Game Discussions Bethesda Softworks Starfield Space RPG

DHavenShadow has trouble doing basic gameplay stuff. Yeah I noticed the short loading (2 seconds fade to black) while pressing on the ladder. There's no climb animation though. However, you can walk up and down the ramp and on the "ground floor" of the ship without a loading screen. I guess that's a decent compromise and better than ED.
 
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I guess that's a decent compromise and better than ED.

😂

Any compromise done in other games is better than in ED, right! (but i would assume if ED launched 10 years ago with ship interiors they would have taken the same approach)
i for one i'm glad they skipped any animation - do enough board/deploy in a srv and that animation gets old realy fast
 
TBC, was an observation, not a moan.

Mostly because a real life mate of mine who's tracked this more than I have was adamant it was going to be seamless, a la SC
 
TBC, was an observation, not a moan.

Mostly because a real life mate of mine who's tracked this more than I have was adamant it was going to be seamless, a la SC

I had my doubts given the way houses work in Skyrim and given the fact there is cutscene with the ship landing and not a seamless landing sequence (space, orbit, suborbital, planetary surface)
I just hope people will go easier on ED transitions (yea, i know they won't - the grass is always greener on the other side, especially during the honeymoon - although i do expect Starfield to get a lot of backlash and review bombing from the PS diehards)
 
I had my doubts given the way houses work in Skyrim and given the fact there is cutscene with the ship landing and not a seamless landing sequence (space, orbit, suborbital, planetary surface)
I just hope people will go easier on ED transitions (yea, i know they won't - the grass is always greener on the other side, especially during the honeymoon - although i do expect Starfield to get a lot of backlash and review bombing from the PS diehards)

Like I fully expected it, for the reason you say (its been this way with every game since Daggerfall, I think).
 
I had my doubts given the way houses work in Skyrim and given the fact there is cutscene with the ship landing and not a seamless landing sequence (space, orbit, suborbital, planetary surface)
I just hope people will go easier on ED transitions (yea, i know they won't - the grass is always greener on the other side, especially during the honeymoon - although i do expect Starfield to get a lot of backlash and review bombing from the PS diehards)

well, Howard Todd didn't brag all the time about this oh-so-awesome "Armstrong moment" when stepping on a new planet. We have to see how many different "entry/exit" modules exist for ships, but the ramp from the video seems like a better compromise than what Elite introduced with Odyssey. To be fair, Bethesda had it easier designing that moment from the scratch in a new game than FDev trying to build it into an already existing game with existing ship models. On the other hand, Odyssey as the largest (and paid for) expansion with multiple years of development would have been the perfect opportunity to do just that. Even a simple animation of climbing down a ladder or riding down an elevator (similar to SRV/SLF animations) would have been better than the blackscreen teleport option (even after 2000+ hours and gods know how many SRV rides the animation never bothered me).

As for Starfield, we will see. If the status of the game is as bad as Fallout 76 on launch, they'll deserve all the heat (and some more) they get. I hope Bethesda learnt a lesson or two from that particular CF. I'm also very sure there will be plenty of dimwits complaining about all those hundreds of empty planets in Starfield, despite the Devs clearly saying that the vast majority of the 1000 planets will be barren and empty (except for resources). 🤷‍♂️
 
well, Howard Todd didn't brag all the time about this oh-so-awesome "Armstrong moment" when stepping on a new planet. We have to see how many different "entry/exit" modules exist for ships, but the ramp from the video seems like a better compromise than what Elite introduced with Odyssey. To be fair, Bethesda had it easier designing that moment from the scratch in a new game than FDev trying to build it into an already existing game with existing ship models. On the other hand, Odyssey as the largest (and paid for) expansion with multiple years of development would have been the perfect opportunity to do just that. Even a simple animation of climbing down a ladder or riding down an elevator (similar to SRV/SLF animations) would have been better than the blackscreen teleport option (even after 2000+ hours and gods know how many SRV rides the animation never bothered me).

As for Starfield, we will see. If the status of the game is as bad as Fallout 76 on launch, they'll deserve all the heat (and some more) they get. I hope Bethesda learnt a lesson or two from that particular CF. I'm also very sure there will be plenty of dimwits complaining about all those hundreds of empty planets in Starfield, despite the Devs clearly saying that the vast majority of the 1000 planets will be barren and empty (except for resources). 🤷‍♂️

In Bethesda's defence of '76, that was their first foray into a multiplayer game.

Tbh, its recovered quite well from that atrocious trainwreck start
 
well, Howard Todd didn't brag all the time about this oh-so-awesome "Armstrong moment" when stepping on a new planet.

Neither FDev did.
Only the game director, Piers Jackson mentioned that once in an interview featured in a Stream and the Community took it and twisted it and built a lot of unfounded expectations around their own imagination, not around what Piers actually said, which i quote: "... the idea that you kind of get that Neil Armstrong moment" (emphasis is mine - kind of)
 
In Bethesda's defence of '76, that was their first foray into a multiplayer game.

Tbh, its recovered quite well from that atrocious trainwreck start

Absolutely. I played FO76 quite a lot and enjoyed it (I even purchased Atoms once). I still can't wrap my head around the fact that they never introduced a new or extended map for the game (except for The Pit)
 
I had my doubts given the way houses work in Skyrim and given the fact there is cutscene with the ship landing and not a seamless landing sequence (space, orbit, suborbital, planetary surface)
I just hope people will go easier on ED transitions (yea, i know they won't - the grass is always greener on the other side, especially during the honeymoon - although i do expect Starfield to get a lot of backlash and review bombing from the PS diehards)
Transition is a complete no-issue. I wouldnt heed any of those voices. Nice to have but not essential at all.
 
It definitely isn't an issue for me - pretty much like ED transitions aren't an issue either (i'm not that hypocrite 🤷‍♂️ )

What's an issue is time to play - BG3 is on my list, but so is CP2077 and Starfield is too... however, the damn day has only 24h and i have to go to work too and i also have to socialize too (at least a bit)
That is good. No need to play them at once. You have a good lineup of games that can give you many hours of entertainment.
 
It definitely isn't an issue for me - pretty much like ED transitions aren't an issue either (i'm not that hypocrite 🤷‍♂️ )

It's not a huge issue, and I expected loading between land and space. Star Citizen is currently the only major space sim that does seamless walk into a ship, manual control and take off through the atmosphere to space. It feels super immersive and magical. They should speed it up though. In open world RPGs like Starfield immersion is important. The devs thought it wasn't worth developing that and it would've been difficult to implement. However, I hope they add it one day. For those who find it tiresome: there could be an auto pilot or a quick fast forward to space.

In SF, the transition between land and space could be smoothened so we don't see a black screen for a few seconds. Such as show the take off animation longer until ithe background loading is finished to transition to space.
 
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Right, I haven't played that game. The graphics are cartoony imo.
I could post some screenshots that might change your mind (granted, I use mods), but I don't want to derail this thread. The point I will make is that having a ship interior that is part of the overall game world IS very immersive, at least for me. That doesn't mean I need this to enjoy a game, however. But from what I can tell, ship interiors in SF will indeed be part of the overall game world (as in, you'll be able to walk into and out of your docked ship without a transition). I don't know why everyone is comparing SF to the ancient Skyrim that was written to run on a PS3. Back then hardware resources were scarce, so developers had to separate interiors from exteriors if they wanted giant immersive worlds along with detailed interiors filled with moveable objects.

I could have also provided X4 Foundations as a game with "in world" ship interiors, but it doesn't match your criteria of flying through an atmosphere (no planetary landings), and interiors in X4 are rudimentary compared to what Starfield promises.
 
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