The thing to do is hit save. Everything comes at some cost. The MMO Elite is something we could barely have dreamed about a decade ago, but it does need a little more commitment than a solo game. It's true with any hobby though. If you are building a model aeroplane, or painting miniatures you need a few moments to disengsge from the activity safely. I don't see why needing to save the game is somehow worse and more onerous.
The fundamental point still remains the breach of trust:
1. Product offered for backing/pre-order that included offline mode.
2. Offline mode subsequently confirmed on more than one medium.
3. Customers pay money for said product.
4. Offline feature switched off before development complete.
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Why is it difficult for some people to see this as a breach of trust and as such a very negative outcome for *everyone*? And I really do mean *everyone*, even those who don't actually give two hoots about the dropped feature. Are people's morals generally completely lacking these days? We, *WE* - the entire customer base - *ought* to be united on this. Every single one of us. Instead of being derisory amongst each other and dividing into opposition.
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In short - what FD has done is NOT RIGHT. It needs to be acknowledged by all and voiced as not being right and proper.
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Would anyone care to disagree with that sentiment?