(...) if they were all calculated on a sliding scale from 0-2000c, then the jump to supercruise would be quite a major problem dealing with the acceleration rates and distance covered per second that are part of that procedure and also having directional control.
We have to split the different cases here - accelerating to "warp speed" or just moving in atmo for example, do not involve the same accelerations at all. For the warp speed one could use a trick and lock everyone in place during the transition then unlock them once at cruise speed - FWIW it's a baked in animation in all space games anyway. What I meant was for real space movement - atmo presents different challenges - having them accelerate slow enough, at least for bigger ships where multiple people are supposed to stand in and walk around, would be a solution, and actually open game opportunities that CiG wont ever implement due to them going for twitch movement like actual ship to ship boarding, etc. (*) Huge ships like those bling barges should move like the oversized yachts they are - in straight line mostly, and not do the incredible spins and jerks they can do in SC. Single (or even dual) seaters are a simpler problem as the pilot is locked in place.
Atmo is a bit more tricky as actual aero would allow much tighter turns / accelerations (again, opposite to the nonsensical SC implementation) but again, strapping people and objects down would be an elegant solution to get at least though re-entry.
(*) it would also allow much higher speeds to get interesting re-entries, actual orbits, or high speed group flights happening.
It's the one hope I have of Frontier implementing interiors in Elite - only being able to access interiors when stationary and/or docked/landed, however, it seems that the expectation has been built up to mean that it be 'as good' as it is in Star Citizen, not realizing that if Frontier did that it would make Elite even more janky than Star Citizen already is in relation to it and that Star Citizen's implementation of interiors under the surface gloss is actually not that good at all. At least based on what I can perceive.
Frontier painted themselves in a corner there by fiddling with ship scales at the last minute during game design/implementation. The discrepancy can be seen quite clearly in VR. There's little if at all they can do - maybe we'll see that in the next Elite installment ? Fingers crossed there's one, I want to believe DB still has some passion for his life project.