Camera Suite Improvements: Update Notes

Flossy

Volunteer Moderator
Been snapping away like a Mad man with the Camera only to watch it say High Res screen shot ticking up to 100 but when I go look where the photos were being stored I find nothing has been taken, was working for me on Thursday but not today for some reason
Hi Rosco! (Hmm name rings a bell.... ) If you took High Res screenshots by mistake (Alt-f10 instead of just f10), you'll find them listed under 'h' in the screenshots folder as they are listed in alphabetical order of filename.
Flossy (Flos)
 
Hi Rosco! (Hmm name rings a bell.... ) If you took High Res screenshots by mistake (Alt-f10 instead of just f10), you'll find them listed under 'h' in the screenshots folder as they are listed in alphabetical order of filename.
Flossy (Flos)
Good morning Flossy ! thanks for getting back, the thing is its taking the pictures but its not putting them in the screen shots folder high res or normal res shots , i have tried getting rid of the folder and letting the game add a new one after taking the screen shot which it dose only its empty (knowing me i have clicked something but i cant see it lol).

Cheers Rosco (Now to go and feed Flash ;) )
 
Hello Sally.
I was wondering if its possible to get the zoom/blur functions added back in for vr. They function in Horizons but not Odyssey. Thanks!
 
Hi,

did I overlook a way to accelerate the movement of the camera? Example: I'm parked on a FC and I want to move the camera quickly very far away to have the FC cover about 1/3 of the screen to make a screenshot of the FC in front of a nice background. If I do that right now (EDO update 6 behaves in this regard in the same way as EDH), it takes a while.

Really nice would be a control to accelerate and decelerate the camera movement speed.

Cmdr netchild.
 
Hi,

did I overlook a way to accelerate the movement of the camera? Example: I'm parked on a FC and I want to move the camera quickly very far away to have the FC cover about 1/3 of the screen to make a screenshot of the FC in front of a nice background. If I do that right now (EDO update 6 behaves in this regard in the same way as EDH), it takes a while.

Really nice would be a control to accelerate and decelerate the camera movement speed.

Cmdr netchild.
On the Ps4 it's possible to accelerate camera speed, look at settings and see what key bind is. May have to set it up.
 
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... 🤔
This sort of thing happened to me while on my carrier.
had nothing to do with the camera. I just sort of sank down through the vid.
had to log of through taskbar.
 
While I greatly appreciate the lack of signal lost, I only wish you didn't create collision with the camera. Limiting it means we can't shoot content in places like the SRV & cargo bay, as well as get clever positions from the surface of the stations to make it look like the camera is inside various awnings. This took away 50% of my planned camera positions. Can we please look into either turning that back, or at least expanding the collisions to areas like this?
This fixes the camera [...] being prevented from entering the lobby area.
This was a GOOD thing

As someone with a B.S. in film and a strong technical understanding of cameras (including developing a 3d printed control system that operates the camera suite just like a real camera), I'd be happy to consult with the dev team on implementing a more powerful camera suite that shouldn't be very difficult to implement.
 
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As someone with a B.S. in film and a strong technical understanding of cameras (including developing a 3d printed control system that operates the camera suite just like a real camera), I'd be happy to consult with the dev team on implementing a more powerful camera suite that shouldn't be very difficult to implement.
This is a 2 year old thread. I doubt anyone's listening here any more.
 
Couple years late to this thread but it seems it was great time back then when the team worked with creators on improving this tool.
Regardless if this gets anywhere, the following are my observations and suggestions for making the camera experience better suited for cinematic work:
  • Momentum for lateral/vertical/roll (similar to how panning has bezier momentum curve)
  • Much greater focal length for camera
  • Ability to disable clipping (so that camera can go into certain spaces otherwise it's prevented from due to block out collider)
  • Ability to detach and freely move camera inside cockpit/bridge
  • Ability to lock on target (either a ship, player, or just point on ground for precise panning)
  • Edit: I forgot about decreasing minimum movement speed way more for camera close-up dolly/track
 
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