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A lot of RNG engines are built that way. It uses your inventory or loadout against you. Diablo III is probaby the best example of it I've ever seen. If you're trying to roll, say, 20% physical damage on a set of bracers, and your skills are all set to do physical damage, you will roll 100 times, and each roll cost you more money and materials and never get physical damage, or if you do it will be only once or twice at something ridiculously low, say 12 or 13%.

Now, bear in mind, there aren't many forms of damage at all: Fire, Cold, Physical, Poison. That's it.

And what makes it so blatant is you'll roll Cold 10 times in a row, then Fire 5 times in a row, then Poison 10 times in a row but you'll never see physical.

But the system is easy to beat. Before you start rolling, just change your skills to fire and BOOM!

20% physical on the 4th roll.
Well that certainly sucks big time. I didn't know that about Diablo, I've never been more than a very casual player of that game.
 
A lot of RNG engines are built that way. It uses your inventory or loadout against you. Diablo III is probaby the best example of it I've ever seen. If you're trying to roll, say, 20% physical damage on a set of bracers, and your skills are all set to do physical damage, you will roll 100 times, and each roll cost you more money and materials and never get physical damage, or if you do it will be only once or twice at something ridiculously low, say 12 or 13%.

Now, bear in mind, there aren't many forms of damage at all: Fire, Cold, Physical, Poison. That's it.

And what makes it so blatant is you'll roll Cold 10 times in a row, then Fire 5 times in a row, then Poison 10 times in a row but you'll never see physical.

But the system is easy to beat. Before you start rolling, just change your skills to fire and BOOM!

20% physical on the 4th roll.
Interesting.
The last Diablo I touched was Diablo II, but only briefly, as it didn't run that well on my computer, back then.
 
There's a list?
Yeah... it's old post, but up until U15 it was pretty much bang on:

 
Interesting.
The last Diablo I touched was Diablo II, but only briefly, as it didn't run that well on my computer, back then.
That was a great game.

Even better is Diablo II Resurrected. It's the same game, only updated to 4K graphics and new runewords and the like.

A friend of mine got me into Subnautica lately. It was on sale for 10 bucks on Steam so I picked it up. VERY addictive game.
 
I just watched a video about how to farm materials in the Maelstroms (D2EA has just released the video), and wow -- it's a complex process, which requires some very specific engineering and loadout for your ship.

It does look exciting, but also annoying, heh.

Of course, the materials you get have no use (yet), but I still found it very interesting to watch the process.

I won't be bothering with it myself, at least not yet. If I'm going to go through all of that, I need a better reason than "I might need these someday" :)


Getting to the centre of the Maestrom (and back out) has the complications behind it of really needing a Caustic Sink or (massive hull strength) and TG (Thargoid) Pulse Neutraliser. Getting those two is pretty complex and will take hours. Once you are in there, it's all quite simple. You don't need to be firing a thermal vent beam laser at the Titan all the time. He might have had to, but then he went in there with a grade 3 overcharged power plant which means his ship is not exactly cool running.

I went in with my Krait MKII fitted with a grade 5 low emissions thermal spread power plant. So long as I don't boost or charge the FSD the heat stays 17% or lower without firing a thermal vent beam laser. That's with grade 5 dirty drag drives.

The thing is, if a Thargoid Interceptor detects you in there, they follow you around keeping a distance. Someone reported a 2.5km distance. I played hide and seek with one around the Titan. You can even get away with firing on those deposits to get the materials without any hostilities. If you fire on one of the gun turrets, the fireworks begin :p
 
That moment when you jump your carrier 6,000ly outside the bubble and realise you forgot to transfer your alt accounts mining ship onto the carrier before you left.
This is me right now.
I guess I'll be mining tomorrow after a lengthy and expensive ship transfer, as I did remember to park my alt accounts exploration Dolphin on the carrier first.
sigh

EDIT: LOL - it was Inara falling to sync in the latest status. The mining Python is present as required !!
 
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That moment when you jump your carrier 6,000ly outside the bubble and realise you forgot to transfer your alt accounts mining ship onto the carrier before you left.
This is me right now.
I guess I'll be mining tomorrow after a lengthy and expensive ship transfer, as I did remember to park my alt accounts exploration Dolphin on the carrier first.
sigh

EDIT: LOL - it was Inara falling to sync in the latest status. The mining Python is present as required !!
Yeah, INARA doesn't sync in real time... Sometimes it might help to hit that "Import Game Data" button, though. ;)
 
That moment when you jump your carrier 6,000ly outside the bubble and realise you forgot to transfer your alt accounts mining ship onto the carrier before you left.
This is me right now.
I guess I'll be mining tomorrow after a lengthy and expensive ship transfer, as I did remember to park my alt accounts exploration Dolphin on the carrier first.
sigh

EDIT: LOL - it was Inara falling to sync in the latest status. The mining Python is present as required !!
So all that money went into the swear jar for nothing.
 
I've had it not update until I relog. Several times lately. Not sure if that's on them or FDev.
I'm fairly certain FDev would have a data warehouse separate from the transactional (live) database that lags at least a few minutes behind from which we get our data. At least that's how I'd design it. I'm generally impressed at how up to date it is. But there are those occasions where you have to wait quite some time for an update.

I just been mining in your favorite deep space Monazite hotspot - unless you have found somewhere else better since.
I also found another Monazite hotspot 1 jump from the carrier location with a view of that blue nebula that seems to be more consistent at giving Monazite cores. I'll try some more there tomorrow.
 
Finally got out of the bubble with the fleet carrier and the Sidewinder I engineered for exploration and exobiology. It's amazing. Stops of a dime and lands anywhere. No SRV required. I resurrected the name I used on my very first Elite Dangerous ship 'Silver Pixie'.
UBgwzn0.jpg
 
I tried that game. It's the sort of game I'd usually like. But I didn't care for being underwater, swimming, etc. very much.

I felt sort of claustrophobic, which is odd because I don't feel that way in a spacesuit.

Anyway, I didn't keep playing it :p

I enjoyed the initial survival adventure bit and got as far as setting up a first small habitat - as far as you can go before entering the deeper, murkier waters… then i got sidetracked with creative mode and building my own labyrinth of a base, trying the more advanced vehicles, etc…

yep, i also found the deep water a little unnerving, even in a not-particularly realistic virtual setting - didn’t get out into the deep ocean and further adventures - well, not yet, maybe some rainy day…

bit claustrophobic (though they use it to good effect) yep - space is / feels much more wide open and free :]
 
Been meaning to try a sidewinder for exo for some time - as i'm taking a break from maelstroms (and revenants) to go off exploring, this seems like a good time to do just that... :]

20230516111040_1.jpg


*...i'm getting about 21/17LY with/out a 1H FSD booster

yes, this sidewinder also has autodock & 'cruise assist :D
 

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