Begin a CG to evacuate civilians out of the bubble to colonia.

It's time we evacuated willing civilians from the bubble to colonia. Why isnt this a thing already? Millions abducted (and probably transmogrified into thargoid drones.. but who knows?). We havent seen the full strength of the Thargoid war machine. It's time to improve colonias infrastructure and evacuate as many willing civilians as we can. MAYBE even set up more bubbles out in the black!
 
I wonder what such an operation would look like in the game. There is of course moving people in individual ships, but the way is long and ships can carry only so many passengers. I don't think that kind of CG would be hugely popular. There should be individual missions where groups of people offer handsome sums to be taken to Jaques Station, Colonia, or perhaps even just to earthlikes on the Colonia Bridge.

I think the big event should be an ark megaship, or perhaps a small fleet of them. It should have special jump drive or at least be implied to make several jumps a week, so it can reach Colonia in couple of months instead of 40+ weeks. The CG would be loading passengers to the megaship. Then it would depart and the Galnet would have updates on its progress. Obviously there could be trouble on the way. Engine failure and another CG to deliver spare parts, subversive elements among the passengers trying to sabotage the journey, ship dissapearing and later being discovered in another part of the galaxy. Or if the ship does make it to Colonia, there might be a CGs in there to unload the passengers and improve local infrastructure to accommodate this new population.
 
Too much money at stake/ "it'd be bad for the economy". A few million deaths isn't going to make the powers care, when has that mattered before now?
 
An ark ship with lots and lots of refugees on it would make a quite enticing target for slavers… and the Thargoids, too.

Though it’s more so the latter than the former that I’d be worried about, given the circumstances.
 
It's time we evacuated willing civilians from the bubble to colonia. Why isnt this a thing already? Millions abducted (and probably transmogrified into thargoid drones.. but who knows?). We havent seen the full strength of the Thargoid war machine. It's time to improve colonias infrastructure and evacuate as many willing civilians as we can. MAYBE even set up more bubbles out in the black!
Why limit it to willing civilians?
 
There are already passenger missions to Colonia in the game. DO help yourself.

It would be horrible to have a CG that forces you to jump to Colonia (over and over)

I quickly build a passenger anaconda. It has 57Ly range and caries 176 passengers. The trip will take a minimun of ~100 neutron jumps.
Lets just fill some mega ship with passengers...
 
An ark ship with lots and lots of refugees on it would make a quite enticing target for slavers… and the Thargoids, too.

Though it’s more so the latter than the former that I’d be worried about, given the circumstances.

Yeah we need to start with the Golgafrinchams, they are in desperate need of evacuation!
 
The problem is scale - Colonia has a population of about 14 million, if you count various outlying systems. The infrastructure is good quality and the food supplies are secure, so taking two or three times that in refugees - 50 million, say - might well be possible with sufficient support.

The bubble has a population of over 6.6 trillion. We wouldn't be able to evacuate even 1 in 100,000 people. None of the other out-of-bubble settlements are even that well set up: they're either much smaller and don't have self-sustaining economies, or they're even more full of Thargoids than the bubble is already.

As a last resort to at least save someone, sure. Taking in a few people who happen to find their way here, sure, has happened and will continue to. As a general place for people fleeing the front lines, though, for now they stand a much better chance of survival in the bubble.
 
The real problem is time:

I'm about to return to Colonia, this time with a carrier. It's looking like just under 50 jumps one-way with a carrier. I figure it will take a realistic average of 30 minutes per jump (if the servers aren't overloaded). That would equate to about 50 hours to make one round trip. I only have a maximum of 40 hours per week to play, and I only have a full-time job holding me back. Players who have a job and familial responsibilities would never be able to complete one round trip before the CG ended

The servers would most likely start ramping up jump times due to load, preventing anyone from making the trip at all.
 
The real problem is time:

I'm about to return to Colonia, this time with a carrier. It's looking like just under 50 jumps one-way with a carrier. I figure it will take a realistic average of 30 minutes per jump (if the servers aren't overloaded). That would equate to about 50 hours to make one round trip. I only have a maximum of 40 hours per week to play, and I only have a full-time job holding me back. Players who have a job and familial responsibilities would never be able to complete one round trip before the CG ended

The servers would most likely start ramping up jump times due to load, preventing anyone from making the trip at all.

You don't have to be on to do a jump, only to initiate a jump, worst case scenario, log on for 30 minutes, do one jump, schedule next jump before logging off, so 2 jumps in 30 minutes play, so 20 hours logged on to do a round trip. Or just schedule jumps, log on for 5 minutes at a time to schedule each jump, so log on, schedule jump, log off, go to gym etc, whatever you want or need to do. So 5 minutes per jump squeezed in between other stuff you have to do. Spend 5 minutes before leaving for work to initiate a jump, when you get home immediately initiate the next while you prepare dinner. You don't have to be on for 50 hours continuously to do the run to Colonia, arguably if you do it perfectly, 4 hours of logged on time. If you squeeze the jumps in to a spare 5 minutes here and there you should easily do it, but we don't know your schedules so how that would work for you is entirely out of our knowledge
 
You don't have to be on to do a jump, only to initiate a jump, worst case scenario, log on for 30 minutes, do one jump, schedule next jump before logging off, so 2 jumps in 30 minutes play, so 20 hours logged on to do a round trip. Or just schedule jumps, log on for 5 minutes at a time to schedule each jump, so log on, schedule jump, log off, go to gym etc, whatever you want or need to do. So 5 minutes per jump squeezed in between other stuff you have to do. Spend 5 minutes before leaving for work to initiate a jump, when you get home immediately initiate the next while you prepare dinner. You don't have to be on for 50 hours continuously to do the run to Colonia, arguably if you do it perfectly, 4 hours of logged on time. If you squeeze the jumps in to a spare 5 minutes here and there you should easily do it, but we don't know your schedules so how that would work for you is entirely out of our knowledge
I understand all that :)

One round trip takes around 8-9K Tritium as well, so that would have to be topped off after each round trip. We also have to keep in mind that the servers would likely start increasing jump times during such a CG. Everyone taking the same general route would probably overload the servers again. There's no way someone with a full time job could complete more than one round trip in a week. It might be impossible for anyone to make one trip, if jump times go over 1 hour.
 
One round trip takes around 8-9K Tritium as well, so that would have to be topped off after each round trip. We also have to keep in mind that the servers would likely start increasing jump times during such a CG. Everyone taking the same general route would probably overload the servers again. There's no way someone with a full time job could complete more than one round trip in a week. It might be impossible for anyone to make one trip, if jump times go over 1 hour.
You don't necessarily need to use a Fleet Carrier - a high-end ship can do the run one way in 3-4 hours while carrying a reasonable payload. If it was a literal passenger CG (new type) then you can't even store those on a FC. For that matter, the CG duration doesn't need to be 1 week: when Bubble-Colonia hauling CGs have been done before (before Fleet Carriers even existed) they were generally 2-week or more often 4-week times.

Also the lack of CG numbers might itself compensate for the FC use: the Colonia sampling CG a few years back saw fairly heavy use of carriers as support transports for the 10kLY+ trips, and yes, they only made one or two trips each to the sampling zones, but there was no performance issue because there were only 30-40 carriers involved. It wasn't like a popular bubble trade CG where hundreds of people are jumping carriers back and forward to the same systems. Sure, more people have carriers now, but it'd still be a niche CG rather than a mass participation one regardless.

But also there's no need for a CG with this goal to include a bubble-Colonia trip at all:
CG 1: in the bubble, deliver materials to build evacuation transports
CG 2: in Colonia, deliver medical supplies to receiving facilities
Likely that would be more how they'd do it (as with the Colonia Bridge CGs which didn't involve deliveries to deep space locations)
 
You don't necessarily need to use a Fleet Carrier - a high-end ship can do the run one way in 3-4 hours while carrying a reasonable payload. If it was a literal passenger CG (new type) then you can't even store those on a FC. For that matter, the CG duration doesn't need to be 1 week: when Bubble-Colonia hauling CGs have been done before (before Fleet Carriers even existed) they were generally 2-week or more often 4-week times.
I had no idea they did CG's that lasted more than a week. I suspect those occurred before/during my early time on PS4, and/or during the time I was away. Both the trips I took to Colonia in ships took several weeks each. I can see how it's quite possible to do them faster, but not for me. I've always been more interested in the trip, than the destination. Approaching ED the other way around is a direct path to boredom IMO.

Also the lack of CG numbers might itself compensate for the FC use: the Colonia sampling CG a few years back saw fairly heavy use of carriers as support transports for the 10kLY+ trips, and yes, they only made one or two trips each to the sampling zones, but there was no performance issue because there were only 30-40 carriers involved. It wasn't like a popular bubble trade CG where hundreds of people are jumping carriers back and forward to the same systems. Sure, more people have carriers now, but it'd still be a niche CG rather than a mass participation one regardless.
It sure looks like they've scaled back the servers in the past few years. I'm not very confident that CG would go as smoothly today.

But also there's no need for a CG with this goal to include a bubble-Colonia trip at all:
CG 1: in the bubble, deliver materials to build evacuation transports
CG 2: in Colonia, deliver medical supplies to receiving facilities
Likely that would be more how they'd do it (as with the Colonia Bridge CGs which didn't involve deliveries to deep space locations)
These are great ideas IMO. Everyone, regardless of RL scheduling, would be able to participate.
 
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