What can b you expect of people who dont know how to operate a doorknob.Good question. I'm sure i remember a certain faithful around here saying Vulkan was coming by end of last year or something.
What can b you expect of people who dont know how to operate a doorknob.Good question. I'm sure i remember a certain faithful around here saying Vulkan was coming by end of last year or something.
No, they get pay cuts and layoffs once the cash stream dries out.Well, if its the devs doing the underestimating and management are going off that, then its one thing. Then you have incompetent (or cow manure talking) devs, and you need to solve that. If its the management setting false expectations, then there is the problem, and quite probably, intentionally scummy behaviour, especially after 10 years.
But nothing to do about that, after all, Chris absolved himself for being bad with estimates.
I wonder if the devs also get to absolve themselves.![]()
PTU still only on wave 1 and 2.
...the waves will happen almost immediately one after the other. I even expect to see multiple waves on the same day. The speed of which it happens will make this almost unnoticeable in the end.
In SC, you spend long time flying in atmos while you mine with a ROC or Prospector. I often follow the 'sun' while mining and cover half the planet during a mining session.
Ensuring that a base game is delivered on time and then continuing to develop it would be too much like what Frontier did with Elite, and you know how bad that makes it by default. Waiting 11 years for a base product is waaay better than that, just like everything is in regards to SC vs Elite, especially the stuff that's infinitely better than what Frontier delivered but is still 11 years away from being implemented in SC, but just you wait, it will sooo much better. Buy an Idris.It can work if you ensure you can add stuff to the game with the money given and not adding it won't matter to the delivery of the base game.
When you still don't have anything close to a releasable product 5 years after the kickstarter, then all funds should be going to ensuring the base game is delivered, and then only add stuff to the scope with additional funds once you have that.
Too bad it's muted in the clip but SalteTwerk is react-watching a interview at a con in Asia with Chris and Sandi. Oh my she just asked "how do you prefer playing SQ42 on? PC or console?"
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...But in order to do that, the console port would have to be completed (it's not even close).
Nice to see he’s still waving his arms whenever he’s telling porkies. (When referencing sq404 being available next year)Ah that's from this Q&A.
Yes you’re right. It’s not so much waving hands when telling porkies, as to when he’s literally trying to change the time and space continuum to make what is coming out of his mouth somehow become reality.I'm sure he hopes it is![]()
heh - maybe people in Wave 1 and 2 are there because they played a lot - so they continue to do that (so they get to stay in Wave 1 & 2 next time) hence CiG don't need to add new waves to get enough testers.PTU still only on wave 1 and 2.
Oh my she just asked "how do you prefer playing SQ42 on? PC or console?"
It's the un-skippable cut scenes that keep me awake at night.The only way to play SQ42 is in your head.
I was rubbish at that game tooSRV kinda handles like the vehicle in the classic game Stunt Car Racer
Stunt Car Racer was definitely not a pick up and play game but for sure it was worth persevering and I'd say the same for the SRV, especially when you find that you just jumped off a 1km+ high crater rim at full whack, in the dark - just the right time to see how many forward roll flips you can do before trying to stick the landing at the bottom.I was rubbish at that game too![]()
UPDATE:
I'm excited to have negotiated a different position with Cloud Imperium Games on the Player Experience team!
These last few days have been a whirlwind. But I'm excited to get back to the project, and I can't thank you all enough for all of your support and kind words during these past few days.
Depends on the sun and the system. If your body rotates fast you can go all over the place. If your day-night cycle is minutes you're going all over the place.Heading towards the sun is a good technique when you're roving via SRV in Elite collecting mats to stop yourself from ending up losing your bearings and going around in circles. It also helps if the terrain isn't too rough but it's good to have hills and valleys as the SRV kinda handles like the vehicle in the classic game Stunt Car Racer, with the jets to aid sticking landings and stuff the SRV is really a lot of fun to drive once you get used to it, and turn Drive Assist off.