G5, but that still suggest that revenants might be weak vs explosive dmg, and somewhat resistant to kinetic dmg.
But again, its outdoor danger only, its still missing some thargoid themselfs in person, who depsite being larger than humans, they would still fit inside our settlements bulidings.
I know that buldings are shut down and closed when plant is offline, but I doubt that any such closed doors are any obstacle to any thargoid. Especially when they detect an cmdr, and decide to hop in and say hi, droping from thargoid scout, with mandatory yellow beam. Now that would be something cool.
Still, thats better than nothing I must admit, an combat version of thargoid scavengers or whatever they are called.
Btw. Those whole revenats thargoid drones kinda feels like it should be around since first thargoid surface site was found. These sites always was lacking something exacly like this. I recon that revenats will start appear in those as well.