DHavenShadow got the SC Constellation edition early and leaked the first gameplay video.
that is worthy of this:
DHavenShadow got the SC Constellation edition early and leaked the first gameplay video.
Interesting take away: its not seamless from ground to your ship, you notice the loading screen when he climbs the ladder?
I guess that's a decent compromise and better than ED.
TBC, was an observation, not a moan.
Mostly because a real life mate of mine who's tracked this more than I have was adamant it was going to be seamless, a la SC
I had my doubts given the way houses work in Skyrim and given the fact there is cutscene with the ship landing and not a seamless landing sequence (space, orbit, suborbital, planetary surface)
I just hope people will go easier on ED transitions (yea, i know they won't - the grass is always greener on the other side, especially during the honeymoon - although i do expect Starfield to get a lot of backlash and review bombing from the PS diehards)
I had my doubts given the way houses work in Skyrim and given the fact there is cutscene with the ship landing and not a seamless landing sequence (space, orbit, suborbital, planetary surface)
I just hope people will go easier on ED transitions (yea, i know they won't - the grass is always greener on the other side, especially during the honeymoon - although i do expect Starfield to get a lot of backlash and review bombing from the PS diehards)
well, Howard Todd didn't brag all the time about this oh-so-awesome "Armstrong moment" when stepping on a new planet. We have to see how many different "entry/exit" modules exist for ships, but the ramp from the video seems like a better compromise than what Elite introduced with Odyssey. To be fair, Bethesda had it easier designing that moment from the scratch in a new game than FDev trying to build it into an already existing game with existing ship models. On the other hand, Odyssey as the largest (and paid for) expansion with multiple years of development would have been the perfect opportunity to do just that. Even a simple animation of climbing down a ladder or riding down an elevator (similar to SRV/SLF animations) would have been better than the blackscreen teleport option (even after 2000+ hours and gods know how many SRV rides the animation never bothered me).
As for Starfield, we will see. If the status of the game is as bad as Fallout 76 on launch, they'll deserve all the heat (and some more) they get. I hope Bethesda learnt a lesson or two from that particular CF. I'm also very sure there will be plenty of dimwits complaining about all those hundreds of empty planets in Starfield, despite the Devs clearly saying that the vast majority of the 1000 planets will be barren and empty (except for resources).![]()
well, Howard Todd didn't brag all the time about this oh-so-awesome "Armstrong moment" when stepping on a new planet.
In Bethesda's defence of '76, that was their first foray into a multiplayer game.
Tbh, its recovered quite well from that atrocious trainwreck start
Transition is a complete no-issue. I wouldnt heed any of those voices. Nice to have but not essential at all.I had my doubts given the way houses work in Skyrim and given the fact there is cutscene with the ship landing and not a seamless landing sequence (space, orbit, suborbital, planetary surface)
I just hope people will go easier on ED transitions (yea, i know they won't - the grass is always greener on the other side, especially during the honeymoon - although i do expect Starfield to get a lot of backlash and review bombing from the PS diehards)
It definitely isn't an issue for me - pretty much like ED transitions aren't an issue either (i'm not that hypocriteTransition is a complete no-issue.
That is good. No need to play them at once. You have a good lineup of games that can give you many hours of entertainment.It definitely isn't an issue for me - pretty much like ED transitions aren't an issue either (i'm not that hypocrite)
What's an issue is time to play - BG3 is on my list, but so is CP2077 and Starfield is too... however, the damn day has only 24h and i have to go to work too and i also have to socialize too (at least a bit)
It definitely isn't an issue for me - pretty much like ED transitions aren't an issue either (i'm not that hypocrite)
Here's another video link, the previous one is offline.
Cough Space Engineers Cough.Star Citizen is currently the only major space sim that does seamless walk into a ship, manual control and take off through the atmosphere to space.
Cough Space Engineers Cough.
I could post some screenshots that might change your mind (granted, I use mods), but I don't want to derail this thread. The point I will make is that having a ship interior that is part of the overall game world IS very immersive, at least for me. That doesn't mean I need this to enjoy a game, however. But from what I can tell, ship interiors in SF will indeed be part of the overall game world (as in, you'll be able to walk into and out of your docked ship without a transition). I don't know why everyone is comparing SF to the ancient Skyrim that was written to run on a PS3. Back then hardware resources were scarce, so developers had to separate interiors from exteriors if they wanted giant immersive worlds along with detailed interiors filled with moveable objects.Right, I haven't played that game. The graphics are cartoony imo.