Thanks!First, love the channel keep up the great work.
Second, you don't need to engage
But I want to


Thanks!First, love the channel keep up the great work.
Second, you don't need to engage
They are there ... somewhere. I had 2 pairs of them turn up in Planetary CZs yesterday.Thanks!
But I want toI built my hunter killer ship and now the Glaives refuse to turn up
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The glory of RNG gaming.They are there ... somewhere.
This one: AX Krait MK IIWhat was your ship build?
Something like this should work well against Glaives: AX Restoration Glaive Killer Krait MK II (but you can probably get by on just G3 Mods, except Drives that you have to G5).Hello, very interesting read. I came this tread because I'm doing AX restore power settlement missions on foot. I've never fought thargoids, and I want to know if the Glaive would be a good start, or if I should keep running away like I've been doing up to now. I would like to ask for advice to build a medium-sized ship (maybe a small one ?) that could fight against the Glaive and escape from the rest of the thargoid ships. I'm curious if the fighters (humans or guardians) could do something against the Glaive. In summary, I would like to ask for advice to build a ship for a beginner in AX combat, that could escape from the rest of the targoids, that had an SRV module, (a fighter module too?), and that is of medium size. I know it's too much, but It seems like there are lot of pro AX players here...Thank you very much and regards.
What, i thought fer sure they gave corrosive resistance?I think the problem with them is that you can't engineer for heavy duty deep plating. If they were anti-corrosive it would be another story, but unfortunately FDev missed that opportunity to actually use an already established game element. Imagine meta alloy reinforcements would make the reinforced percentage of your hull stop taking caustic damage. It would add another balancing opportunity between raw hull points and feature-builds.
So many missed chances... almost like England's penalty shootout score.
They increase the hull points for caustic attack, but that is still lower than what you can achieve with raw hull armor if you engineer it. What I meant with anti-corrosive was what e.g. cargo-racks are doing: not melting at all.What, i thought fer sure they gave corrosive resistance?
Ehm, wiki says they do: https://elite-dangerous.fandom.com/wiki/Meta_Alloy_Hull_Reinforcement
Okay and yes to me it is also highly irregular that they didn't seize the opportunity to also add alloy module reinforcements, because that would be easy*.They increase the hull points for caustic attack, but that is still lower than what you can achieve with raw hull armor if you engineer it. What I meant with anti-corrosive was what e.g. cargo-racks are doing: not melting at all.
Nope.If all the players registered in game all hit one of the motherships st a time we could have wiped em out by now. That and the networking allowed us all to be in the same instance![]()
Nope.
If really all players suddenly decide to give everything on the motherships, FDev would just erase our efforts with some unobtanium claim. They have a script to follow, and player efforts don't matter anything in the grand scheme of things. If we get too strong, they'll adjust the Thargoids to god tier levels. If we don't mind it at all, they'll make them weak plus tease us with some goodies, just so we return to the playgrounds. It is a game, after all, not a sophisticated galaxy war simulation.
Don't believe them that we have a choice. The cake is a lie!
Very smart method !!I tried that new idea and it actually works pretty well to avoid Glaives (and other Thargoids) during a Hyperdiction.
If you're about to make a jump that you expect will result in a Hyperdiction (to and from Thargoid controlled systems, for example), pop a heatsink just before your FSD engages (right at the last moment).
If you get Hyperdicted during the jump, you'll drop out at zero heat and the Glaive will not detect you right away.
Just mosey away until you can jump out again (don't boost because it'll raise your heat). Pop another heatsink if needed.
By the time they notice you, you're jumping away.
It seems to work well in my limited testing.
Its these ideas that are paramount to us winning the warI tried that new idea and it actually works pretty well to avoid Glaives (and other Thargoids) during a Hyperdiction.
If you're about to make a jump that you expect will result in a Hyperdiction (to and from Thargoid controlled systems, for example), pop a heatsink just before your FSD engages (right at the last moment).
If you get Hyperdicted during the jump, you'll drop out at zero heat and the Glaive will not detect you right away.
Just mosey away until you can jump out again (don't boost because it'll raise your heat). Pop another heatsink if needed.
By the time they notice you, you're jumping away.
It seems to work well in my limited testing.
Those builds didn't exist before the (current) thargoid war - they were only possible after the weapons stabiliser was made available in late January.2.It was too easy and too fast to win AX CZs with all those 6shard Condas. They had to be somehow weakened and slowed down.