Game Discussions Bethesda Softworks Starfield Space RPG

I have played Morrowind three times but by then I knew where everything was. I simply played it joining three different houses using three different characters just to see what the different quests would be.

When I first tried Skyrim I didn't run through the main quest. In fact I made it a point not to do so. I decided to look at every little detail and find every little cave, and every little nook and cranny. Once I found all three words foose ro dah, I actually went way off the grid on that game and just immersed myself into it.

Freelancer, when that first came out it was like a book I couldn't put down. I ran through that storyline faster than anything I've ever done before. I guess that's good story writing.

Can't say what it's going to be like once I get into starfield. I guess my intention will be to drag my feet as slowly as possible to drink in every little detail and look under every little rock to see the thing that everybody else missed. 😏

That's what the main storyline get you started, and then go completely off kilter. Trust me, from a dedicated explorer like myself, that's the best way to get lost.
Yep, it's easy to ignore and easy to pick up. No idea about the scaling, you may be overlevelled. Also: if you find yourself short on XP - maybe try some wildlife hunting planetside. Plenty of XP running around.
 
Has anyone come across any good characters?
By "good", i mean the character has depth, like a "neloth" or "cicero"... among others from skyrim.
Characters who show aspects of more extreme "human related" behaviour?
Or good quotes worth a giggle?
No spoilers, just if they are present.
The best one I ever heard in Skyrim was "You don't really know a Nord woman until you've had a good stiff drink and a fist fight with her."

Hoping for something like that. 😄
 
Damn, I am having WAY too much fun with construction and decoration

My penthouse apartment in New Atlantis
Living room with a poker match
h0UmpQr.jpg


Dinner table with Mannequins (Constallation and Vanguard Sets)
FORDxeP.jpg


Part of the kitchen and the hallway
y7xF2NG.jpg


Hallway looking into the living room
7B00xNv.jpg


Bedroom
5mDn55g.jpg


Gun racks because Burglers are free XP
CHSdrCr.jpg


Main bathroom
Wvb2trs.jpg


Crafting room with mission boards and storage
Xv0vsx4.jpg
 
Damn, I am having WAY too much fun with construction and decoration

My penthouse apartment in New Atlantis
Living room with a poker match
h0UmpQr.jpg


Dinner table with Mannequins (Constallation and Vanguard Sets)
FORDxeP.jpg


Part of the kitchen and the hallway
y7xF2NG.jpg


Hallway looking into the living room
7B00xNv.jpg


Bedroom
5mDn55g.jpg


Gun racks because Burglers are free XP
CHSdrCr.jpg


Main bathroom
Wvb2trs.jpg


Crafting room with mission boards and storage
Xv0vsx4.jpg
That's cool. I haven't even looked into that yet. I tend not to be a builder in these games. Although I'm having fun with the ship building, outposts and such not so much.
 
Had a bit of time to play this morning, and rather than go exploring, I ended up going into maintenance mode. Sarah, Vasco, the Frontier, and I were starting to get overloaded with all the weapons, space suits, helmets, utility packs, and materials that we'd gathered and looted off our fallen foes, so it was time to offload everything, and make some money off of it. I hadn't maxed out my commerce skill for nothing!

Though it sometimes feels that way. Curse you "Karl Marx Hates Your Guts" game economies! :D

First off was a visit to my main outpost. There, I started construction on my "house," a simple affair with a dome and two buildings off to the side. The main dome holds the functional parts of the base, and I finally found enough structural elements to build a storage crate.


I've also started my library. It only has two books so far, and I gave up trying to orient them the right way, but it's a start.


I also built a cleaning bot for the hab. I had expected it to stay in the hab, but it had other plans...


Finally, came the arduous task of selling all my loot. @Old Duck will be pleased to know that I ended up visiting two star stations, and five or six shops in New Atlantis, before I'd finally sold everything that I wasn't willing to keep. ;) In the process, I discovered I had found a modified calibrated Maelstrom that will become my new ballistic sniper rifle, and just how impressive the legendary saber I've been carrying around for a while really is.


On a more positive note, I also bought some of the materials I was missing to decorate my hab, so when I play again, I'll be doing just that.
 
Maybe these games where we build and watch the little pixels waddle around are a bit like miniature toy railroads. We recreate a detail in an artificial world and watch it and enjoy that for some reason.
 
Finally, came the arduous task of selling all my loot. @Old Duck will be pleased to know that I ended up visiting two star stations, and five or six shops in New Atlantis, before I'd finally sold everything that I wasn't willing to keep.

Does that mean that different shops do offer different prices for goods? Or did you just do that for the fun of exploring shops? I know that selling loot isn't the same as trade, but that's okay, scavenging is actually more fun than playing UPS driver anyway, at least in my opinion, even IRL!

On this same topic of questioning, how is the economy in regards to the value of the currency and the cost of items? Not only am I thinking of Elite Dangerous, where credits are printed like Monopoly money, but even my beloved Dragon's Dogma in hard mode suffers from insanely easy money, which makes money (and thus the stuff you buy) meaningless. I feel like even Skyrim suffered from this after the early game. While I don't like grinding a game job like a RL job, I do want to feel the thrill of having to save up awhile to buy the fanciest toys, be it a gun or a ship. I was privileged to join Elite back when it took me months to save up for a bare-bones Anaconda, and I loved it that way! This Sidewinder to A-rated Corvette in a week nonsense is not my speed. Nor am I a fan of a handgun costing more than an entire spaceship..
 
Does that mean that different shops do offer different prices for goods? Or did you just do that for the fun of exploring shops? I know that selling loot isn't the same as trade, but that's okay, scavenging is actually more fun than playing UPS driver anyway, at least in my opinion, even IRL!

Shops have the same prices, but have limited credits with which to buy stuff, as well as limited inventory. I suppose I could just wait a 24 standard hours for them to replenish both credits and stock, but there's a wealth of missions I could potentially stumble upon out there, and I'd rather be doing that than hit the "wait" button.

On this same topic of questioning, how is the economy in regards to the value of the currency and the cost of items? Not only am I thinking of Elite Dangerous, where credits are printed like Monopoly money, but even my beloved Dragon's Dogma in hard mode suffers from insanely easy money, which makes money (and thus the stuff you buy) meaningless. I feel like even Skyrim suffered from this after the early game. While I don't like grinding a game job like a RL job, I do want to feel the thrill of having to save up awhile to buy the fanciest toys, be it a gun or a ship. I was privileged to join Elite back when it took me months to save up for a bare-bones Anaconda, and I loved it that way! This Sidewinder to A-rated Corvette in a week nonsense is not my speed. Nor am I a fan of a handgun costing more than an entire spaceship..

Personally, I haven't found getting money to be easy so far, but not that hard either. I've made about 200k credits after about 48 hours of play so far, and I have a maxed out Commerce skill. I currently have 90k to my name, and I'm planning on building my own ship once I find a vendor I like the looks of.

The Frontier, by far my best ship performance wise, has a value of 64k, but it's heartlessly functional, with very bling. I recently acquired a second ship via aggressive negotiations, which is worth 83k. I was tempted to sell it for the credits, until I found I can only sell it for 16k. Now I'm planning on transforming it into larger transport ship.

In comparison, the weapons I'm carrying from about 1000 to 5000 credits, and the best space suit I've found so far is 20k for all three pieces, which feels like power armor stat wise. A loaf of bread has a value of 55 credits, not that you really need to eat, but that's the closest item I currently have in my inventory that has a counterpart in the real world.
 
Been playing this for a few days now (Xbox Series S) and found a number of bugs or at least weird design choices.

Definite bugs:
  • At least three complete crashes to the "desktop"
  • Fell through a floor in an underground base
  • Someone at a science station hired me to take out pirates, then I couldn't claim my reward because they remained within a locked building
  • Trader at the same base kept responding to questions about her background and job with different answers every time
Probably bugs with the ship content system:
  • Got stuck abour a pirate ship so it default became my home ship. When I switched back to the Frontier, all the items that are lying around in the ship were duplicated in the cargo hold
  • Even renaming a ship prompts the "everything will be placed in the cargo hold" prompt (although I'm not sure what that even means)
  • Simply repainting part of the ship is enough to make all the items lying around the ship disappear (or possibly get put in the cargo hold)
Weird design choices (if not bugs)
  • Fast travelling to the ship, even from 20 feet away, is enough to make the time of day and weather completely change.
  • On that subject, seems impossible to find out what the time or date even is, which is odd given that some missions are time sensitive. Some of my traits mean I have to make weekly payments as well, but I have no way of finding out when that is as I can't see the time/date. I have no idea how long travel takes, etc.
  • Seemingly can't just land back at the New Atlantis spaceport (or other locations) without automatically fast travelling to some quest marker somewhere in the city. Rather immersion breaking.
Also, maybe this is just how modern games are (haven't played a brand new game in a few years), but I find the complete lack of a manual quite off-putting. The tutorial, such that it was, is completely inadequate to explain most of the game mechanics. You're kind of just left on your own to figure it out, which in the past is the kind of experience you'd get with freeware, not commercial software.
 
Also, maybe this is just how modern games are (haven't played a brand new game in a few years), but I find the complete lack of a manual quite off-putting. The tutorial, such that it was, is completely inadequate to explain most of the game mechanics. You're kind of just left on your own to figure it out, which in the past is the kind of experience you'd get with freeware, not commercial software.
Look here.
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Seemingly can't just land back at the New Atlantis spaceport (or other locations) without automatically fast travelling to some quest marker somewhere in the city
On the planet map I get a choice of locations in New Atlantis - I chose the starport and it puts me there.

As for time/date, bring up your Start button menu and you can see local & Universal time:
IMG_3080.jpeg


The planet on your watch display also gives a rough idea of when darkness will fall or the sun rise:
IMG_3081.jpeg
 
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