Elite Dangerous Update 15 NOW LIVE - Release Notes

After a bit more experimentation, I think AA has fundamentally improved, in terms of the entire component of the engine.

So it's visibly improved massively - I even turned off upscaling completely for a while and it still wasn't terrible - that's completely a new thing.

But also - all the possible techniques in the menu work now and they all produce half-decent results. Even SMAA. That aspect of it is also new. (I am not entirely sure I could even choose SMAA before, now I think about it...)

And performance scales better - a couple of combos would instantly cripple my rig before - now when I try those it is merely noticeably slower, and by about the same proportions as iRacing for instance.
 
WE'RE LIVE!
UPDATE AVAILABLE!


Welcome in!

Just wanted to say thanks for a wonderfully smooth update. Still exploring the new content (and what I've seen is beautiful), but it was great to see servers so stable yesterday, I didn't hear of a single issue across squadron. Great stuff.

Would also like to thank whoever was responsible for adding variant colour to ScanOrganic event in journal. Not had a chance to check specifics yet, but it'll make my life a chunk easier. It's good to see less popular issues on tracker being addressed.

o7
 
After a bit more experimentation, I think AA has fundamentally improved, in terms of the entire component of the engine.

So it's visibly improved massively - I even turned off upscaling completely for a while and it still wasn't terrible - that's completely a new thing.

But also - all the possible techniques in the menu work now and they all produce half-decent results. Even SMAA. That aspect of it is also new. (I am not entirely sure I could even choose SMAA before, now I think about it...)

And performance scales better - a couple of combos would instantly cripple my rig before - now when I try those it is merely noticeably slower, and by about the same proportions as iRacing for instance.
I even got to try upscaling by x1.5 at 4k and it still gave me good frames - somethings wrong (in the good way) ;)
 

Ozric

Volunteer Moderator
It's an inevitable progression with discovery-based stories, I think: either at some point you solve the mystery and it stops being mysterious, or they just keep throwing in endless "solving this mystery reveals another" steps and you never really discover anything meaningful.

I don't think it's quite as linear as that, because they have thrown many mysteries at us over the year but we have discovered many meaningful things. I don't think that discovery and combat are mutually exclusive. You can have one leading the other in terms of progressing the story, I think we had a pretty good balance throughout the Azimut Saga for example, but it has felt very one sided for a long time now. (I do think part of that feeling comes from how non combat potential, in the build up and early days of the war, has been treated)

That said, at the moment it seems like the main things to do with the Maelstrom environment - both in U14 and now - involve sampling, exploration (in a more hazardous environment than most "Exploration" takes place, sure), and so on. Yes, you can shoot things in there as well, but there doesn't appear - yet, anyway - to be any formal benefit to doing so for non-research purposes. So it seems like the "solving mysteries" part of it is still going on.

Not that I think we've seen everything from U15 so far by a long way, of course, but so far the additions to the war side of it appear to be some new missions for Odyssey players, and the additions to the research side of it appear quite a bit more substantial. So far, of course.
Now you see this is very interesting :) Because it perfectly shows how it's not straight forward.

It is true that most of the things we've been able to do in the Maelstrom is collecting, of course you do have to blow up Thargoid things in order to collect some of those items. But what research has actually been done from it? We had no missions to provide things from the Maelstrom, we had no rewards or acknowledgement from people like Palin or Tah for trying to give them things. You could collect Tissue Samples, but there was nothing to do with them, and unless you had a Fleet Carrier there was no point in collecting them because they didn't do anything. There was nothing tangible in terms of feedback from the game.

We had a Galnet article saying they were going to make a Caustic Sink Launcher, and then a CG delivering completely unrelated items, then we suddenly had the module. I really don't see any mystery solving at all.

I was very careful in my original post to Sally to not sound too downbeat, or ungrateful, because I also don't think we've seen everything by a long shot and what I have seen has been awesome. Plus we are still waiting to see the "new gameplay elements" that Frontier said were going to be part of Updates 15 and 16. We can gather information from the surrounding of the Titan, you can shoot it to get materials (but do you really want to be shooting at a Thargoid Hive Ship...) but that's all that appears to be so far besides a lot of combat. Frontier even described it as the "highest-level combat challenge we’ve ever given players in Elite Dangerous" though I have some hope as they also said "It’s not entirely combat-oriented as an addition to the game." though how much is 'not entirely' remains to be seen.

I think that in order to unlock the Pulse Neutraliser the inclusion of a material that you get from destroying Thargoids clearly showed that Frontier expect everyone to have been doing that. And that is a real shame. It's nice that they are now going to add them to the loot table of the Caustic Generators, so you only need destroy Thargoid items now rather than Thargoids themselves ;) On the research side of things, I assume you mean the Tissue Samples that thanks to Fleet Carriers we know you are going to be able to get? There are a lot of them yes, but as of now no-one has found a way of getting them so until Frontier allow us too I don't think that's content yet.

As an aside: I also find it interesting to read this message alongside the complaints from the combat fans that returning the Thargoids in convenient 1t chunks for research is more effective in the war effort than shooting them, which is also a valid point! Is that research or war content? Presumably you wouldn't regard it as "discovery" in the same sense, though?

Another interesting point. I'm not sure that the way the levels are set up for repelling the war mean that there's more research than combat for example, there's definitely far more combat opportunities. But you're right I don't think turning in research samples to help stop the Thargoids taking over a system, is "discovery".
 
I have zero shields according to the ship display, but they appear to be infinite. I can kill other ships but I suffer no damage??? I have reported the issue.
 
I don't get why so many are so eager to tell newish players to get lost and that Elite is not the game for them.
I think it's okay to tell someone who doesn't like the game because its core design is a certain way, "This probably is not the game for you." If a person is looking for a fast Everspace-like shooter-looter, then Elite most likely isn't for them.

Now I do agree that using this phrase as a club to beat down any and all suggestions for improvement, including suggestions that do align with the core design, is uncalled for, especially having been on the receiving end of such beatings myself more than once.
 
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Another interesting point. I'm not sure that the way the levels are set up for repelling the war mean that there's more research than combat for example, there's definitely far more combat opportunities. But you're right I don't think turning in research samples to help stop the Thargoids taking over a system, is "discovery".
More opportunites for combat yes, but it's known that turning in tissue samples is a much easier/faster way to move the progress bar for war systems. So much that many systems have been cleared by dedicated solitary cmdrs.
 
But what research has actually been done from it? We had no missions to provide things from the Maelstrom, we had no rewards or acknowledgement from people like Palin or Tah for trying to give them things.
That's true but back in the old times, the "Unknown Artifacts" and the Barnacles and the rest were just there, too [1]. You could prod them and eventually discover something - generally an unexplained (in some cases still unexplained) pointer to a system, or some extra behaviour - by prodding them in the right way, but there wasn't much in the way of missions to do so or acknowledgement for finding things out - one "collect meta-alloys CG" on the Thargoid side, a bit more from Ram Tah on the Guardian side, Farseer wants a meta-alloy, Palin wants some sensor fragments. And it would - Frontier release pace being what it is - be six months between figuring out one thing and the next one showing up.

The people who handed large quantities of altered Relics to Palin and Tah did get an acknowledgement and reward for it.

On the research side of things, I assume you mean the Tissue Samples that thanks to Fleet Carriers we know you are going to be able to get? There are a lot of them yes, but as of now no-one has found a way of getting them so until Frontier allow us too I don't think that's content yet.
Sure, but whether no-one's got them yet because they haven't tried the right thing or no-one's got one yet because some switch hasn't been set on the servers, that's an indication that there's probably more research content to come in U15 and there's more to the Maelstrom inside than has been found so far.

[1] BGS Combat uses aside, while that lasted.
 
I have zero shields according to the ship display, but they appear to be infinite. I can kill other ships but I suffer no damage??? I have reported the issue.
That's a new one, what's the scenario? I could do with some of that dealing with the buffed scouts :)

I think I found the issue you created in the tracker but can't see it for some reason: "The issue could not be loaded."
 
Funny thing is, yes I did experience that feeling of smoother & faster planetside, even if the FPS counter showed same numbers as it's always shown since U14 release.
FPS counters don't always reflect stuttering and other weird frame issues. I easily got a locked 60 fps in Horizons 3.8, but there was this "jank" going into and out of stations that was introduced with a later update. It kinda felt like the FOV was shifting for just a couple of frames and back again. Visually, it is very jarring, but it had nothing to do with FPS. Another example is MSFS and RDR2, which even at 30 fps look smoother than many 60 fps games I have, thanks to really good motion blur.
 
FPS counters don't always reflect stuttering and other weird frame issues. I easily got a locked 60 fps in Horizons 3.8, but there was this "jank" going into and out of stations that was introduced with a later update. It kinda felt like the FOV was shifting for just a couple of frames and back again. Visually, it is very jarring, but it had nothing to do with FPS. Another example is MSFS and RDR2, which even at 30 fps look smoother than many 60 fps games I have, thanks to really good motion blur.
Right. Simple FPS counters are usually heavily averaged, so they cannot reflect stutters, jitter or micro-fluctuations in the frame times. Those counters are okay to get the larger picture, but that's it.
 
I think that in order to unlock the Pulse Neutraliser the inclusion of a material that you get from destroying Thargoids clearly showed that Frontier expect everyone to have been doing that. And that is a real shame. It's nice that they are now going to add them to the loot table of the Caustic Generators, so you only need destroy Thargoid items now rather than Thargoids themselves ;)
Sorry but isn't it more than just "nice". Doesn't the fact that not being able to get Propulsion Elements from destroyed Thargoid Generators is on the known issues list ..

4pm yesterday

5pm yesterday

.. pretty much answer the whole "I can't get the pulse neutraliser without doing combat" complaint? Perhaps I'm missing something.
 
Thanks, I'm gonna keep trying tomorrow. I will try with Conda as no PP ships (not my RP).
I would strongly advise against the Annie, its way too slow, use an Orca if you haven't done any rep grinds, what you need for the interdiction's is speed, lots of it.

O7
 

Ozric

Volunteer Moderator
That's true but back in the old times, the "Unknown Artifacts" and the Barnacles and the rest were just there, too [1]. You could prod them and eventually discover something - generally an unexplained (in some cases still unexplained) pointer to a system, or some extra behaviour - by prodding them in the right way, but there wasn't much in the way of missions to do so or acknowledgement for finding things out - one "collect meta-alloys CG" on the Thargoid side, a bit more from Ram Tah on the Guardian side, Farseer wants a meta-alloy, Palin wants some sensor fragments. And it would - Frontier release pace being what it is - be six months between figuring out one thing and the next one showing up.

The people who handed large quantities of altered Relics to Palin and Tah did get an acknowledgement and reward for it.

You're correct that there weren't the missions, but we were getting feedback from the items themselves that something was there to be discovered. The game was telling us. I haven't seem that since the Maelstroms arrived. In the very early days Mike Brookes used to watch us and once we reached a certain point or threshold push an update. Even in the Azimuth Saga when we were investigating the events that lead us out to the Coalsack Nebula, Frontier waited until we had reached that point in the discovery and then pushed an update (the next week iirc) to add the Barnacles and Research Base. It certainly didn't happen all the time, we did often have to wait for months for Frontier to push the next big update, but it felt a lot more fluid. (I realise that's a bit of a nebulous description)

I've said in a few places that I'm very glad that Frontier gifted the new Neutraliser to people who were early birds or delivered in large quantities, even though my delivering 100 to Reed's Rest in Merope didn't get me anything :) It's a brilliant gesture.

Sorry but isn't it more than just "nice". Doesn't the fact that not being able to get Propulsion Elements from destroyed Thargoid Generators is on the known issues list ..

4pm yesterday

5pm yesterday

.. pretty much answer the whole "I can't get the pulse neutraliser without doing combat" complaint? Perhaps I'm missing something.
I believe that if it was intended then they would have been in the loot table from the Update 14 release. Waiting till after multiple people mention it once Update 15 has been released, including partnered content creators covering the release, before saying it should have been there doesn't make sense to me.

Just my feeling though.
 
Hello and Thank you for the updates Frontier Devs, I've not read through all the forums posts due to work. I'm enjoying the Thargoid war but in the active Xeno conflict zone at Neff Penal colony in the Sukurbago system you have made all scouts and interceptors attack you at once which is to say the least, Overwhelming and losing most your hull and or shields in seconds. Not so good if your doing a bit Solo fighting. I expect this is due to your tweak on Scout hovering above the settlement and you could pick them off. Anychance of a fix asap. Thanks again, 07

P.S Restocking ammo rarely works and makes you relog and lose any progress in Anti Xeno Conflict zone
 
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If you only have let's say 45m of game time in the evening, more often you shouldn't even bother with Elite. It could take you that long to just get to a maelstrom with the constant interdictions.
No way it would take 45 mins to get to a Maelstrom unless your choices make that a reality. Taranis is quite close to the main star and Lovaroju is one jump away. Use that system as your staging ground and you are good to go. You will likely get hyperdicted jumping into the Maelstrom system and between 2-3 interdictions when in system, the hyperdiction is the most time consuming as the cool down is slower but the normal one's are just a momentary delay.
 
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