Gliaves are Winning.

Thanks!

But I want to 😅 I built my hunter killer ship and now the Glaives refuse to turn up 🤣
They are there ... somewhere. I had 2 pairs of them turn up in Planetary CZs yesterday.
First time my mod shards melted before I knew what was going on. The second took much longer, I was chasing one then the next all over. It was almost like they have to target you to melt you.
 
Hello, very interesting read. I came this tread because I'm doing AX restore power settlement missions on foot. I've never fought thargoids, and I want to know if the Glaive would be a good start, or if I should keep running away like I've been doing up to now. I would like to ask for advice to build a medium-sized ship (maybe a small one ?) that could fight against the Glaive and escape from the rest of the thargoid ships. I'm curious if the fighters (humans or guardians) could do something against the Glaive. In summary, I would like to ask for advice to build a ship for a beginner in AX combat, that could escape from the rest of the targoids, that had an SRV module, (a fighter module too?), and that is of medium size. I know it's too much, but It seems like there are lot of pro AX players here... ;) Thank you very much and regards.
Something like this should work well against Glaives: AX Restoration Glaive Killer Krait MK II (but you can probably get by on just G3 Mods, except Drives that you have to G5).

It can outrun every Thargoid except Glaives (Hunter class ships) and should kill those safely.

Keep your ship cool with the Heatsinks, boost at 90º angles in regard to the the Glaive to avoid its Lightning Attack (and to avoid it gaining shields), keep yourself calm and put those EN AX MCs to good use. The LR TV Beam is to help dissipate their shields faster while helping to keep your ship cool.

I haven't done any AX Restoration missions myself. But, from what I have read, when in the AX Restore base, always dismiss your ship and use stealth to infiltrate and exfiltrate. Don't waste time destroying Revenants unless necessary.


EDIT: Added info...
 
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I think the problem with them is that you can't engineer for heavy duty deep plating. If they were anti-corrosive it would be another story, but unfortunately FDev missed that opportunity to actually use an already established game element. Imagine meta alloy reinforcements would make the reinforced percentage of your hull stop taking caustic damage. It would add another balancing opportunity between raw hull points and feature-builds.

So many missed chances... almost like England's penalty shootout score.
What, i thought fer sure they gave corrosive resistance?

Ehm, wiki says they do: https://elite-dangerous.fandom.com/wiki/Meta_Alloy_Hull_Reinforcement
 
They increase the hull points for caustic attack, but that is still lower than what you can achieve with raw hull armor if you engineer it. What I meant with anti-corrosive was what e.g. cargo-racks are doing: not melting at all.
Okay and yes to me it is also highly irregular that they didn't seize the opportunity to also add alloy module reinforcements, because that would be easy*.
-i've no need for OP tools, it would be a boon with some more tools tho. :D

Could even let us engineer them so they are not just collecting dust. xD

* coding is rarely easy ;)


Edit: it would so nice if we could use meta alloys to engineer for caustic resistance if nothing else. :D
 
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I finally got to see the Maelstrom tonight and encountered some Gliaves in my shieldless, weaponless Dolphin. I had a caustic sink and a decent set of HRPs.

I got interdicted on the supercruise to the Maelstrom and tbh they don't really do much damage, it's a bit of a pain to get away from them, lo-waking was off the table but eventually I was able to hi-wake to a nearby non-Thargoid controlled system. My boost speed was just over 500, which isn't enough to get away, however, it's enough that no-Thargoids could enter the instance and finish me off. It seemed that Silent Running, as mentioned already, is a good tactic to be able to evade the FSD reset sequence long enough to finally jump out.

All in all, I think I was dealing with it for about five or so minutes trying different things before I was able to hi-wake. I had around 45% hull left though my modules were a bit bashed up, but that might have had something to do with the +500 degree heat from the silent running I kept on way too long.

As mentioned, I didn't have any weapons but I don't think that they'll be that hard to take out. When I go back I might switch to something else and take the enhanced AX multicannons & missiles. I think that'll do just fine.

Whilst in the Maelstrom it seemed easier to get away from them though for some reason, I think line of sight is important and weaving around the mothership allowed me to get away a couple of times, even from some scouts that became alerted.

Anyway, got to experience the Maelstrom first in VR, and it was worth it. Can't wait to see what's inside ;)
 
If all the players registered in game all hit one of the motherships st a time we could have wiped em out by now. That and the networking allowed us all to be in the same instance 😉
 
If all the players registered in game all hit one of the motherships st a time we could have wiped em out by now. That and the networking allowed us all to be in the same instance 😉
Nope.

If really all players suddenly decide to give everything on the motherships, FDev would just erase our efforts with some unobtanium claim. They have a script to follow, and player efforts don't matter anything in the grand scheme of things. If we get too strong, they'll adjust the Thargoids to god tier levels. If we don't mind it at all, they'll make them weak plus tease us with some goodies, just so we return to the playgrounds. It is a game, after all, not a sophisticated galaxy war simulation.

Don't believe them that we have a choice. The cake is a lie!
 
Nope.

If really all players suddenly decide to give everything on the motherships, FDev would just erase our efforts with some unobtanium claim. They have a script to follow, and player efforts don't matter anything in the grand scheme of things. If we get too strong, they'll adjust the Thargoids to god tier levels. If we don't mind it at all, they'll make them weak plus tease us with some goodies, just so we return to the playgrounds. It is a game, after all, not a sophisticated galaxy war simulation.

Don't believe them that we have a choice. The cake is a lie!
👆
 
I tried that new idea and it actually works pretty well to avoid Glaives (and other Thargoids) during a Hyperdiction.

If you're about to make a jump that you expect will result in a Hyperdiction (to and from Thargoid controlled systems, for example), pop a heatsink just before your FSD engages (right at the last moment).

If you get Hyperdicted during the jump, you'll drop out at zero heat and the Glaive will not detect you right away.

Just mosey away until you can jump out again (don't boost because it'll raise your heat). Pop another heatsink if needed.

By the time they notice you, you're jumping away.

It seems to work well in my limited testing.
 
I tried that new idea and it actually works pretty well to avoid Glaives (and other Thargoids) during a Hyperdiction.

If you're about to make a jump that you expect will result in a Hyperdiction (to and from Thargoid controlled systems, for example), pop a heatsink just before your FSD engages (right at the last moment).

If you get Hyperdicted during the jump, you'll drop out at zero heat and the Glaive will not detect you right away.

Just mosey away until you can jump out again (don't boost because it'll raise your heat). Pop another heatsink if needed.

By the time they notice you, you're jumping away.

It seems to work well in my limited testing.
Very smart method !! 👏👍
 
I tried that new idea and it actually works pretty well to avoid Glaives (and other Thargoids) during a Hyperdiction.

If you're about to make a jump that you expect will result in a Hyperdiction (to and from Thargoid controlled systems, for example), pop a heatsink just before your FSD engages (right at the last moment).

If you get Hyperdicted during the jump, you'll drop out at zero heat and the Glaive will not detect you right away.

Just mosey away until you can jump out again (don't boost because it'll raise your heat). Pop another heatsink if needed.

By the time they notice you, you're jumping away.

It seems to work well in my limited testing.
Its these ideas that are paramount to us winning the war :)
 
I think FDev wanted to solve 3 problems with the Thargoid War:
1. Hyper/Interdictions - they were too easy to avoid with a reasonably fast ship, which only made them annoying.
2.It was too easy and too fast to win AX CZs with all those 6shard Condas. They had to be somehow weakened and slowed down.
3. The Thargoid Titan would become something of a tourist attraction if the environment wasn't dangerous enough.

Glaives are the obvious solution to these three problems. When we adapt, FDev will insert something new. When we get bored and tired, and we don't want to adapt anymore, they will give us a wonderful PFM new module, something like the AX Shield Generator, to get us back into the game. AS cmdr vanFace already explained.
 
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