Gliaves are Winning.

For AX Restoration missions (that I haven't done yet), from what other CMDRs reported, currently, leaving your ship far away (2Km) and dismissing it would help it not being attacked. But you should also park your SRV out of sight of Revenants for it not to be attacked, like behind/inside buildings. Also, a fast ship like an Imperial Courier might be better suited to those missions than the FAS, because of good shields and being very fast (750-800m/s). With that one you could avoid combat by running when hyper/interdicted.

Regarding your AX FAS:
  • You have 2 MRPs in the Military slots which amounts to 84% protection = 16% module damage. Per AXI analysis, when damage occurs, Military slots are the last to be counted for Module protection. So if you had a smaller MRP in a Normal slot, that one would get damaged first. Not so if all of them were in Normal slots. Then the largest would get damaged first. Also in that situation, using a small AFMU would allow you to repair it in combat. That is why MRPs should always be used in normal slots. Military slots should only use HRPs and/or SCBs. But it does not makes much difference in your build, since you only have two similar ones.
  • If you are using it only to do AX Restoration missions, the best approach would be to always run when hyper/interdicted. If you get a Glaive, you will have to fight and destroy it. And, according to the CMDRs that use it, I would change the SFN for an ECM to gain protection against FSD Reboot/Containment missiles. But be aware, from other CMDRs experiences, that it is difficult to get it right. When dropping to normal space and depending on distance to Glaive, charge it for ~1 second and then release it. That should be the best way to neutralize the FSD R/C missile.
And ECM does not work against caustic missiles. But they can be avoided, quite a few times, with good placement of the ship and boost.


EDIT: Typos...
I've been using a Courier for AX restoration jobs. Easily capable of escaping normal Thargoids but even that gets overhauled by the Glaive. I'm considering going back to my old AX Krait replacing all the Guardian gubbins with EAXMC etc.
One thing that concerns me is if have to leave a settlement in the mountains on foot would I find an area to recall the ship?
I've had to bail out of the SRV a couple of times and once on foot you're pretty much stuck with whatever direction you're facing.
 
One thing that concerns me is if have to leave a settlement in the mountains on foot would I find an area to recall the ship?
If the ship can't find a place to land it just hovers. If you find the exact right spot to park the SRV directly underneath it, the boarding light turns on and the ship will lift the SRV up into the air. But if you're in a hurry and can't find the boarding zone it's easier to disembark and abandon the SRV, because being on-foot gives you the magic blue boarding circle.
 
I'm almost toying with the idea of testing some ideas out with them to see if there is any way to counter them beyond just outdamaging them.
I saw a video where the CMDR used Silent Running, invoking it immediately when he was hyperdicted by a Glaive, and the Glaive did not detect him nor fire on him.

So that works, sometimes.

I tried it myself today but the Glaive still saw me and attacked.

But it might be something to try :)
 
If the ship can't find a place to land it just hovers. If you find the exact right spot to park the SRV directly underneath it, the boarding light turns on and the ship will lift the SRV up into the air. But if you're in a hurry and can't find the boarding zone it's easier to disembark and abandon the SRV, because being on-foot gives you the magic blue boarding circle.
It's not a case of abandoning the SRV because the ship can't land. More the fact it's being shot to pieces by a Scout.
Once on foot I then have to get away from the target settlement and find a landing spot. Easy on a pancake plain not so much in the mountains bearing in mind I only have 3 power packs to do this.
 
Does this work if you're on foot? That is, can you get on board?
Yes. Had the ship hover on a mountain as I was walking around it in search of space fungus(while exploring), could still board it even if it was 50+ meters above me.

“You can reach that.”
 
I've been using a Courier for AX restoration jobs. Easily capable of escaping normal Thargoids but even that gets overhauled by the Glaive.
What about with these modifications? https://edsy.org/s/vmuMPPq


I'm considering going back to my old AX Krait replacing all the Guardian gubbins with EAXMC etc.
That might work too. With Glaives, you either escape with a very fast ship and Silent Running + Heatsinks or you have to fight aggressively.

Like another CMDR mentioned, a boost against the Glaive before it has the chance to zap you with their Lightning Attack should be good to damage hull or drop shields. So, hit and run tactics might be adequate.


One thing that concerns me is if have to leave a settlement in the mountains on foot would I find an area to recall the ship?

I've had to bail out of the SRV a couple of times and once on foot you're pretty much stuck with whatever direction you're facing.
I have no idea, but a good scouting of the wider area around the settlement, before landing, might give you the answer.

Mission success will probably depend on a good topography of the terrain.
 
I saw a video where the CMDR used Silent Running, invoking it immediately when he was hyperdicted by a Glaive, and the Glaive did not detect him nor fire on him.

So that works, sometimes.

I tried it myself today but the Glaive still saw me and attacked.

But it might be something to try :)
Another Glaive interdicted me yesterday.

I tried being more aggressive than previously and hit it has soon as possible after drop.

Silent Running + Heatsinks were important to make it more difficult to target lock me. I managed to destroy it and left with 79% hull.
 
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What about with these modifications? https://edsy.org/s/vmuMPPq



That might work too. With Glaives, you either escape with a very fast ship and Silent Running + Heatsinks or you have to fight aggressively.

Like another CMDR mentioned, a boost against the Glaive before it has the chance to zap you with their Lightning Attack should be good to damage hull or drop shields. So, hit and run tactics might be adequate.



I have no idea, but a good scouting of the wider area around the settlement, before landing, might give you the answer.

Mission success will probably depend on a good topography of the terrain.
My courier holds 2 SRVs as they have a high probability of disassembly during the mission and military grade bulkheads incase of caustic damage.
I have swapped the shutdown field neutraliser for an ECM as the interceptors are easily out paced.
That said I'm considering going back to the Krait as we're apparently sill able to reboard on foot without actually landing and using bunny-hops and enhanced batteries gives me a range of ~20km on foot per power pack.
 
The last days I tried my hands on the whole malestrom thing, and I found the experience hilariously comical. I wanted to unlock that caustic sink launcher, and obviously had to start with tissue sampling and all that stuff. From forum chatter, I thought that running cold and fast might make the most sense, so my trusty Dolphin was dusted off and engineered for cold business.

Flying to the malestrom, I noticed 2 things: hyperdiction was so deterministic that every single time I jumped to a malestrom system, Glaives hyperdicted me. Boost away at 560, silent running, wiggle a bit in FAoff, jump out again. Not a single problem, just annoying.
Now, in the system, SC to the malestrom itself gave a bit of a clown impression. The constant stream of interdictions you can easily run away from is incredibly stupid. It is just a time sink, and having the Benny Hill theme in the background would make a fitting sound track.

At last, after tissue-sampling and generator bursting for corrosive mechanisms, the question was how to get caustic shards, because going deep into that acid bath is so hilariously OP deadly that even 2k hull points don't last you long enough. But then I remembered those Glaives... why not farm them for caustic shards? And indeed, with a tanky Corvette all-AX-MC build, even 2 are easy to take on. Just "jump" to the malestrom system, get hyperdicted, face Glaives, reverski, nail them with MC, collect shards, jump back for repairs. The 4.5M credits are a nice bonus as well.

So to summarize, I can't agree with OP regarding Glaives are winning. In contrast I think they are easy targets that help to stay on the band-wagon going on the war-on-rails.
But with everything Elite, it is incredibly hard until you know the trick. Then it is incredibly easy. And I get the impression that it becomes ever more that binary. Almost like a joke.
 
The last days I tried my hands on the whole malestrom thing, and I found the experience hilariously comical. I wanted to unlock that caustic sink launcher, and obviously had to start with tissue sampling and all that stuff. From forum chatter, I thought that running cold and fast might make the most sense, so my trusty Dolphin was dusted off and engineered for cold business.

Flying to the malestrom, I noticed 2 things: hyperdiction was so deterministic that every single time I jumped to a malestrom system, Glaives hyperdicted me. Boost away at 560, silent running, wiggle a bit in FAoff, jump out again. Not a single problem, just annoying.
They didn't chase because they couldn't detect you?


Now, in the system, SC to the malestrom itself gave a bit of a clown impression.
The constant stream of interdictions you can easily run away from is incredibly stupid.
👆


It is just a time sink, and having the Benny Hill theme in the background would make a fitting sound track.
😂


At last, after tissue-sampling and generator bursting for corrosive mechanisms, the question was how to get caustic shards, because going deep into that acid bath is so hilariously OP deadly that even 2k hull points don't last you long enough. But then I remembered those Glaives... why not farm them for caustic shards? And indeed, with a tanky Corvette all-AX-MC build, even 2 are easy to take on. Just "jump" to the malestrom system, get hyperdicted, face Glaives, reverski, nail them with MC, collect shards, jump back for repairs. The 4.5M credits are a nice bonus as well.
Nice thinking. 👍


So to summarize, I can't agree with OP regarding Glaives are winning. In contrast I think they are easy targets that help to stay on the band-wagon going on the war-on-rails.
But with everything Elite, it is incredibly hard until you know the trick. Then it is incredibly easy. And I get the impression that it becomes ever more that binary. Almost like a joke.
Skilled CMDR here !! 👆 Quick to adapt.
 
Hello, very interesting read. I came this tread because I'm doing AX restore power settlement missions on foot. I've never fought thargoids, and I want to know if the Glaive would be a good start, or if I should keep running away like I've been doing up to now. I would like to ask for advice to build a medium-sized ship (maybe a small one ?) that could fight against the Glaive and escape from the rest of the thargoid ships. I'm curious if the fighters (humans or guardians) could do something against the Glaive. In summary, I would like to ask for advice to build a ship for a beginner in AX combat, that could escape from the rest of the targoids, that had an SRV module, (a fighter module too?), and that is of medium size. I know it's too much, but It seems like there are lot of pro AX players here... ;) Thank you very much and regards.
 
I can't help but wonder if the meta alloy reinforcements might be worth trying.
That’s only for hull though iirc. And those(Guardian hull reinforcements) are not affected by the field because they don’t have an active health pool.

I certainly don’t remember seeing a meta-alloy module reinforcement…
 
I can't help but wonder if the meta alloy reinforcements might be worth trying.
I think the problem with them is that you can't engineer for heavy duty deep plating. If they were anti-corrosive it would be another story, but unfortunately FDev missed that opportunity to actually use an already established game element. Imagine meta alloy reinforcements would make the reinforced percentage of your hull stop taking caustic damage. It would add another balancing opportunity between raw hull points and feature-builds.

So many missed chances... almost like England's penalty shootout score.
 
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