Kinda helps,lol(Always good if I unlock the door BEFORE I welcome you in...).
Kinda helps,lol(Always good if I unlock the door BEFORE I welcome you in...).
"The grind is in the mind"!![]()
Thanks, I'm gonna keep trying tomorrow. I will try with Conda as no PP ships (not my RP).A coolish shieldless Clipper with A grade long range sensors and lots of limpets did it for me. Did all my scanning from 900+m away, never had one proximity detonate on me.
I think the tissue samples can be sold on FCs too, so capitalism could also be a solution.
I've got 5 stored on my FC, you are welcome to those if your bad luck continues!
The material requirement for the pulse neutraliser isn't high.
Realistically it's:
1 visit to a guardian site to pick up a relic
1 visit to the crashed thargoid ship to pick up sensor fragments and a probe
1 visit to a thargoid machine to pickle the relic into a grelic
1 visit to a maelstrom to headbutt the centre 5 times
Shoot a few scouts for propulsion elements
What grind?
Sol | 0.00 | 354.94 | 0 | ||
HIP 17125 | 354.94 | 0.00 | 14 | ||
HIP 14909 | 137.63 | 0.00 | 6 | ||
HIP 20567 | 288.73 | 0.00 | 11 | ||
Synuefe XR-H d11-102 | 370.96 | 0.00 | 14 | ||
Totals | 1,152.25 | 45 |
So you're saying it Fixed Edge cases ?A number of lighting issues/instances of flickering and such have been addressed, yesFixing some of the more severe instances may have also impacted some of the minor ones for the better o7
Scouts have defiantly been buffed, Wonder if this is a Stealth Buff or a Bug....Have scouts been buffed in the update? I just took my shieldless Maelstrom Clipper for a quick recce, usually by the time I reach the Maelstrom I'm still on 97%+ hull (submit & boost away through all the interceptions). Today I'm down to 79% - each hit from a scout seemed to drop the hull 1%.
FDev should capitalize on all this good will with a new Odyssey sale.Well, I'm dumbfounded. This was the smoothest patch day from as far back as I can remember. It included new options, bug fixes, and no new bugs (that I've seen). Good job, FDev.... I didn't think that was possible![]()
All this stuff is end-game content. Even for me, a long time veteran, it is just too much hassle to get prepared, and after you do then it's not fun, it's annoying.Whether Fdev have over egged them a touch remains to be seen.
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- Reactivation mission bases will no longer be already powered up on arrival.
- Ticket reference: ID 57596
Yea Submit to the goids, then start boosting (perhaps with silent running on ) and get away faster because your cool down is shorter and you get a head start before the goid drops in, same thing you do with Human Commanders .......Interdicted twice en route to the planet - neither interdiction could be evaded so it was a case of take damage and boost until waking again
I haven't run my fps counter, but on a 2020 i7 RTX 2060 laptop I have seen a definite boost in overall look and feel. Whatever they did, the lighting looks better and dare I say that I think it has softened some of those aliasing issues. Played quite a bit today to finally unlock the caustic sinks and on mostly ultra with 2.00x supersampling, it felt good. There is a definite sharper visual look and feel that was immediately apparant once I loaded it, in the good way. I haven't gone onfoot yet, that's the real test, but for Odyssey I settled on trading overall FPS in the 30-40s onfoot and when things get busy for a less aliased look and this update has been pretty sweet so far. It could be placebo but it feels smoother to the point of having maybe 10+ extra FPS.FDev should capitalize on all this good will with a new Odyssey sale.
How's performance? I've read a few reports that people feel it's smoother and faster. Is that a consensus with the majority of players?
I think they did something with gamma....and dare I say that I think it has softened some of those aliasing issues...
rubs eyesWell, I'm dumbfounded. This was the smoothest patch day from as far back as I can remember. It included new options, bug fixes, and no new bugs (that I've seen). Good job, FDev.... I didn't think that was possible![]()
the AA is so much better now, and there is a great reduce of flickering edges, best visual update so far, thank you! please continue to improve the visuals!!!So you're saying it Fixed Edge cases ?
Funny thing is, yes I did experience that feeling of smoother & faster planetside, even if the FPS counter showed same numbers as it's always shown since U14 release.How's performance? I've read a few reports that people feel it's smoother and faster.