Greetings Commanders!
Once again, thank you to all involved in the brainstorming of issues and quality of life requests to help improve the Camera Suite for Elite Dangerous: Odyssey.
With so many areas of Odyssey to cover right now, we haven't been able to implement
all of the top requested tweaks as part of our forthcoming Update 6, but we
are excited to have taken this healthy step in what we hope is the right direction for a more optimal experience.
We will naturally continue to listen to feedback further as time goes on...I'm just glad we got to tackle the '
Signal Lost' issue for you, at the very least right now!
I tell you what, let's do this in the style of my favourite things in the whole wide world (second to Commanders) - Update Notes.
Update 6: Camera Suite Improvements.
- Fixed several issues that could cause occlusion by another vessel or certain parts of the player's own ship/SRV to cause the vanity camera to black out.
- This should return the vanity camera collision behaviour in space and on planets away from any settlements to it's Horizons behaviour.
- Implemented a brand new collision detection approach for the "Free Camera" mode of the Camera Suite:
- Instead of trying to detect when the camera is inside geometry and blacking out the camera (Tech speak: This was an unsolvable problem for non-sealed/manifold trimesh hitcheck, which led to many false-positives in our current implementation), we now use collision detection to prevent the camera from entering any hitcheck in the first place.
- This allows Commanders to fly the camera freely around a settlement, social space, or other location, without the camera blacking out whenever the line of sight to the player's vessel is occluded.
- Added better collision detection for the Camera Suite in and around hangars.
- This fixes the camera blacking out or being prevented from entering the lobby area.
- Disabled the AABB collision detection vs non-moving (docked or landed) ships.
- This allows Commanders to get closer to their ships for screenshots.
- Disabled environmental collision detection when ships are moving between the hangar and the surface or back again.
- This fixes the camera blacking out momentarily during this transition.
The max distance ranges on the free cam are:
- 3km for ships in space
- 250m for ships on planets and SRVs
- 125m for on foot (This is now raised as of Update 6 from the previous 100m)
The only situations where the free camera will still black out are "between a rock and a hard place" sitations, where the camera is stuck between two vessels, or a vessel and the environment.
As Arthur said recently on Supercruise News, we would LOVE to do a deep dive stream with developer guests to talk through the Camera Suite in greater detail as part of future community plans, but for now I hope the above notes satisfy you a little bit, with showing what tweaks have gone on behind the scenes and the expected results you'll hopefully enjoy more as part of the changes.
Let's keep talking!
Again, I do understand that a lot of feedback and amazing ideas for future updates to the Camera Suite were submitted in our
previous brainstorm session, which I have entirely kept and still check in on, but let's go one step at a time in line with all of the other really promising and massively beneficial updates coming for Odyssey moving forward.
Thank you so much again, Commanders! o7