One has to ask, how did this engineering go so wrong? Lets compare a grade 5 Overcharged Multi-Cannon with a grade 5 Overcharged AX Multi-Cannon.
Overcharged Grade 5 | MC | AX MC |
Clip size (less is bad) | -15% | 0% |
Damage (less is bad) | +70% | +10% |
Distributor Draw (more is bad) | +35% | +75% |
Thermal Load (more is bad) | +15% | +300% |
I like an auto-loader, but those stats really aren't an upgrade to the previous Enhanced AX Multi-Cannon in my opinion.
I'd prefer an option to engineer human AX weapons, but with a crazy hard upgrade requirements. Give us a CG to unlock each grade per weapon perhaps. Give me some long term objectives and I might have something to entertain myself for a while (I'll take some grind with a side order of grind please). It could perhaps require a Weapon Schematic for each spin of the upgrade wheel. I know I know, make use of schematics that were added to the game over 2 years ago which do nothing, what am I thinking about, time for my meds!