Yes I did try it, I even designed and built a Clipper to ease the task in solo mode.
That's my biggest rant about how FD "solved" this bug by ignoring it : players are not evenly facing it. Every player gets a constant but different success rate, the Far God knows why.
I consistently get a sample >50% of the time. 64 limpets, bar a handful of repair ones, I come home with 25-30 samples. Varying by the unit and consistent across several tries. Some players reported >90%.
"Simple", yes it is, much more than (although I love) dealing with Palpatine, caustic, EMP, normal and panic shields, regen vs dps vs heat, peanut-sized hearts...
Provided the scouts can be somehow dealt with : pick a clops, get rid of the first swarm or go planetary, orbit the interceptor beaming it or let the NPCs keep its aggro and follow it, and spam limpets at it. On hearing "knock knock" open the cargo bay for a second. Out of limpets before enrage so high wake back home or directly to the rescue ship if in range.
Before U15 it required a bit of timing in solo to punch a rogue scout and repair between volleys of limpets, but now scouts come in 10-packs and/or a single one takes out 20% hull before I can turn around, it's just borked.
That never solved the problem of overvalued samples as having a wing combining sampler(s) and scout-hunter(s) keeps the thing working and boring.
Can't get my hands back on this video where dozens of ships are literally skinning a lonely poor Cyclops, but buffing scouts wouldn't change a peanut to it, and I don't think torture should be the way to win a system.