It wouldn't be as bad as that. Those videos are cool but meander around the ship at a very slow pace. I'd say for the most part, exiting/entering a ship would be like doing the dash from the Pioneer Store to the elevator. Which for the chance of some sweet pre-engineered gear is well worth the trip.
I also mostly like to start/end sessions either sitting at the bar or in the captain's chair on my fleet carrier. And I would be fine with only being able to walk around your ship if it was in the docked/landed state, which would go a good way to satisfy the constant ship interior threads/discussion and lay the groundwork for some additional elements. Deeper exobiology study would be one thing, even as mentioned before, being able to make coffee/tea or crack open some Lavian Brandy and use a terminal that launches an ingame browser to check inara would be great too.
This could be cool, please excuse the quick hack job:
View attachment 356836
What that represents is an interactive system/galactic map where multiple players can use a pointer to interactively access the system/galactic map so they can work out routes for exploring or places to go raiding. There could be a voting system where, when all who access it agree, the target gets routed to your destination. Stuff like that would be pretty cool and interesting to do, either on your fleet carrier, or somewhere in your ship. Which speaking of, as part of expanding the NPC interactions, would allow for other players to be transported using the passenger cabins, who could get out and walk to such rooms, if they have access, and then once ready to set off, head back to their cabin to be on their way.
None of this is simple of course, but the Odyssey expansion has made it the point where doing something like this is actually feasible to discuss.