Camera Suite Improvements: Update Notes

How does this new collision detection work with windows?

Say, if I stand by a concourse window and try to get a shot from outside of my commander looking out through the window, does this mean the new camera flat out won't be able to move outside the concourse to do it? Will transparent surfaces like windows perhaps not count for the camera collision detection? Or will the camera just bat up against the window but jump outside once the intended camera point of view is moved enough to be in a free space again?
 
Dans le cas d'un DLC en grande majorité injouable et qui impacte l'ensemble du jeu de base, je pense et ce n'est que mon avis que les caméras extérieurs ne sont pas la priorité. Passer du temps de dév sur ce genre de détails au lieu de mettre ce temps au profit de la correction et de l'optimisation du dit DLC est bien mieux. Bien que l'update 6 arrive et corrigera un peu de bugs, il y a d'autres choses a faire que d'améliorer les caméras qui fonctionnent plutôt bien de base.

Lors de ma dernière partie, un de mes navires a disparu, complètement disparu de ma flotte, a voir il a été revendu avec le patch 5 car bloqué en orbite alors que je suis mort pendant une mission a pieds et impossible pour moi de le récupérer. Frontier doit prioriser les améliorations, de nouvelles armes auraient été la bienvenue face au catalogue très très maigre de l'arsenal proposé mais non, on nous propose un upgrade des caméras, qui de plus on ne peut même pas jouer avec celles-ci en mode 3ème personne mais qui resteront un outil a capture d'écran...

Je n'aurais pas dit non a une retexture de mon Krait MkII sur le train d'atterrissage car celui-ci n'est presque pas texturé ou alors c'est complètement, passez moi l'expression "dégueulasse" graphiquement, je vous passe les dissipateurs thermiques des Saud Kruger qui sont "flous" du a la modification du moteur graphique...

Comme d'habitude, Frontier s'égare dans son propre bordel de bugs pharaoniques.
Please respond in English if you want people to read what you say. Thanks
 
Please respond in English if you want people to read what you say. Thanks
Although French is supported in-game, so actually, I think it's fair enough... We can use google translate if necessary. I have to say, with my limited French, I rather enjoyed the eloquence of the post, if feeling it a little negative. But the core of the argument is something I actually said a few weeks ago - surely there are bigger priorities than the camera suite? That said, these updates sound great, and resolve many of the little niggles that we regularly deal with in the game. If this is an indication of the nature of other updates, whether as part of update 6 or later, I have to say I'm very happy. These upgrades are only one part of what's going on, and although in my view the camera suite is not a priority (for me), I am very encouraged by progress.
 
Sorry my English is bad and the forum misinterprets and distorts French. In addition I have already received a warning because I speak French, without comments.
This is English speaking forum, so the rule is to post in English here.
There's French subforum if you prefer to talk French:
 
Greetings Commanders!


Once again, thank you to all involved in the brainstorming of issues and quality of life requests to help improve the Camera Suite for Elite Dangerous: Odyssey.
With so many areas of Odyssey to cover right now, we haven't been able to implement all of the top requested tweaks as part of our forthcoming Update 6, but we are excited to have taken this healthy step in what we hope is the right direction for a more optimal experience.
We will naturally continue to listen to feedback further as time goes on...I'm just glad we got to tackle the 'Signal Lost' issue for you, at the very least right now!

I tell you what, let's do this in the style of my favourite things in the whole wide world (second to Commanders) - Update Notes.

Update 6: Camera Suite Improvements.
  • Fixed several issues that could cause occlusion by another vessel or certain parts of the player's own ship/SRV to cause the vanity camera to black out.
    • This should return the vanity camera collision behaviour in space and on planets away from any settlements to it's Horizons behaviour.
  • Implemented a brand new collision detection approach for the "Free Camera" mode of the Camera Suite:
    • Instead of trying to detect when the camera is inside geometry and blacking out the camera (Tech speak: This was an unsolvable problem for non-sealed/manifold trimesh hitcheck, which led to many false-positives in our current implementation), we now use collision detection to prevent the camera from entering any hitcheck in the first place.
  • This allows Commanders to fly the camera freely around a settlement, social space, or other location, without the camera blacking out whenever the line of sight to the player's vessel is occluded.
  • Added better collision detection for the Camera Suite in and around hangars.
    • This fixes the camera blacking out or being prevented from entering the lobby area.
  • Disabled the AABB collision detection vs non-moving (docked or landed) ships.
    • This allows Commanders to get closer to their ships for screenshots.
  • Disabled environmental collision detection when ships are moving between the hangar and the surface or back again.
    • This fixes the camera blacking out momentarily during this transition.
The max distance ranges on the free cam are:
  • 3km for ships in space
  • 250m for ships on planets and SRVs
  • 125m for on foot (This is now raised as of Update 6 from the previous 100m)

The only situations where the free camera will still black out are "between a rock and a hard place" sitations, where the camera is stuck between two vessels, or a vessel and the environment.

As Arthur said recently on Supercruise News, we would LOVE to do a deep dive stream with developer guests to talk through the Camera Suite in greater detail as part of future community plans, but for now I hope the above notes satisfy you a little bit, with showing what tweaks have gone on behind the scenes and the expected results you'll hopefully enjoy more as part of the changes.

Let's keep talking!

Again, I do understand that a lot of feedback and amazing ideas for future updates to the Camera Suite were submitted in our previous brainstorm session, which I have entirely kept and still check in on, but let's go one step at a time in line with all of the other really promising and massively beneficial updates coming for Odyssey moving forward.

Thank you so much again, Commanders! o7
Thanks sooooo much. This means so much. :) O7
 
Does the French forum have Sally though..? I guess she's superhuman, so has the power of speaking all languages and being in all places at once...
 
Sorry my English is bad and the forum misinterprets and distorts French. In addition I have already received a warning because I speak French, without comments.
Your english is excellent. A lot better than my (non existent!) French. I cheated by using Google translate to find what you had said.
 
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It's better for the One person to use google translate than to force everyone reading your post to do it, it pushes the work and onus on the reciever rather than the giver.
 
The quietness indicates the business of the irrepressible one.... She is the one that writes up the notes for each release as far as I know. She was on here at 7 am. Early start plus quietness in the usual ballpark of the release date might just signal somethin comin today.
 
Your english is excellent. A lot better than my (non existent!) French. I cheated by using Google translate to find what you had said.
Thank you, it's quite complicated to speak English while being French, the writing mechanics are different in English not to mention having to manage basic French which has a conjugation that is a headache and often have a dictionary on the net so as not to make mistakes in tense chords, verb, punctuation etc :p French is exhausting in writing XD
 
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