Great reflexes and gutsy escape !!!Thank's for this info, I was lucky as hell today, and escaped with my AX power restoration mission HAULER from two glaives. It was REALY intense.

Great reflexes and gutsy escape !!!Thank's for this info, I was lucky as hell today, and escaped with my AX power restoration mission HAULER from two glaives. It was REALY intense.
I've been using a Courier for AX restoration jobs. Easily capable of escaping normal Thargoids but even that gets overhauled by the Glaive. I'm considering going back to my old AX Krait replacing all the Guardian gubbins with EAXMC etc.For AX Restoration missions (that I haven't done yet), from what other CMDRs reported, currently, leaving your ship far away (2Km) and dismissing it would help it not being attacked. But you should also park your SRV out of sight of Revenants for it not to be attacked, like behind/inside buildings. Also, a fast ship like an Imperial Courier might be better suited to those missions than the FAS, because of good shields and being very fast (750-800m/s). With that one you could avoid combat by running when hyper/interdicted.
Regarding your AX FAS:
And ECM does not work against caustic missiles. But they can be avoided, quite a few times, with good placement of the ship and boost.
- You have 2 MRPs in the Military slots which amounts to 84% protection = 16% module damage. Per AXI analysis, when damage occurs, Military slots are the last to be counted for Module protection. So if you had a smaller MRP in a Normal slot, that one would get damaged first. Not so if all of them were in Normal slots. Then the largest would get damaged first. Also in that situation, using a small AFMU would allow you to repair it in combat. That is why MRPs should always be used in normal slots. Military slots should only use HRPs and/or SCBs. But it does not makes much difference in your build, since you only have two similar ones.
- If you are using it only to do AX Restoration missions, the best approach would be to always run when hyper/interdicted. If you get a Glaive, you will have to fight and destroy it. And, according to the CMDRs that use it, I would change the SFN for an ECM to gain protection against FSD Reboot/Containment missiles. But be aware, from other CMDRs experiences, that it is difficult to get it right. When dropping to normal space and depending on distance to Glaive, charge it for ~1 second and then release it. That should be the best way to neutralize the FSD R/C missile.
EDIT: Typos...
If the ship can't find a place to land it just hovers. If you find the exact right spot to park the SRV directly underneath it, the boarding light turns on and the ship will lift the SRV up into the air. But if you're in a hurry and can't find the boarding zone it's easier to disembark and abandon the SRV, because being on-foot gives you the magic blue boarding circle.One thing that concerns me is if have to leave a settlement in the mountains on foot would I find an area to recall the ship?
I saw a video where the CMDR used Silent Running, invoking it immediately when he was hyperdicted by a Glaive, and the Glaive did not detect him nor fire on him.I'm almost toying with the idea of testing some ideas out with them to see if there is any way to counter them beyond just outdamaging them.
It's not a case of abandoning the SRV because the ship can't land. More the fact it's being shot to pieces by a Scout.If the ship can't find a place to land it just hovers. If you find the exact right spot to park the SRV directly underneath it, the boarding light turns on and the ship will lift the SRV up into the air. But if you're in a hurry and can't find the boarding zone it's easier to disembark and abandon the SRV, because being on-foot gives you the magic blue boarding circle.
Does this work if you're on foot? That is, can you get on board?Again, you don't need to find a suitable landing spot. Just recall the ship anywhere, it will land if it can otherwise it just hovers.
Yes. Had the ship hover on a mountain as I was walking around it in search of space fungus(while exploring), could still board it even if it was 50+ meters above me.Does this work if you're on foot? That is, can you get on board?
What about with these modifications? https://edsy.org/s/vmuMPPqI've been using a Courier for AX restoration jobs. Easily capable of escaping normal Thargoids but even that gets overhauled by the Glaive.
That might work too. With Glaives, you either escape with a very fast ship and Silent Running + Heatsinks or you have to fight aggressively.I'm considering going back to my old AX Krait replacing all the Guardian gubbins with EAXMC etc.
I have no idea, but a good scouting of the wider area around the settlement, before landing, might give you the answer.One thing that concerns me is if have to leave a settlement in the mountains on foot would I find an area to recall the ship?
I've had to bail out of the SRV a couple of times and once on foot you're pretty much stuck with whatever direction you're facing.
Another Glaive interdicted me yesterday.I saw a video where the CMDR used Silent Running, invoking it immediately when he was hyperdicted by a Glaive, and the Glaive did not detect him nor fire on him.
So that works, sometimes.
I tried it myself today but the Glaive still saw me and attacked.
But it might be something to try![]()
My courier holds 2 SRVs as they have a high probability of disassembly during the mission and military grade bulkheads incase of caustic damage.What about with these modifications? https://edsy.org/s/vmuMPPq
That might work too. With Glaives, you either escape with a very fast ship and Silent Running + Heatsinks or you have to fight aggressively.
Like another CMDR mentioned, a boost against the Glaive before it has the chance to zap you with their Lightning Attack should be good to damage hull or drop shields. So, hit and run tactics might be adequate.
I have no idea, but a good scouting of the wider area around the settlement, before landing, might give you the answer.
Mission success will probably depend on a good topography of the terrain.
They didn't chase because they couldn't detect you?The last days I tried my hands on the whole malestrom thing, and I found the experience hilariously comical. I wanted to unlock that caustic sink launcher, and obviously had to start with tissue sampling and all that stuff. From forum chatter, I thought that running cold and fast might make the most sense, so my trusty Dolphin was dusted off and engineered for cold business.
Flying to the malestrom, I noticed 2 things: hyperdiction was so deterministic that every single time I jumped to a malestrom system, Glaives hyperdicted me. Boost away at 560, silent running, wiggle a bit in FAoff, jump out again. Not a single problem, just annoying.
Now, in the system, SC to the malestrom itself gave a bit of a clown impression.
The constant stream of interdictions you can easily run away from is incredibly stupid.
It is just a time sink, and having the Benny Hill theme in the background would make a fitting sound track.
Nice thinking.At last, after tissue-sampling and generator bursting for corrosive mechanisms, the question was how to get caustic shards, because going deep into that acid bath is so hilariously OP deadly that even 2k hull points don't last you long enough. But then I remembered those Glaives... why not farm them for caustic shards? And indeed, with a tanky Corvette all-AX-MC build, even 2 are easy to take on. Just "jump" to the malestrom system, get hyperdicted, face Glaives, reverski, nail them with MC, collect shards, jump back for repairs. The 4.5M credits are a nice bonus as well.
Skilled CMDR here !!So to summarize, I can't agree with OP regarding Glaives are winning. In contrast I think they are easy targets that help to stay on the band-wagon going on the war-on-rails.
But with everything Elite, it is incredibly hard until you know the trick. Then it is incredibly easy. And I get the impression that it becomes ever more that binary. Almost like a joke.
What was your ship build?Another Glaive interdicted me yesterday.
I tried being more aggressive than previously and hit it has soon as possible after drop.
Silent Running + Heatsinks were important to make it more difficult to target lock me. I managed to destroy it and left with 79% hull.
I can't help but wonder if the meta alloy reinforcements might be worth trying.I'm just thinking, maybe module reinforcements could take some of that damage. As is, it seems like the Guardian neutralizer field completely bypasses them.
That’s only for hull though iirc. And those(Guardian hull reinforcements) are not affected by the field because they don’t have an active health pool.I can't help but wonder if the meta alloy reinforcements might be worth trying.
I think the problem with them is that you can't engineer for heavy duty deep plating. If they were anti-corrosive it would be another story, but unfortunately FDev missed that opportunity to actually use an already established game element. Imagine meta alloy reinforcements would make the reinforced percentage of your hull stop taking caustic damage. It would add another balancing opportunity between raw hull points and feature-builds.I can't help but wonder if the meta alloy reinforcements might be worth trying.
First, love the channel keep up the great work.I tend to specialise as well but I am running a YouTube channel about on foot stuff and I also want to defend myself with AX so here I am![]()
740m/s on boost and you seem to balance.Source: https://youtu.be/MVbnhxg6V48
Or faster and you can outrun. 787m/sSource: https://youtu.be/ZME4Msn4L18