AX Restoration tactics

I know both very well, they were the two settlements I used mostly for my guide.

Alarie does have a safe approach that I recall. Sort of need to land in a ravine nearby, difficult to explain here though. That settlement type I find best to approach along the length of the only building. It does help to kill a couple revenants before trying to cut in but you can time it or just do it under fire.

I do prefer having more options than two though. I'll probably stick around where I am now.
Well is my face red... lol.

Guess I need to rewatch your guide again. :)
 
Yeh, defintely the case now. G3 L6 does a little less damage than a G5 Exe now. My guess is they altered the resistances of Revenants for everything.
They probably watched videos and realized they forgot to apply thargoid resistances to revenants. The G5 Aph was shockingly good against them. I'm honestly shocked that they put an on-foot rebalance line into the patch notes. It's shocking honestly, even if it's completely inaccurate. Just its existence at all is new behavior. None of the CZ AI stuff has been mentioned at all.
 
Well is my face red... lol.

Guess I need to rewatch your guide again. :)
Hah, my guide doesn't really deep-dive into this and I would say that this is definitely the toughest settlement type to get into with these missions (and probably the one that most often caused me to fail when learning how to do them).

I kind of covered this in the guide when I mentioned the idea that you can just "push through" and cut open the doorway whilst under fire and this particular settlement is the reason for that (and it happens most at Alarie for me so it lilterally is the same experience you went through). It's like muscle memory though... you do it enough and it becomes second nature.

One thing I'm learning about these missions is that being prepared to do "xyx" to complete them isn't always enough. I think it's a good thing though :) If you want to try doing this settlement at some point this weekend let me know. I'll happily jump into a team and we can try it together but I may be doing it with my girlfriend and my noob commander so expect to die a lot if we try :D
 
I've still been finding success with a G5 Karma L6, but even when fully upgraded if you hit the tips of their wings farther away from the main body it doesn't always one-shot them after the resistance changes in 15.02 (about 5% of my Revenant kills behave like this). Hitting the main body seems to carry the explosion splash to their critical hit zone and one-shot them.
 
Sounds like Garg in Hip 21261.
Single building, single door, nowhere else for the revnants to go.
My preferred approach was from the rear (south) which was occasionally left unguarded allowing a safe approach.
Getting on top of the PWR centre roof put me above the revnants LoS, or the CMD roof has cover to hide behind.
Either way I could observe the revnants movement and pick when to make a dash for the door.
If I did get spotted I could drop the other side and hide, there's shopping crates and stairs to block LoS.
If I got spotted heading inside resulting in a mob hanging subtly outside the door waiting for me I went to the CMD window to redirect them before making a dash for it.
Definitely the trickiest of the layouts so timing is important.
 
I've still been finding success with a G5 Karma L6, but even when fully upgraded if you hit the tips of their wings farther away from the main body it doesn't always one-shot them after the resistance changes in 15.02 (about 5% of my Revenant kills behave like this). Hitting the main body seems to carry the explosion splash to their critical hit zone and one-shot them.
Yeh this happened to me once since 15.02 (though I've not done that many). You may be right.

In a sense, I don't mind this as it's something we can control. Still think the G5 executioner should one shot these in the same manner as the L6 but not that bothered that only one weapon can do it.

Sounds like Garg in Hip 21261.
Single building, single door, nowhere else for the revnants to go.
My preferred approach was from the rear (south) which was occasionally left unguarded allowing a safe approach.
Getting on top of the PWR centre roof put me above the revnants LoS, or the CMD roof has cover to hide behind.
Either way I could observe the revnants movement and pick when to make a dash for the door.
If I did get spotted I could drop the other side and hide, there's shopping crates and stairs to block LoS.
If I got spotted heading inside resulting in a mob hanging subtly outside the door waiting for me I went to the CMD window to redirect them before making a dash for it.
Definitely the trickiest of the layouts so timing is important.
As a pure agro avoidance stance, this works. I prefer to just blow up the 2-3 in front of the door then move in though :)

I find it amusing that standing under some stairs is enough to escape these things. Makes you wonder how humanity has been so easily pushed out of these settlements if this is all they sent in (a group of 6 scavengers poses more of a risk to me imo, particularly if one is a sharpshooter - and these are military settlements where you get those and L6 guys in full armour). My guess is that, if we ever get actual on foot thargoids, then they're going to present a much sterner test to our skills than Revenants do :) And then we can hand-wave that this is what actually drove people out initially, with the Revenants left behind to simply act as low-grade sentinels.
 
Blasting them from the doorway is another option, though apparently we have to be skilled to hit them with an L6🤷
I prefer doing that where there's a second door as they swarm around the door where the shooting is coming from.
Easy credits though if there's an ammo crate just inside the building 😋
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I've been looking at building a ship that can outrun Glaives. Until now most have thought this only possible in a racing ship and one that had no functional use besides from that, so no use for these missions. But I managed it.

Meet Naginata: https://edsy.org/s/vvHowl6

Top boost speed (835m/s usually) is enough to gain about 4-5km on a Glaive before it starts to boost and then every boost pushes you about 500m further away. It definitely appears that the Glaive has a top boost speed of 800m/s, as soon as my speed drops below that the Glaive starts to gain ground but it's nowhere near fast enough to keep up with this beauty :) I even had time to play around with the Glaive to see how its speed works, before easily outrunning it to the point that it gave up (no need to heat sink).

She could go even faster if you throw away the shutdown field neutraliser (and it isn't strictly necessary) but I like to keep it on for the rare occasion an interceptor drops in and fires its field off. The ship will take some sustained damage in emergencies but I doubt it'd survive a shutdown if under fire, so this gives me security there. No need for heatsinks, nothing can catch this ship anyway. And she's cool enough on idle/low thrust that you can creep right up to interceptors and they won't see you.

I added the fuel scoop because why not? It doesn't impact speed or jump range (the latter which isn't too bad considering). The fuel tank is downsized to 1C to gain the best speed possible. When I want to travel about, I slap in a couple 2C fuel tanks to give range, then take them off before taking the mission. The only thing to be mindful of is that the target system is a scoopable star and that the jump range doesn't consume more than half of the 1C tank (in case you get hyperdicted).

You can remove the vehicle hangar and add in an enchanced AX dumbfire if you want to skip the SRV (and I have done this, it does work fine, so long as you know how to kill all the revenants and ingress/egress very quickly). This is a much faster but way more risky approach and is perhaps less recommended because if it goes wrong, this ship will take a lot of damage from Revenants and an interceptor if you're running 400m+ to get to it when you recall.

I'm really pleased with this ship. I named her "Naginata" as it's the Japanese version of the Glaive :D She's my favourite so far, mainly because she's just so fun to fly, she looks amazing and she is easily the most defensive ship to evade Glaives that I've tried so far (without fighting them). Oh and she only costs 10m credits.

Moving on to my next project ship now :)
 
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Do we know if revenant kills count towards any rank or is it just credits?
Saw some odd behaviour from the revenants last night. I was at one of the bases where the per is connected to the back of the CMD building. Trying to leave there was a revenant hanging outside the door so I took it out with the L6.
Immediately all other revenants turned orange and made a beeline for the hab block on the other side of the base launching their bombs at it.
Some sort of new response or a glitch?
 
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Do we know if revenant kills count towards any rank or is it just credits?
Saw some odd behaviour from the revenants last night. I was at one of the bases where the per is connected to the back of the CMD building. Trying to leave there was a revenant hanging outside the door so I took it out with the L6.
Immediately all other revenants turned orange and made a beeline for the hab block on the other side of the base launching their bombs at it.
Some sort of new response or a glitch?
I'll check on my new commander next time I do these missions.

If there was no other player in the instance then sounds like a glitch.
 
This week I am operating out of HIP 21380 (Beaufoy Port), which I believe I have used before. Medium pad. The only target I tried so far was Wei Military Site but it has numerous targets to choose from, which I like.

I'm interested to know what type is the deathtrap layout now :)
This new location is working for me very well. I was able to complete 3 out 4 missions taken in sortie. I didn't fail the fourth; I abandoned it as I had lost my SRV on the third base, the rewards weren't great, and I was facing time constraints.

The base I lost my SRV at had a name that started with M - Mori, or Moria. I can't remember. Anwyay, I parked it downhill from the base - about 400m out and out of sight of the Revenants. It was a Scarab SRV. I was NEVER spotted by the Revenants at this base. I got zero warning my SRV was under attack. Just an message popping up saying it was destroyed. I have no idea whether the Revenants killed it or something else, but suspect the Revenants since they all redeployed to that side of the base. Didn't matter though, as they all attacked my Dolphin when I recalled it (1 km from base). All they did was scratch the paint (99% hull).

I used a Dolphin based on your build, but slightly modified. I can't stand not having a fuel scoop. I also traded out one of the Heatsinks for Shutdown Pulse Neutralizer. The ship runs so cold, one pre-engineered heat sink should be enough.
I've been looking at building a ship that can outrun Glaives. Until now most have thought this only possible in a racing ship and one that had no functional use besides from that, so no use for these missions. But I managed it.

Meet Naginata: https://edsy.org/s/vvHowl6

That's an interesting build, but I'll stick with the Dolphin. Maybe even try the Federal Dropship again.

I really, really wish the Scorpion was invisible to the scouts like Scarab is (based on your tests). They seem to run at the same temp - in fact, my Scorpions tend to run a little cooler as I've never seen them go above 20, while the Scarab has hit 22. Could have really used the Scorpion on the that Mori base, as the iceball it was on had my Scarab slipping and sliding all over the place. Scorpion's traction (no surprise, giving how much more it weighs) would have been really nice.

I still want to know what spotted my SRV and blew it up. While I love on foot mission, I do not love running kilometers to and from a base. That is why we have SRVs. :)
 
This new location is working for me very well. I was able to complete 3 out 4 missions taken in sortie. I didn't fail the fourth; I abandoned it as I had lost my SRV on the third base, the rewards weren't great, and I was facing time constraints.

The base I lost my SRV at had a name that started with M - Mori, or Moria. I can't remember. Anwyay, I parked it downhill from the base - about 400m out and out of sight of the Revenants. It was a Scarab SRV. I was NEVER spotted by the Revenants at this base. I got zero warning my SRV was under attack. Just an message popping up saying it was destroyed. I have no idea whether the Revenants killed it or something else, but suspect the Revenants since they all redeployed to that side of the base. Didn't matter though, as they all attacked my Dolphin when I recalled it (1 km from base). All they did was scratch the paint (99% hull).

I used a Dolphin based on your build, but slightly modified. I can't stand not having a fuel scoop. I also traded out one of the Heatsinks for Shutdown Pulse Neutralizer. The ship runs so cold, one pre-engineered heat sink should be enough.


That's an interesting build, but I'll stick with the Dolphin. Maybe even try the Federal Dropship again.

I really, really wish the Scorpion was invisible to the scouts like Scarab is (based on your tests). They seem to run at the same temp - in fact, my Scorpions tend to run a little cooler as I've never seen them go above 20, while the Scarab has hit 22. Could have really used the Scorpion on the that Mori base, as the iceball it was on had my Scarab slipping and sliding all over the place. Scorpion's traction (no surprise, giving how much more it weighs) would have been really nice.

I still want to know what spotted my SRV and blew it up. While I love on foot mission, I do not love running kilometers to and from a base. That is why we have SRVs. :)
I lost a scarab last night in the same incident involving the orange revenants bombing an empty hab block.
A reinforcement scout dropped a bunch of revenants (presumably due to the one I stuck an L6 up the tailpipe of) these apparently saw my SRV on the way down and proceeded to destroy it leaving me to make my way out on foot.
We perhaps need to take note of where the reinforcements arrive in each layout and park accordingly.
 
Revenant agro mechanics can be weird sometimes. Generally speaking, if your SRV is somewhat near enough and even slightly visible and a revenant agros you, some will flip targets to your SRV and some will not (and you can happily murder those that attack your SRV as they ignore you; I have the habit of leaving my SRV with 4 pips to shields now anyway). It might just be based on range (and sub 400m may be too close even if out of sight maybe). And of course, if your ship or SRV are attacked, then the Revenants instantly gain agro on you even if you are way out of their range normally (which I dislike). Again, only some will target you and some stay on the ship/srv.

But I never lost my Scarab without getting some form of notification that it's under attack and never saw Revenants randomly attacking nothing so maybe it was another player in the instance with you? It's possible, though unlikely. Besides that, some sort of bugs maybe.

PS owning my shiny new super fast Naginata has the additional benefit of being very good at evading wannabe PKers in Open :) Like the guy who just interdicted me in Shinrarta Deshra just found out ("left in the dust" doesn't even come close).

PPS wanted to ask this forever but didn't want to start a new thread on it... what is up with Jameson Memorial in open nowadays? Is the AI bust? I always see 5-6 AI ships just sat idle right around the mailbox. It's not just here. Anywhere with a lot of player traffic (so preventing the instance from resetting when you leave).
 
Anywhere with a lot of player traffic (so preventing the instance from resetting when you leave).
That's exactly what causes it, people go AFK on the pads and it takes one NPC to start a traffic jam. Usually one gets stuck on the outside of the toaster rack and all the ones after it queue forever.
 
That's exactly what causes it, people go AFK on the pads and it takes one NPC to start a traffic jam. Usually one gets stuck on the outside of the toaster rack and all the ones after it queue forever.
I just don't remember it always being like that. But I might be wrong. Wonder why they don't get blown up by the station, as well.
 
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Revenant agro mechanics can be weird sometimes.
You’re telling me. Not really, but I had a funky occurrence of Revenant aggro at one of the military sites in HIP 21165 near Oya a few days ago. Went through it without alerting or killing any of them, Scorpion parked behind a rock with no LOS to any of them.

But as I was going out after completing the mission objective, suddenly they all got angry for reasons. Either the rock magically went missing or I don’t know. That made things interesting as I ran out - since 5 of the Revenants within the settlement decided to start shooting at me instead of going for the Scorpion(initially), and when I was out in the open ground. Luckily, it was the last one I had to do out of a batch of four.

Now for something else slightly related - is it just me who finds the Revenants actually less accurate when you’re running on the ground, rather than jumping? Sure felt like they were hitting a lot less when I was not in the air. Maybe because you can move sideways faster.
 
You’re telling me. Not really, but I had a funky occurrence of Revenant aggro at one of the military sites in HIP 21165 near Oya a few days ago. Went through it without alerting or killing any of them, Scorpion parked behind a rock with no LOS to any of them.

But as I was going out after completing the mission objective, suddenly they all got angry for reasons. Either the rock magically went missing or I don’t know. That made things interesting as I ran out - since 5 of the Revenants within the settlement decided to start shooting at me instead of going for the Scorpion(initially), and when I was out in the open ground. Luckily, it was the last one I had to do out of a batch of four.

Now for something else slightly related - is it just me who finds the Revenants actually less accurate when you’re running on the ground, rather than jumping? Sure felt like they were hitting a lot less when I was not in the air. Maybe because you can move sideways faster.
Parking behind a rock, I've noticed previously that NPCs seem to find them transparent occasionally. Thus always park behind a slope.
 
Too bad it worked for the entirety of my stay in the settlement, even with a Revenant about 150-200m away. No slopes were available to hide it behind around that one. They just magically found it as I prepared to leave.
 
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