Update 15, the Upcoming Feature Rework and More

As far as i was aware when i looked into all the permits they were all listed, ie if a permit actually existed it was stated as 'permit locked', which system are you classing as 'Reger'?

Edit: ok im being thick, you mean Regor, sorry yes that area was mapped some time back to establish the boundries, pretty much like the zone further south, Fdev have always been really cagey on this area, possibly due to future content, would really love to see that email 😉

O7
Wow, thanks. You just made me feel like I actually know something that other people don’t.😂
But probably not.
Reger has become the slang term, at least in the science groups like Canon and IGAU, to describe the region directly surrounding the system called gamma velorum.
It is widely estimated in the community that this is the guardian in HomeWorld.
But we have found another anomalous world since, and it is hen 2-333. The region around that one is locked as well and the locked region is also surrounded by ruins. We at the GSC are starting to theorize that this is the second region mentioned in the logs. Because it seems to be a smaller version of the first.
The reason, according to these members at prismatic, that they needed confirmation of this permit is, it’s not listed in the normal place where permits are listed. So it was a big conspiracy theory at first.
When you click on any system within these two locked areas, you get a message saying unknown permit required. Confirming that you need a permit but not much else.

And we also suspect the locked areas around Bernards loop to contain battle fields between the two species as they clashed over the region twice. The structure at trapezium requires a key from a beacon, and none of the beacons refer to that site. It is also too far away from where the 30 known beacons are floating. so we believe that these locked areas around Bernards loop may contain more beacons along with planets that were taken away from the guardians and then later taken back. Trapezium is the only confirmation we have for that to be a guardian region. So it’s thin.

Since unknown permit also exists in other areas, we are thinking that you’ll have to somehow bypass alien technology in order to get in. So this term may also apply to locked thargoid systems. But we have no confirmation.
 
As far as i was aware when i looked into all the permits they were all listed, ie if a permit actually existed it was stated as 'permit locked', which system are you classing as 'Reger'?

Edit: ok im being thick, you mean Regor, sorry yes that area was mapped some time back to establish the boundries, pretty much like the zone further south, Fdev have always been really cagey on this area, possibly due to future content, would really love to see that email 😉

O7
The email thing was very hush-hush. And the guy was convinced it would get someone in trouble or give the developers an excuse to change a bunch of things now that they feel like they are on the cusp of beating me to the solution.
But I’ve managed to gain at least some trust with this group and they are about to release findings as soon as they get a couple of things worked out.
From what they are telling me, and from what I’ve been able to ascertain through the study of the structures, there is a process that has yet to be unlocked. This process activates the net work, and gives you access into one of the locked areas. In Laymans terms that is the gist of it. But the task is actually monumental. the permit is not acquired through rank or through anything you’re used to. The permit is acquired when you unlock the net work.

There are two things that connect the entire net work, ruins to structures. Those are the obelisks and the relic towers. So these two things play into this puzzle somehow.

The ruins are a navigational puzzle, and they are like a set of navigational instruments or tools that also include orbital mechanics and infer an understanding of basic physics to understand the tech.
The structures that I have begun to pick apart, show obvious signs of interlocking pieces, sliding locks, notches at equal distance intervals, Ramps with inner slides,
And half exposed sockets inferring that the overhang has to be raised, at least 3 feet in both directions for the socket to be exposed to insert an object…what this appears to be is a large complex that completely changes shape once activated. Some of the people think they look like ships but I think that these are too large to be ships. I think they transform into some kind of navigational array that transfers power and communications wirelessly.
(There is also the possibility that these transform into the giant lumbering constructs that were mentioned in the logs. But even that sounds far out to me.) Otherwise you would activate the entire complex as soon as you powered up the pylons.
I am working on a video now, but as much as I’m finding this will probably take more than a couple of the chronicles to explain. The things I am finding and the things they suggest pretty much help, you logically deduce that something enormous was missed.
Prismatic seems to be full of people that are highly educated, and they do a lot of experiments in the game that apparently bear fruit confirming that this is an extremely well thought out simulation that includes physics and orbital mechanics principles for its gameplay. The team they have working on the guardians as a small one and they were a few steps ahead of me From what I can tell.
 

rootsrat

Volunteer Moderator
Stay in the dark if you wish. I have no obligation to prove anything to anyone.
Considering your cynicism, I could produce the DNA of Jesus Christ and you would find a way to dispute it. So digging through my photo albums for that email is probably just a waste of time.
Consult the guardian experts in the prismatic imperium discord server and see if you can shake it loose from them.
I just needed to see it for confirmation that I wasn’t wasting my time.
The whole community has been largely and easily misinformed, because they never bother to read the logs for themselves.
Like I said, Crack a book. You need to learn more about the actual game you are playing.
Or did you actually have a fact or revelation or theory to share?
So definitely "tru story bro" kind of a deal. Thanks for confirming :)
 
You see, I believe it's things like this:
You should really crack a book.
or this:
Stay in the dark if you wish. I have no obligation to prove anything to anyone.
or this:
The whole community has been largely and easily misinformed, because they never bother to read the logs for themselves.
Like I said, Crack a book. You need to learn more about the actual game you are playing.
Or did you actually have a fact or revelation or theory to share?
, paired with your latent agressive attitude, that are the reason you seem to be butting heads, be at odds and have a falling out with every community group you try to "work" with. But I am sure it's always them.

Also, you already broke any form of confidentiality you might have agreed to by boasting about that fabled email here, so you might as well show it.

Also also: Maybe consider Wheaton's Law before alienating the people around you. People tend to be much nicer and open to your ideas if you're nice first.
 
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Since unknown permit also exists in other areas, we are thinking that you’ll have to somehow bypass alien technology in order to get in.
Access to permit locked areas will surely happen when/if fdev decide to open them up for players, not through obscure puzzles that might not be puzzles.
 
The email thing was very hush-hush. And the guy was convinced it would get someone in trouble or give the developers an excuse to change a bunch of things now that they feel like they are on the cusp of beating me to the solution.
But I’ve managed to gain at least some trust with this group and they are about to release findings as soon as they get a couple of things worked out.
From what they are telling me, and from what I’ve been able to ascertain through the study of the structures, there is a process that has yet to be unlocked. This process activates the net work, and gives you access into one of the locked areas. In Laymans terms that is the gist of it. But the task is actually monumental. the permit is not acquired through rank or through anything you’re used to. The permit is acquired when you unlock the net work.

There are two things that connect the entire net work, ruins to structures. Those are the obelisks and the relic towers. So these two things play into this puzzle somehow.

The ruins are a navigational puzzle, and they are like a set of navigational instruments or tools that also include orbital mechanics and infer an understanding of basic physics to understand the tech.
The structures that I have begun to pick apart, show obvious signs of interlocking pieces, sliding locks, notches at equal distance intervals, Ramps with inner slides,
And half exposed sockets inferring that the overhang has to be raised, at least 3 feet in both directions for the socket to be exposed to insert an object…what this appears to be is a large complex that completely changes shape once activated. Some of the people think they look like ships but I think that these are too large to be ships. I think they transform into some kind of navigational array that transfers power and communications wirelessly.
(There is also the possibility that these transform into the giant lumbering constructs that were mentioned in the logs. But even that sounds far out to me.) Otherwise you would activate the entire complex as soon as you powered up the pylons.
I am working on a video now, but as much as I’m finding this will probably take more than a couple of the chronicles to explain. The things I am finding and the things they suggest pretty much help, you logically deduce that something enormous was missed.
Prismatic seems to be full of people that are highly educated, and they do a lot of experiments in the game that apparently bear fruit confirming that this is an extremely well thought out simulation that includes physics and orbital mechanics principles for its gameplay. The team they have working on the guardians as a small one and they were a few steps ahead of me From what I can tell.
Im going to be polite and say im really sceptical here.

Is this the same group that were criticising Cannon research for not sharing information? Yet they seem to be doing the same thing.
We have an open thread on these forums discussing Guardians, Raxxla and a host of other topics.
It seems to me they are no further down the line than some of the extremely intelligent folks that have been at this for years (without actually finding Raxxla).
Ive spent years studying Astro Physics and quantum mechanics, more than happy to look at anything they have come up with but i seriously doubt Fdev have gone to that extreme with game tech.
We are all speculating, we all have our hypothesis, there are many theory's and with due respect ive lost count (even in my short two years here) of folks who have come along and said "your all doing this wrong, we are going to solve this in a week", only to fade into obscurity when they realise its not that easy.

I was very interested in your hypothesis of ruins lining up with other systems, this was something looked at by many others (including myself) and never managed to crack it.
Logic dictates in reality that this could not happen someone even worked out connections based on Friedmann modules, a bit extreme for a computer game but you have to admire their thinking!

Basically unless they can come up with this dodgy email and some hard evidence they are no further down the road discovering anything than the rest of us are.

O7
 
Since unknown permit also exists in other areas, we are thinking that you’ll have to somehow bypass alien technology in order to get in. So this term may also apply to locked thargoid systems. But we have no confirmation.

Interesting, but lore wise that doesn’t really make sense because the permit locks are put on the FSD drives by the pilot’s federation. It’s completely artificial and not dependant on any alien puzzles or secrets.

If a system has a permit lock, lore wise that means humans are the ones that locked it and and some humans somewhere already know what’s there. That Thargoids or ancient guardian puzzles can’t keep you out of a system, it’s the pilot’s federation that’s keeping you out of the system.

Edit: What’s your guys’ discord?
 
The email thing was very hush-hush. And the guy was convinced it would get someone in trouble or give the developers an excuse to change a bunch of things now that they feel like they are on the cusp of beating me to the solution.
But I’ve managed to gain at least some trust with this group and they are about to release findings as soon as they get a couple of things worked out.
From what they are telling me, and from what I’ve been able to ascertain through the study of the structures, there is a process that has yet to be unlocked. This process activates the net work, and gives you access into one of the locked areas. In Laymans terms that is the gist of it. But the task is actually monumental. the permit is not acquired through rank or through anything you’re used to. The permit is acquired when you unlock the net work.

There are two things that connect the entire net work, ruins to structures. Those are the obelisks and the relic towers. So these two things play into this puzzle somehow.

The ruins are a navigational puzzle, and they are like a set of navigational instruments or tools that also include orbital mechanics and infer an understanding of basic physics to understand the tech.
The structures that I have begun to pick apart, show obvious signs of interlocking pieces, sliding locks, notches at equal distance intervals, Ramps with inner slides,
And half exposed sockets inferring that the overhang has to be raised, at least 3 feet in both directions for the socket to be exposed to insert an object…what this appears to be is a large complex that completely changes shape once activated. Some of the people think they look like ships but I think that these are too large to be ships. I think they transform into some kind of navigational array that transfers power and communications wirelessly.
(There is also the possibility that these transform into the giant lumbering constructs that were mentioned in the logs. But even that sounds far out to me.) Otherwise you would activate the entire complex as soon as you powered up the pylons.
I am working on a video now, but as much as I’m finding this will probably take more than a couple of the chronicles to explain. The things I am finding and the things they suggest pretty much help, you logically deduce that something enormous was missed.
Prismatic seems to be full of people that are highly educated, and they do a lot of experiments in the game that apparently bear fruit confirming that this is an extremely well thought out simulation that includes physics and orbital mechanics principles for its gameplay. The team they have working on the guardians as a small one and they were a few steps ahead of me From what I can tell.
I agree with YOU but I have concerns. Due to recent circumstances, I am now mostly a solo player.
I remember well when the missions from Rama Tah first came out, they could not be completed solo (take 101 data scans) out of a bug and it took a long time to fix. Eventually I spit on it and turned in the ones I turned in not whole.

So here are my concerns, we have an online game in real time, how could there not be a condition to simultaneously activate several (guardians) beacons with bases ? Is it possible to solve these puzzles (if any) in single player mode ?
 
Some human found raxxla years ago alledgedly. They did not care about such things apparently.
That would rule out permits, probably.
Finding the guardian homeworld might be interesting... to know its fate as in how it happened by way of AI War machines. Might prove useful in the future...
I care little for the jibberings and machinations of the human species, much like my alien brothers and sisters... not hard to work out why.
 
@RergMX
Just make an "event" of it where everything helps.
They have been working the MP aspects a lot lately but it shouldn't all be MP.
That would defy the "all modes are equal" thing they have.
 
Stay in the dark if you wish. I have no obligation to prove anything to anyone.
Considering your cynicism, I could produce the DNA of Jesus Christ and you would find a way to dispute it. So digging through my photo albums for that email is probably just a waste of time.
Consult the guardian experts in the prismatic imperium discord server and see if you can shake it loose from them.
I just needed to see it for confirmation that I wasn’t wasting my time.
The whole community has been largely and easily misinformed, because they never bother to read the logs for themselves.
Like I said, Crack a book. You need to learn more about the actual game you are playing.
Or did you actually have a fact or revelation or theory to share?
Oh, boy. 🤣
 
It's a game.

Well, you see, the Egyptians existed.
That is the common misconception. But this is not a game. And precisely why it had to be pulled from Consoles probably.
The Xbox series X seems to overheat within 30 minutes of playing this thing. They are simply too much information.
I have played every space game I could get my hands on. And this I would not define as a game. It’s more like an astrophysics simulation and a piloting simulation combined.
The guardian ruins that we have been studying, have information about a location, course corrections, what looks to be a map of a certain system, and all of it is laid out in a navigational puzzle that includes orbital mechanics. And if you compare these figures to real textbooks you will be surprised.
 
Access to permit locked areas will surely happen when/if fdev decide to open them up for players, not through obscure puzzles that might not be puzzles.
According to whom?
I find it amusing that a lot of you guys think you know what the developers are thinking, I know very little about the game, but you think you know what its entire purpose is.
The reason the puzzles in this game have persisted for six or seven years is because there are plenty of people like yourself that keep pretending to know as if you’ve actually worked for the game developer. I have discovered that most of you have no idea what you’re talking about and just want to sound like you do.
The missions to dig through guardians sites were done so in hopes that you would pay attention to the clues. Most of you did not. I have been working with Canonn for almost 2 years and recently on and off with IGAU. These groups routinely consult the developers. And routinely share the information they receive.
And puzzle is just a blanket term I am using for the conundrum created in the guardian civilization. The guardian sites are full of navigational and orbital mechanics information. And after close examination of the structures, it is obvious that these things move or transform in someway. There are a lot of obvious moving parts, and it takes a lot of time and money to program all of that stuff. I really doubt a game company in England would waste money on that scale for no reason. Their economy has never been a great one.
But seriously, instead of debating the undebatable in a forum thread, why don’t you just email the developer and ask? Tell them everything you think you know and see how much of it they shoot down for you. LMK what they say😉
Yours
V
 
Im going to be polite and say im really sceptical here.

Is this the same group that were criticising Cannon research for not sharing information? Yet they seem to be doing the same thing.
We have an open thread on these forums discussing Guardians, Raxxla and a host of other topics.
It seems to me they are no further down the line than some of the extremely intelligent folks that have been at this for years (without actually finding Raxxla).
Ive spent years studying Astro Physics and quantum mechanics, more than happy to look at anything they have come up with but i seriously doubt Fdev have gone to that extreme with game tech.
We are all speculating, we all have our hypothesis, there are many theory's and with due respect ive lost count (even in my short two years here) of folks who have come along and said "your all doing this wrong, we are going to solve this in a week", only to fade into obscurity when they realise its not that easy.

I was very interested in your hypothesis of ruins lining up with other systems, this was something looked at by many others (including myself) and never managed to crack it.
Logic dictates in reality that this could not happen someone even worked out connections based on Friedmann modules, a bit extreme for a computer game but you have to admire their thinking!

Basically unless they can come up with this dodgy email and some hard evidence they are no further down the road discovering anything than the rest of us are.

O7
To correct the record. People were not doing everything wrong, they basically were not doing anything.
Here’s what I have discovered.
At least two members that I know of in prismatic had a bad falling out with Canonn. But it wasn’t over the sharing of information, a lot of members in the canon group immediately dismiss or talk down to you and don’t even look over what you think could be a clue or evidence. People got tired of being treated that way and have quit. Some of them still and harbor a grudge.
On the information sharing front, Canonn and IGAU members did a joint mapping venture of the area surrounding hen2-333.
The upper leadership of both groups claimed they don’t know anything about it, but several members in both groups said they were in that region for over two years. Some of the Canonn members accused the IGAU members of not sharing the data from the mapping project.
When I passively brought this up to the leader of the group, his name is space trash, he openly shared the file with me, and I passed it on to Canonn. So, as far as hiding or hoarding information goes, that was the only incident that I was aware of.
The only people that were, in most of our opinions, completely wrong, were the few would be scientists that tried to make our own solar system, the center of this navigational puzzle. Humans were not even on the map when the civilization flourished so it just seems like humans trying to make themselves the center of the universe again. Almost everyone in your science groups believe this is a wrong promise.
Two main mistakes were made that I can see. The sites were not read properly because it’s damn near impossible. There is a lot of erosion and you are looking at an abstract version of orbital mechanics and navigational information so it is extremely hard to decipher. I had hoped that if I could crack the glyphs, this would give me a glimpse into the language, but if you saw the video I made that is a useless Avenue to take.
The second big mistake that most players made was listening to players that had joined Canonn instead of reading the logs for themselves. Anyone can join Canonn. It’s not that hard. And a lot of PC gamers think they already know the score the second they login whether they know anything or not. so groups of players were misled on a large scale, and the markings were the best example of that. Another one of the videos I made addresses that specifically. The scientific community downplayed every word of the logs in favor of telling everyone that markings were purely decorative and have no meaning.
We are making progress in baby steps right now, because we are re-examining the logs, and discovering that the guardians did nothing purely decorative. So the biggest clues that would’ve led you to a conclusion were largely ignored, because people allowed themselves to be lead instead of reading the information for themselves.
The biggest problem we have right now is that the logs are extremely vague in places, and despite promises, we were never given access to the full lexicon.
From what we understand, most of the info that we have on the guardians regards to data missions, and we believe the data missions we’re just an excuse to get you to familiarize yourself with the civilization.
But I do remember when I first joined a cannon, how many times those players gave me the wrong information. When I started going through the data logs again, I found most of what canon was telling me was contradicting the logs. When I would ask them about it they would get defensive.
Yure and Alton in my firm opinion are the beating heart of that group, and probably the smartest and most dedicated. I have shut down both of my projects in the Canonn laboratories in favor of a new Discord called the guardian science corps.
And here we are focused specifically on this mystery where as canon is trying to cover all scientific aspects in a giant simulation. So they are spread too thin in my opinion for the amount of quality brains that they have.
So these members of prismatic are just a couple of steps ahead of me, I was looking for confirmation of certain clues that I was right about the way this puzzle is structured, and they had already confirmed a couple of things. Nothing substantial, but just giving me the hint that I’m on the right track. But they are adamantly refusing to share information with me, claiming I need to figure it out for myself. A part of me just thinks they are scared I will share the information with the Canonn group, but whatever. If some guy in his moms basement can figure out this thing, so can I. 😂
In the back of my mind, what I am hoping is that I will enough people off badly enough for them to re-examine this entire thing and focus on cracking it open.
My real goal is to get into the guardian home systems, but I will settle for my own guardian starship, which is mentioned in the logs, or a battlefield or ship graveyard Somewhere around Bernards Loop that I can sit and pick through four days. I would give just about anything to find a floating, derelict guardian vessel. not sure if those exist, but I guarantee the battlefield at trapezium is much larger than one world. And there should be a beacon for that complex, but nothing has ever been found. So there are more beacons in that region as well.
 
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Interesting, but lore wise that doesn’t really make sense because the permit locks are put on the FSD drives by the pilot’s federation. It’s completely artificial and not dependant on any alien puzzles or secrets.

If a system has a permit lock, lore wise that means humans are the ones that locked it and and some humans somewhere already know what’s there. That Thargoids or ancient guardian puzzles can’t keep you out of a system, it’s the pilot’s federation that’s keeping you out of the system.

Edit: What’s your guys’ discord?
I’ve been told something similar, and to be honest this is the only part that confuses me.
The only reason why is that a few old players have told me that they have flown through that region several times before it was locked.
As far as I know, no one discovered anything there.
So this continent was apparently and a lock was put in place with one problem, the permit for the locked area is unknown.
Either someone in the pilots, Federation forgot who their boss was, or there’s going to be some weird backstory about how they triggered something alien that locked the area while they were studying it. That, of course, is pure conjecture. But I don’t see how you can lock an area and hold a permit for it and then claim that it’s an unknown thing. If you created the lock and you created the permit, how is it unknown?
These are one of those things that you can ponder until you literally crack your own head open so I’m just trying to push forward, hoping for clarification on it in the future. Several members of Canonn, IGAU, Prismatic,and the guardian science corps have sent letters to the developers asking questions. But apparently customer service is not really frontiers thing. And a lot of the groups are openly hostile in their opinions toward the developers.
So no one can get clarification as far as I know. But if you wish, I will pass the information along as soon as I know something.
 
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