Odyssey would be amazing if it had ship interiors.

Your bits about the fixed camera in the cockpit might be wrong. In VR you can move the camera around any way you like, so the lighting model and other stuff will be prepared for a moving camera.
Does it allow 6 degrees of freedom? Does the sideways, front/back, up/down movement allow the same significant movements as going from the front of the cabin to the back? So much that you move into a dark portion of the cabin?
 
I feel like some of your assumptions are just that - assumptions. As for the "you need to add code to do XYZ", well yeah, that's how all DLC works. Look at all the code that had to be added to Odyssey, including reinventing things many of us were happy with in Horizons (Legacy).

I agree that adding interiors is not as easy as some might think, but I disagree that it's as hard as you make it sound.

Disclaimer - I have no vestment in this debate except the debate itself. I don't personally care at this point whether Elite gets ship interiors or not, but I do find the discussion of ship interiors in space games in general to be an interesting discussion that I enjoy engaging with.
They are assumptions because Fdev won't let me look at the code. Unfortunately I have had to rely on more years than I would like to admit to in a similar industry to come up with these conclusions. So lets just call it an educated guess rather than an assumption.
 
In regard to the technical aspects, for the most part I think you are correct. Where I differ is you assessment of how many want it vs not. With Elite being an ongoing development, I think it would be perfectly fine to start at the bottom and work up as it were. As long as they keep the one-click exit/enter option for those in a hurry, I think it's not too much of a problem, and something that is more a matter of communicating intent and future iterations of the feature.

However, to be fair, I know there are those who would be against ship interiors, and I'd say they would be split into two main camps, the first would be those who really would find it boring, which I personally would suggest are the minority who would come around to the feature once it does get more fleshed out, and then I think there are those who might not want to see Elite get such a feature, let's say, from the perspective of those who would see Elite as their competition, I'm not sure how big of a camp that would be but I'd imagine they'd be extremely vocal.
Don't get me wrong. I'm not against ship interiors, provided it has a purpose. However it does need to be well planned so that it adds value and purpose to the game. I am also reactive against people who think that it is a trivial task to add and that think it can be added piece by piece. I think if Fdev were to add functional ship interiors without degrading the existing gameplay then that would be great. I just think it would be a really difficult thing to do. X4 and SC have some ship interiors, but they tend to get away with it by having the exits right next to the pilot seat (in most cases). If I can wander around the ship that would be great. If I always had to do that because it was the only way off the ship, then I would not leave the ship as much as I do at the moment and that would destroy my gameplay at the same time.
 
When FC interiors were introduced, there were hints of upcoming cosmetics. We don't even have that. 🥺
I am really surprised that they did not latch onto that. Extending cosmetics from the already implemented cockpit decorations into the fleet carrier would bring in vital revenue for FDev. Even if you could only add then to the owner's area.
 
as it stands the ships arguably one of the most important parts of ED are only 60% Complete.... (50% for the exterior and say10% for the cockpit) ship interiors are an important link in the chain to making the galaxy of ED more believable and to making actual Armstrong moments,

ship interiors are fundamental to SC-Fi in games and films. or would you only ever of showed an exterior shot in Alien? but going by some of the takes so far should we remove the current ship cockpits? (as they don't add anything to the gameplay /s) and just have a hud circa Elite 1984? I could imagine the outcry, especially from VR players.

Saying you don't see how there's the gameplay in-ship tells me more about the poster's lack of imagination rather than the myriad possibilities IF it's fleshed out properly (yes I've been obsessed with SC the last few days) let alone the huge arx sales cosmetics would bring

how elites' Armstrong moment could have looked (shame it needed SC to realize it)


so interiors aren't just wanted IMO they are NEEDED to stitch it all together or do you wake up in your bed and plop outside your front door in a blue circle IRL?

I'll leave you with this.

"PREPARE TO BE BOARDED!!" Arf said in his excitement on a cosplay pirate live stream before catching himself... Also, Arf, "Ship interiors do not bring meaningful gameplay and would get boring," That says it all...
 
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Just in case you decided not to.. see the video here.. just a little too good..

I haven't been able to catch that yet, but I have been meaning to.
 
Does it allow 6 degrees of freedom? Does the sideways, front/back, up/down movement allow the same significant movements as going from the front of the cabin to the back? So much that you move into a dark portion of the cabin?
Yup - I’ve explored all cabins/bridges until bumping into my gaming room walls 😁

You can see a bit of it in this rough video I made a while back:
Source: https://m.youtube.com/watch?v=cmTV5So7twc

It’s fun in a big ship to engage auto-dock and then have a wander around the bridge.
 
Don't get me wrong. I'm not against ship interiors, provided it has a purpose. However it does need to be well planned so that it adds value and purpose to the game. I am also reactive against people who think that it is a trivial task to add and that think it can be added piece by piece. I think if Fdev were to add functional ship interiors without degrading the existing gameplay then that would be great. I just think it would be a really difficult thing to do. X4 and SC have some ship interiors, but they tend to get away with it by having the exits right next to the pilot seat (in most cases). If I can wander around the ship that would be great. If I always had to do that because it was the only way off the ship, then I would not leave the ship as much as I do at the moment and that would destroy my gameplay at the same time.
I agree. I think it definitely isn't as simple as some seem to believe, and with SC being main example held up as what is wanted/needed it can also be said that they themselves haven't figured it out satisfactorily either. So it's a bit of a lose/lose scenario right now for the 'full' feature. However, adding more onfoot NPCs in regards to seeing them in Control Towers, ground crew etc.. and stuff like actual tourists in those settlements would be very doable right now and add a lot to the game.
 
As for the cost of making ship interiors here's how Frontier could do it... start with the humble sidey and charge a flat rate of say £4-8 a ship make it optional ofc and once it is live add wrecked sideys on planets and in space to salvage/board/ and even steal to sell (a good reason to multi-crew) think of the hype as each ship released and it would give us a way to support the game, especially the cosmetics

if its half as good as this amazing mock-up with 838,000 views (nah no interest) everyone wins



EDITED: CMDR FRj the guy behind this masterpiece is not with us anymore. RIP Cmdr and o7
 
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As for the cost of making ship interiors here's how Frontier could do it... start with the humble sidey and charge a flat rate of say £4-8 a ship make it optional ofc and once it is live add wrecked sideys on planets and in space to salvage/board/ and even steal to sell (a good reason to multi-crew) think of the hype as each ship released and it would give us a way to support the game, especially the cosmetics

if its half as good as this amazing mock-up with 832,000 views (nah no interest) everyone wins

But that is all its is, a (very well drawn) visual model with a virtual camera flying round it. The articulations, movement and sound track are script driven. That is only a fraction of the work needed. This demo does not have the collision meshes, interaction or any software components in it. Its just a very good 3D model. It looks really good, but you might just as well have a cinematic animation playing while the system loads the next context level. There is no purpose to this and no gameplay, just a wow factor that will fade to a grrrr factor. To prove my point, play Elite tonight. Do something like exobiology, where you are getting in and out of the ship all the time. Every time you get in or out of the ship, play that youtube video and do not continue playing the game until it completes. I guarantee that your "wow that is a great model" will change to something less flattering.

Now, if it was a short (10 second) animation of you climbing out of hatch, to get out that would be better. If you had to go to that back area to mend your SRV or to repair the shields then there would be your purpose. There would be your game play.

I get that people don't like the fade to black. Just don't replace it with a mundane plod through the ship. You might as well have simulated sleep lasting 8 hours, every day, before you can play the game. If you want the realism that would be a necessity.
 
So, even though I would say I would be as happy as you would be to see it happen. I don't think it is going to be a small addition in the way we think it could be done.
People who want interiors conveniently ignore that.
-most of them don't walk around carriers either.
Those that play Horizons are ignored too.
kinda heart wrenching to watch that tbh what could/should have been
Walking around in your cockpit is possible in VR, that is not "could/should".


In construction and other areas, you make a priority list.

  • Need to have
  • Nice to have


The only question worth asking can therefore be: Are interiors need to have, or nice to have?



I have precisely zero issue with people wanting interiors, but i also do not think they are looking at the whole picture.
I play games to have fun, relax and unwind after a long day and elite is my favourite escapism for that.
-so for me atmo and gas giant gameplay is on the need list while interiors would be nice.
 
People who want interiors conveniently ignore that.
-most of them don't walk around carriers either.
Those that play Horizons are ignored too.

Walking around in your cockpit is possible in VR, that is not "could/should".


In construction and other areas, you make a priority list.

  • Need to have
  • Nice to have


The only question worth asking can therefore be: Are interiors need to have, or nice to have?



I have precisely zero issue with people wanting interiors, but i also do not think they are looking at the whole picture.
I play games to have fun, relax and unwind after a long day and elite is my favourite escapism for that.
-so for me atmo and gas giant gameplay is on the need list while interiors would be nice.
My view is that interiors could be a gradual expansion of what we have now in relation to social spaces etc.. which could be something done concurrently with other aspects of the game at a medium to low priority - maybe this could work out pretty good for adding some extra sizzle on updates, and possibly be a well anticipated 'what new location are we getting this time' type of thing.

But, I would agree that full atmospheric and gas giant stuff takes precedence at this point if it was just a matter of only being able to do x or y.
 
My view is that interiors could be a gradual expansion of what we have now in relation to social spaces etc.. which could be something done concurrently with other aspects of the game at a medium to low priority - maybe this could work out pretty good for adding some extra sizzle on updates, and possibly be a well anticipated 'what new location are we getting this time' type of thing.

But, I would agree that full atmospheric and gas giant stuff takes precedence at this point if it was just a matter of only being able to do x or y.
"New location" update is not the worst idea i've seen so far.
Without being too presumptuous, i honestly think that x or y is where it's at.
I know the good folks work hard and do what they can to acommodate players wishes.
-within reason, scope, narrative and in a tempo that is good for them. (i hope, obviously)

Some people act like video game devs are robots sometimes and i honestly think it's deplorable.
"More updates now, no grind". is a quite fascinating juxtaposition that is fairly saying to be frank.
-and no, i am of course not talking about legit frustrations or critique; those things are self-evident.
 
To prove my point, play Elite tonight. Do something like exobiology, where you are getting in and out of the ship all the time. Every time you get in or out of the ship, play that youtube video and do not continue playing the game until it completes. I guarantee that your "wow that is a great model" will change to something less flattering.
It wouldn't be as bad as that. Those videos are cool but meander around the ship at a very slow pace. I'd say for the most part, exiting/entering a ship would be like doing the dash from the Pioneer Store to the elevator. Which for the chance of some sweet pre-engineered gear is well worth the trip.

I also mostly like to start/end sessions either sitting at the bar or in the captain's chair on my fleet carrier. And I would be fine with only being able to walk around your ship if it was in the docked/landed state, which would go a good way to satisfy the constant ship interior threads/discussion and lay the groundwork for some additional elements. Deeper exobiology study would be one thing, even as mentioned before, being able to make coffee/tea or crack open some Lavian Brandy and use a terminal that launches an ingame browser to check inara would be great too.

This could be cool, please excuse the quick hack job:

holographic system map.png


What that represents is an interactive system/galactic map where multiple players can use a pointer to interactively access the system/galactic map so they can work out routes for exploring or places to go raiding. There could be a voting system where, when all who access it agree, the target gets routed to your destination. Stuff like that would be pretty cool and interesting to do, either on your fleet carrier, or somewhere in your ship. Which speaking of, as part of expanding the NPC interactions, would allow for other players to be transported using the passenger cabins, who could get out and walk to such rooms, if they have access, and then once ready to set off, head back to their cabin to be on their way.

None of this is simple of course, but the Odyssey expansion has made it the point where doing something like this is actually feasible to discuss.
 
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2. ship swapping at the shipyard terminal is way more immersive than just plopping from one ship into another.

Exactly. That 6 million a week hurts, but its worth it. I also do it 50% of the time at stations if it counts, 100% of the time if on a carrier.

... If the space mission board was accessible from station interiors it would be 100% of the time. Bit frustrating that it isn't.
 
It wouldn't be as bad as that. Those videos are cool but meander around the ship at a very slow pace. I'd say for the most part, exiting/entering a ship would be like doing the dash from the Pioneer Store to the elevator. Which for the chance of some sweet pre-engineered gear is well worth the trip.

I also mostly like to start/end sessions either sitting at the bar or in the captain's chair on my fleet carrier. And I would be fine with only being able to walk around your ship if it was in the docked/landed state, which would go a good way to satisfy the constant ship interior threads/discussion and lay the groundwork for some additional elements. Deeper exobiology study would be one thing, even as mentioned before, being able to make coffee/tea or crack open some Lavian Brandy and use a terminal that launches an ingame browser to check inara would be great too.

This could be cool, please excuse the quick hack job:

View attachment 356836

What that represents is an interactive system/galactic map where multiple players can use a pointer to interactively access the system/galactic map so they can work out routes for exploring or places to go raiding. There could be a voting system where, when all who access it agree, the target gets routed to your destination. Stuff like that would be pretty cool and interesting to do, either on your fleet carrier, or somewhere in your ship. Which speaking of, as part of expanding the NPC interactions, would allow for other players to be transported using the passenger cabins, who could get out and walk to such rooms, if they have access, and then once ready to set off, head back to their cabin to be on their way.

None of this is simple of course, but the Odyssey expansion has made it the point where doing something like this is actually feasible to discuss.
An exit from a ship may not take as long as the video, but the point I was trying to make was that whilst the example interiors given by the video look great the first time, repeating it over and over again would detract from the wow factor. There needs to be a balance between adding to the immersion of the exit/entrance and making it too excessive and prolonging the wait to get outside/inside where the activity you want to do awaits you.

Your example of a group activity is exactly where ship interiors would have a purpose. Nice pic BTW.

So in order to win over commanders who don't like the idea of ship interiors I think there would need to be several new appealing activities associated with the interiors and the ability to skip the scenic exit if you are in a hurry or repeating the process too many times (or make it roughly the same time as the fade to black mechanism).

In order to persuade Fdev to implement it the interiors would need to attract new players and or bring in new income. That is the only way to counteract the significant cost, time and resources needed to implement it. Just because commanders keep creating new threads in the forums saying "I want it" will not suffice. It did not work for all the console players who said they wanted Odyssey.

There are far more activities that could be added to interiors or buildings, caves and alien structures where players would go specifically to partake in those activities, rather than the mundane getting in/out of the ship when a large proportion of players have no interest. I'm not saying that there aren't plenty of people who would want it, I'm saying that there is divide between those that do and don't want it.

So what I'm saying is have a non fade to black exit/entrance but make it as short as possible so as not to drag out the process. Then have parts of the ship that you can wander around, with plenty of interactions and activities to give it a purpose. The ability to customise the interiors would be good too and may give the Fdev the opportunity to gain income.
 
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