It's literally semantics, same word, different meaning. I apologize I couldn't find a nicer way to word your viewpoint, couldn't think of that. I still think my definition makes more logical sense in 2023, nobody releases a complete game anymore, and, I'm trying to be nice, but yours just sounds more "feel good"-y, could be applied to anything, and isn't very informative.The only childish thing here is your attitude.
It's not just semantics, but wildly different definitions of the term then. My definition is "still enjoyed by a large and thriving player base". Yes it's vague, yes it's more a feeling than a fact. But obviously it is, no game is actually 'alive', it's a piece of software.
By your definition CS1.6 in its heyday would have been a dead game as well.
Yes, we're using different definitions. No, I don't think a game ceases to exist once it stops being developed, I was speaking of being updated consistently over a long period of time, but we had this conversation above.I think the problem is that we're operating with two very different definitions of 'dead'. Using Skyrim for example (again), people are still avidly playing it, modding in it and it has a solid community that has been built around it. I wouldn't consider it 'dead'.
Yes, its very likely that the developers won't be putting much time into it (which is what I think your definition is) post release, but there are exceptions to the rule. However even in that instance, I don't think that once official development stops, the game ceases to be.
LOOKS EMBARRASSEDGod knows Ed, I won't lie but at least three versions by my count (Vanilla, Special and VR), I haven't played it in a good half decade myself. I only know about it being 'a thing' still due to my RPG loving friends banging the drum still, and every time it resurfaces in pop gaming culture.
It can be very swings and roundabouts with live service games as well, I think its important to note, because once they close down the servers, its usually 'Good night Vienna' in a way that non-server reliant games can circumvent. Again, there are exceptions to that rule due to the efforts of a robust community, see: Star Wars: Galaxies, City of Heroes or Battlestar Galactica: OnlineYes, we're using different definitions. No, I don't think a game ceases to exist once it stops being developed, I was speaking of being updated consistently over a long period of time, but we had this conversation above.
I personally am the type of person that can't play a single player game, even with mods, for very long without getting bored. Most of my favorite games are single player, but theres only so much you can do, even with mods. And at a certain point, it gets kind of lonely(especially in Bethesda games), and starts to feel pointless. Again, me personally, everyone is different and I'm not saying your wrong if you play nothing but Skyrim every day, I just get burned out on the monotony and lack of continuity.
Which is why I primarily play Live Service online games like Elite nowadays. Sorry for the misunderstanding.
I'd agree, that the theoretical 10% would be best used for optimization and bugs IMO. As far as UI colors go, I think if it was a simple as it looked on the outside, it would have happened already, but we can see it's not due to the fact that the UI color scheme is also linked to NPC portraits etc. I'm sure it wasn't thought of as a feature to change UI colors, or at most discarded as an idea if it was, so it was never factored into the development of the UI. Though hopefully someday.Is the 10% being used to fix bugs at the moment or is this 10% sitting idle?
If it's fixing bugs, best to leave it there, if it's sitting idle, how about an official way to change UI colours.
It's like Minecraft I guess. I think certain games that achieve a level where they become forever games start to resemble platforms of their own rather than 'just' games.One question on the Skyrim front, how many version are there over the last decade? It seems to me they are polishing that meal ticket as long as they can![]()
After the launch of a major expansion the following time might seem like 'winding down', but I don't think that's the case. You could say that the development resources committed to Elite might have been scaled back due to the poor launch of Odyssey and the financial fallout from that, but not winding down.game's definitely in wind-down mode IMO. they're only focussing on narrative, there's very little new content or gameplay systems, and the narrative updates have been so slow in arrival it's been like reading a children's book over the course of 2 to 3 years.
I guess you're too invested in downing Elite to pay attention to what's happening. That's your choice, for better or worse.I have absolutely no idea what's going on in the story because it's been broken up into tiny pieces and told over an inordinately long period of time. there's no coherence at all to it. it might be a bit more interesting if it wasn't stretched out so much but meh, how can anyone say confidently that more major updates are coming to Elite when they give us no hints that they care enough about that themselves and the current updates are utterly bare bones?
Fair enough, but did the things you mentioned really get worse? My impressions as a player who wasn't there at the beginning is that it was always this way in ED.game's definitely in wind-down mode IMO. they're only focussing on narrative, there's very little new content or gameplay systems, and the narrative updates have been so slow in arrival it's been like reading a children's book over the course of 2 to 3 years.
Seriously? are you only playing in legacy? The thargoid war has introduced new systems, new senarios, new enemies and new mechanics. You might not want to engage with them because it’s not your kind of thing, but these are massive amounts of dev work and content to play through.game's definitely in wind-down mode IMO. they're only focussing on narrative, there's very little new content or gameplay systems, and the narrative updates have been so slow in arrival it's been like reading a children's book over the course of 2 to 3 years.
Is this unique to ED, or has Frontier cut down on comminications generally across its franchises? Frontier Foundry has been effectively shut down and Frontier give off the air of retrenchment.However, you do get the feeling they’re winding things down because of less CMs and communication being cut back again, when ironically, we’re going to have more updates this year than last.
Just a reworkOn the flip side, we knew that Something big was in the works at the time (which made the wait bearable ) but no such big upgrade has been announced.
If it is the integration of the BGS, Powerplay and the existing thargoid war. that would be a massive re-write of a lot of key systems. I'm hoping its not a rework of engineering again!Just a rework![]()
I don't know what Frontier are doing.If it is the integration of the BGS, Powerplay and the existing thargoid war. that would be a massive re-write of a lot of key systems. I'm hoping its not a rework of engineering again!
Or January passes and nothing is communicated about the feature rework, then we can amuse ourselves with discussing if the game is dedd or not, and maybe have a debate over Frontier's communication capabilities.Back to the OP’s question; all we know so far is update 16 in six weeks or so, and the an update 17 at some point before the end of the year. In addition, there is the revealing of the feature rewrite plans, which could range from ‘this is what we wanted to do, but it was too hard.’ To ‘Here’s what we plan to do and here are the projected time scales we’re aiming for.’
No, but not finding something with such an easily defined google search is a pretty good indication.Tricky. Not finding what you're looking for isn't proof it doesn't exist.