Passing through the slot, or firing a missile through the slot?
I think he means the 30 second warning for deploying hardpoints.
Passing through the slot, or firing a missile through the slot?
Spending a lot of time here, I guess I just matched slowly the overall bad faith of this thread.
This forum is biased toward negativity, I present the bias in the opposite direction.
It's why I'm disapointed with myself every time I interact with him.It's simply not possible to debate in good faith, or to arrive at solid conclusions, if you deliberately apply an 'only positive takes' filter to your facts and arguments.
Nope. Again there's no proper gravity in SC - it's an "if" statement linked to your altitude relative to the center of nearby stellar body - planet or moons only, not asteroids or stars (*) - and it also matches exactly the presence of atmosphere. So no atmo, no gravity. It's also linked to your presence in the nearby stellar body's map - if you're in another map, even inside that stellar body's atmosphere, again gravity doesnt work the way you would think: let's say you enter a flipped over ship, you'll immediately stick upwards down (leading to injuries, most of the time).Talking about space games gravity… did CIG implement planet’sorbits yet with their “langrage” points?
The technical difficulty is lighter if the concourse and the outside can't exchange items in real time. The engine just has to manage the windows in/out view, no other parameters. Real trouble start if you want an object to go from one to another in real time (which SC do).
I've read from here that you can see other players passing the slot from the concourse but I will be pleased to see it in video. From a tech point, I'm also wondering if the slot could be a loading screen disguised. Can you shoot a missile through the slot ?
If I'm understanding that correctly what you're saying based on the previous posts, I disagree. There are games that do not create interpolating maps around an enclosed space to allow freedom of movement inside while the vehicle itself is moving, as it seems to be suggested here. It can be done within the engine of the game and the individual 'map' itself. Differing gravity directions and strengths are not impossible to incorporate, I'm thinking of how Super Mario Galaxy had levels of varying gravity directions on the Wii back in 2007.You just explain how any game proposing a specific gravity in enclosed space while being in a larger space with another gravity could do it. There is not hundred ways to do it...
Absolutely none of you understand physics. Learn from the Chair itself.
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You just know he knocked that glass of water off the desk with his wavey handsI am so pleased that uni drop-out Chris Roberts is in charge of the physics
Source: https://www.youtube.com/watch?v=frXvssEUINc&t=17s
I know it's parody/comedy but I think there's some names in that ending scrawl that would likely not be happy to be included in that list if they saw it!
What, you don't get that if you draw weapons?I think he means the 30 second warning for deploying hardpoints.
Its merely a verbal warning. They don't do anything unless you discharge your weapons.What, you don't get that if you draw weapons?
To be fair, I'm not sure to remember right. Don't you get a warning from the station?
(Hands up been a while since I played though)
Where did you find this AA? Spectrum?
I'm just going to say, the high regard some of the old guard of this thread held (and some continue to hold) Derek 'The Vending Machine Slayer' Smart with, purely because he says what they want to hear, baffles me.
Was deep in a reddit thread, one that was posted here in the last couple of days i think.
We're talking in reference to EliteThat is dereliction of duty, Citizen!
How can you expect the BDSSE to release in 2016 if you don't answer the call and provide free metrics and bug testing in these earliest stages of development?
While you are at it, you really should buy an Idris!