FD's weak response to people wanting 'everything now' have ruined this game.I already have a job - don't need another one - but I'd like to engage with the new content.
FD's weak response to people wanting 'everything now' have ruined this game.I already have a job - don't need another one - but I'd like to engage with the new content.
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I even got to try upscaling by x1.5 at 4k and it still gave me good frames - somethings wrong (in the good way)After a bit more experimentation, I think AA has fundamentally improved, in terms of the entire component of the engine.
So it's visibly improved massively - I even turned off upscaling completely for a while and it still wasn't terrible - that's completely a new thing.
But also - all the possible techniques in the menu work now and they all produce half-decent results. Even SMAA. That aspect of it is also new. (I am not entirely sure I could even choose SMAA before, now I think about it...)
And performance scales better - a couple of combos would instantly cripple my rig before - now when I try those it is merely noticeably slower, and by about the same proportions as iRacing for instance.
FD's weak response to people wanting 'everything now' have ruined this game.
Used ye olde guns.How did you kill the revenants? In my Scarab, I couldn't even get one.
It's an inevitable progression with discovery-based stories, I think: either at some point you solve the mystery and it stops being mysterious, or they just keep throwing in endless "solving this mystery reveals another" steps and you never really discover anything meaningful.
Now you see this is very interestingThat said, at the moment it seems like the main things to do with the Maelstrom environment - both in U14 and now - involve sampling, exploration (in a more hazardous environment than most "Exploration" takes place, sure), and so on. Yes, you can shoot things in there as well, but there doesn't appear - yet, anyway - to be any formal benefit to doing so for non-research purposes. So it seems like the "solving mysteries" part of it is still going on.
Not that I think we've seen everything from U15 so far by a long way, of course, but so far the additions to the war side of it appear to be some new missions for Odyssey players, and the additions to the research side of it appear quite a bit more substantial. So far, of course.
As an aside: I also find it interesting to read this message alongside the complaints from the combat fans that returning the Thargoids in convenient 1t chunks for research is more effective in the war effort than shooting them, which is also a valid point! Is that research or war content? Presumably you wouldn't regard it as "discovery" in the same sense, though?
Virpil's own software will break the throttle into multiple 32 button devices. Its a windows thing.
I think it's okay to tell someone who doesn't like the game because its core design is a certain way, "This probably is not the game for you." If a person is looking for a fast Everspace-like shooter-looter, then Elite most likely isn't for them.I don't get why so many are so eager to tell newish players to get lost and that Elite is not the game for them.
More opportunites for combat yes, but it's known that turning in tissue samples is a much easier/faster way to move the progress bar for war systems. So much that many systems have been cleared by dedicated solitary cmdrs.Another interesting point. I'm not sure that the way the levels are set up for repelling the war mean that there's more research than combat for example, there's definitely far more combat opportunities. But you're right I don't think turning in research samples to help stop the Thargoids taking over a system, is "discovery".
That's true but back in the old times, the "Unknown Artifacts" and the Barnacles and the rest were just there, too [1]. You could prod them and eventually discover something - generally an unexplained (in some cases still unexplained) pointer to a system, or some extra behaviour - by prodding them in the right way, but there wasn't much in the way of missions to do so or acknowledgement for finding things out - one "collect meta-alloys CG" on the Thargoid side, a bit more from Ram Tah on the Guardian side, Farseer wants a meta-alloy, Palin wants some sensor fragments. And it would - Frontier release pace being what it is - be six months between figuring out one thing and the next one showing up.But what research has actually been done from it? We had no missions to provide things from the Maelstrom, we had no rewards or acknowledgement from people like Palin or Tah for trying to give them things.
Sure, but whether no-one's got them yet because they haven't tried the right thing or no-one's got one yet because some switch hasn't been set on the servers, that's an indication that there's probably more research content to come in U15 and there's more to the Maelstrom inside than has been found so far.On the research side of things, I assume you mean the Tissue Samples that thanks to Fleet Carriers we know you are going to be able to get? There are a lot of them yes, but as of now no-one has found a way of getting them so until Frontier allow us too I don't think that's content yet.
That's a new one, what's the scenario? I could do with some of that dealing with the buffed scoutsI have zero shields according to the ship display, but they appear to be infinite. I can kill other ships but I suffer no damage??? I have reported the issue.
FPS counters don't always reflect stuttering and other weird frame issues. I easily got a locked 60 fps in Horizons 3.8, but there was this "jank" going into and out of stations that was introduced with a later update. It kinda felt like the FOV was shifting for just a couple of frames and back again. Visually, it is very jarring, but it had nothing to do with FPS. Another example is MSFS and RDR2, which even at 30 fps look smoother than many 60 fps games I have, thanks to really good motion blur.Funny thing is, yes I did experience that feeling of smoother & faster planetside, even if the FPS counter showed same numbers as it's always shown since U14 release.
Right. Simple FPS counters are usually heavily averaged, so they cannot reflect stutters, jitter or micro-fluctuations in the frame times. Those counters are okay to get the larger picture, but that's it.FPS counters don't always reflect stuttering and other weird frame issues. I easily got a locked 60 fps in Horizons 3.8, but there was this "jank" going into and out of stations that was introduced with a later update. It kinda felt like the FOV was shifting for just a couple of frames and back again. Visually, it is very jarring, but it had nothing to do with FPS. Another example is MSFS and RDR2, which even at 30 fps look smoother than many 60 fps games I have, thanks to really good motion blur.
Sorry but isn't it more than just "nice". Doesn't the fact that not being able to get Propulsion Elements from destroyed Thargoid Generators is on the known issues list ..I think that in order to unlock the Pulse Neutraliser the inclusion of a material that you get from destroying Thargoids clearly showed that Frontier expect everyone to have been doing that. And that is a real shame. It's nice that they are now going to add them to the loot table of the Caustic Generators, so you only need destroy Thargoid items now rather than Thargoids themselves![]()
I would strongly advise against the Annie, its way too slow, use an Orca if you haven't done any rep grinds, what you need for the interdiction's is speed, lots of it.Thanks, I'm gonna keep trying tomorrow. I will try with Conda as no PP ships (not my RP).
That's true but back in the old times, the "Unknown Artifacts" and the Barnacles and the rest were just there, too [1]. You could prod them and eventually discover something - generally an unexplained (in some cases still unexplained) pointer to a system, or some extra behaviour - by prodding them in the right way, but there wasn't much in the way of missions to do so or acknowledgement for finding things out - one "collect meta-alloys CG" on the Thargoid side, a bit more from Ram Tah on the Guardian side, Farseer wants a meta-alloy, Palin wants some sensor fragments. And it would - Frontier release pace being what it is - be six months between figuring out one thing and the next one showing up.
The people who handed large quantities of altered Relics to Palin and Tah did get an acknowledgement and reward for it.
I believe that if it was intended then they would have been in the loot table from the Update 14 release. Waiting till after multiple people mention it once Update 15 has been released, including partnered content creators covering the release, before saying it should have been there doesn't make sense to me.Sorry but isn't it more than just "nice". Doesn't the fact that not being able to get Propulsion Elements from destroyed Thargoid Generators is on the known issues list ..
4pm yesterday
Elite Dangerous Update 15 NOW LIVE - Release Notes
Suppose that's one way of looking at it. Another is that you can easily snag them from scouts which are ridiculously easy to kill, so in essence you're choosing to lock yourself out. Look I love battling goids as much as the next billionaire playboy combat junky, but for those who don't want...forums.frontier.co.uk
5pm yesterday
Elite Dangerous Update 15 NOW LIVE - Release Notes
Objects in space now looks much clearer and better, flickering lines are highly reduced ... seems there were done some really nice changes! And HUD texts seems are also much more eyes friendly.forums.frontier.co.uk
.. pretty much answer the whole "I can't get the pulse neutraliser without doing combat" complaint? Perhaps I'm missing something.
No way it would take 45 mins to get to a Maelstrom unless your choices make that a reality. Taranis is quite close to the main star and Lovaroju is one jump away. Use that system as your staging ground and you are good to go. You will likely get hyperdicted jumping into the Maelstrom system and between 2-3 interdictions when in system, the hyperdiction is the most time consuming as the cool down is slower but the normal one's are just a momentary delay.If you only have let's say 45m of game time in the evening, more often you shouldn't even bother with Elite. It could take you that long to just get to a maelstrom with the constant interdictions.